The recent hard times for the social gaming market have been harder on some games than others, as reported by Games.com. Last week, social-gaming mega-publisher Zynga decided to shut down two well-established parts of its catalog. First, the servers for Roller Coaster Kingdom (RCK) were shut off, then Ponzi Inc., a promising game Zynga got [...]
Continue reading...Monday, June 21, 2010
Social game players are used to doing virtual work (i.e. harvesting fake crops) for virtual money (i.e. Farmville cash). But that concept has taken a strange twist recently: players exchanging real work for virtual cash. The fake-money-for-real-work idea is becoming increasingly popular, according to a recent San Francisco Chronicle profile on crowdsourcing company Crowdflower. The [...]
Continue reading...Saturday, May 29, 2010
Virtual goods sales are continuing to rise steadily, if a recent research firm report is to be believed. First reported by CNet, the data by research firm Magid and Associates show the following: 13 percent of consumers that have Internet access have purchased virtual goods in the past 12 months, and 21 percent of these [...]
Continue reading...Sunday, April 25, 2010
Three months ago, players of Zynga’s social games raised $1.5 million for Haiti aid. Now, over the course of two five day events, Mafia Wars and Fishville players have raised $130,000 for Water.org and the Huntington’s Disease Society of America (HDSA). As reported by Mashable, Fishville players bought 70,000 limited edition virtual fish for the [...]
Continue reading...Sunday, April 25, 2010
Now that I’ve rambled off a lengthy list of reasons why people play social games, I think its fair to say that Facebook game developers are doing a lot of things right. Now can they change their click-only interfaces to feed players who are hungry for more? People will click as many times as they [...]
Continue reading...Wednesday, March 31, 2010
TriplePoint client Social Gold, a leader in the world of virtual goods monetization, expanded its reach today by announcing a partnership with social game developer Lolapps. Lolapps has a massive community of over 40 million monthly active players, spread across an equally impressive list of games, like Diva Life and Band of Heroes. “Social Gold [...]
Continue reading...Wednesday, March 31, 2010
Hiya farmers. Ready to win some free Farm Cash? Thought so! Here’s how: Send us your FarmVille photos (or post them to our Facebook wall) to enter your farm in the Frisky Photo Grab Contest. You have until 12 midnight PDT this Thursday (4/1) to submit your FarmVille photos by one of the following methods: [...]
Continue reading...Tuesday, March 30, 2010
Let’s face it, instant gratification is one of the underlying reason people play a lot of games. Well, some of these free-to-play games available take away that aspect in some form but then re-offer it with virtual items for real money. Traditionally, the “hardcore” gamer would disapprove and shake their heads in digust; however, a [...]
Continue reading...Sunday, March 28, 2010
I think it’s a bit harsh to say that social gamers are “weird”, as Newsweek recently put it… But you have to dig a little deeper than face(book) value to understand the attraction of playing casual games with actual friends on the (social) web. In the end, it all boils down to the fact that [...]
Continue reading...Friday, March 26, 2010
Kongregate, a web-based gaming service, has announced that its revenue from virtual items has increased by 30%. This is not so surprising because the same thing happened last month, and the month before that too. While no specific dollar amount was mentioned, the company did mention that it now encompasses one-third of their overall revenue. [...]
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Tuesday, July 6, 2010
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