Ngmoco’s iPhone game We Rule has been hampered by a few technical hiccups in recent days, with their Plus+ network shutting down completely earlier this week, as well as a server crash when the company tried to push out new content to users.
However, the company’s CEO, Neil Young, said that the company is focused on working through these issues. At the heart of the problem, according to Young, is the popularity of the game.
“3.5m+ sessions x ~10 push alarms per user = more pushes than we were anticipating. We’re working to build a better prioritizing and queuing system to ensures that your pushes (especially your crop alarms) arrive on time. We will have a fix to this deployed very soon,” Young wrote on the ngmoco’s blog, as reported by CasualGaming.
It’s not surprising, given the amount of volume that is having to be pushed to users, that the game has run into a little bit of problems. However, it’s usually something that’s temporary as the developers get a firmer grasp on exactly what resources they need to make things run smoothly.