After talking with David McCaman, Head of Marketing for Hands-On (formerly FunClick) about the basics and background of WPT Texas Hold ‘Em Poker on Facebook, I was very interested to talk more about some of the ironic coincidences of the online poker industry, as it relates to virtual payments, and the notion of gambling. As [...]
Continue reading...Tuesday, June 29, 2010
As reported by Venture Beat, CrowdStar has confirmed a five-year agreement with Facebook that will see the game developer removing its own in-game currencies in order to allow Facebook Credits to be the exclusive premium currency offered. While CrowdStar has been offering Facebook Credits as a purchase option in its games, like Happy Island, Hello [...]
Continue reading...Thursday, May 13, 2010
PopCap Games and Nexon, two prominent players in the casual free-to-play world have announced a partnership with Sometrics to use their system in order to offer players possible free currency and robust payment system in at least a few of their titles. Using Sometrics, players can complete targeted offer to earn virtual currency in many [...]
Continue reading...Wednesday, April 28, 2010
Zong, which provides mobile payments for many Facebook app developers and the partner for the upcoming Credits system has raised $15 million according to Inside Social Games. Echovox, the parent company has been supporting the venture for three years and this is the furst time the company has had investment funding. Zong’s rival, Boku raised [...]
Continue reading...Sunday, April 25, 2010
Now that I’ve rambled off a lengthy list of reasons why people play social games, I think its fair to say that Facebook game developers are doing a lot of things right. Now can they change their click-only interfaces to feed players who are hungry for more? People will click as many times as they [...]
Continue reading...Thursday, March 25, 2010
Social game portal OMGPOP has released their own version of Missile Command, the Atari title from the 1980′s. While the gameplay is essentially the same – users control a stationary, rotating turret and attempt to shoot enemy missiles as they fall towards them in the sky – OMGPOP has monetized the system by allowing players [...]
Continue reading...Wednesday, March 24, 2010
DinglePharb Studios, a developer of social and mobile games like the upcoming Woldtown, yesterday announced a partnership with gWallet, that will see Dinglepharb’s games adopting gWallet’s leading system of monetization. Woldtown will launch on Facebook sometime this Spring, and will bring with it gWallet’s in-game currency system, allowing players of the overall free-to-play social title [...]
Continue reading...Tuesday, March 9, 2010
TriplePoint client Social Gold gives developers a way to implement a real-world currency system into their virtual games. The system is already employed by thousands of online games and virtual worlds, but Social Gold’s reach expanded even further yesterday, with the company’s announcement of a partnership with GamerSafe. GamerSafe is a fairly new service (that [...]
Continue reading...Thursday, February 25, 2010
We just checked our news feed and saw big news come across the wire – Mafia Wars has opened up it’s own marketplace. This is a logical progression for Zynga’s micro-transaction business. By creating a sanctioned marketplace – Mafia Wars will protect itself from having a secondary market of items being created outside of Zynga’s [...]
Continue reading...Wednesday, February 17, 2010
Social Gold, the premier virtual economy platform, has recently shared some intriguing facts on users’ spending behavior within social games. Social Gold offers users a seamless in-game payments experience so players can purchase virtual goods without disrupting gameplay. New stats that were recently posted on Social Gold’s blog show that their virtual economy platform increases [...]
Continue reading...Thursday, February 4, 2010
I know the headline is probably tripping your spam filters, but it’s not spam, I swear. Kwedit, a new online goods payment service debuting in several virtual worlds and MMOs, seeks to enable players to buy their favorite in-game items — even if they don’t have a credit card or PayPal account. Users can print [...]
Continue reading...Wednesday, December 16, 2009
Are Facebook Credits the next Web Currency? Should PayPal be worried? The social media gurus over at Mashable say yes – it will take a while – but yes. Facebook introduced the Credits system back in April as a way to simply give friends spending money in the virtual gift shop. It’s now also part [...]
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Sunday, July 18, 2010
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