How many idle games do you have clogging up your Draw Something queue? According to the app’s data on AppData (by way of Kotaku), I’d guess about a third of your games are sitting idle. In the last month, roughly 5 million players (about a third of its nearly 15 million users a month ago) have [...]
Continue reading...Thursday, May 3, 2012
Remember Sketch Nation Studio? I would hope so; the game-creation app only debuted a couple of weeks ago. In that short time, however, over 2,000 user-created games have been made freely available within the app itself — and reportedly dozens more are coming soon for actual 99-cent purchase on the App Store. That’s the news this [...]
Continue reading...Monday, April 30, 2012
Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! You’re about to discover what geotagging and GPS-enabled mobile devices can add to gaming and social media. Location-based games are [...]
Continue reading...Thursday, April 26, 2012
Honestly, the headline should tell you everything you need to know to inform your decision to download Tango Chase, the newly released iOS game from TriplePoint client Herotainment. But, in case you’re still on the fence for some reason, here is a trailer. So go get it!
Continue reading...Monday, April 23, 2012
So, have you played Ninja Fishing from TriplePoint client Gamenauts, yet? Apparently it’s becoming more and more likely that you have, since over 4 million players have reportedly done a little bit of fishing and aerial sushi preparation on their iPhones and iPads. As with all ninja hordes, though, 4 million is not nearly enough, so, [...]
Continue reading...Thursday, April 19, 2012
The great thing about Tango Chase is that it has very nearly the same name as Tango & Cash, if you let the “e” stand in for an ampersand. Heck, if TriplePoint client Herotainment can get Messrs. Russell or Stallone to fill the role of Tango, the simian star of the upcoming game, then I’m sold. In [...]
Continue reading...Wednesday, April 18, 2012
You’ve probably played Draw Something by now, unless Zynga is in the habit of paying $200M for games nobody is playing. So, it’s probably a safe assumption that you’re well-versed in the art of touch-screen composition; your fingers have undoubtedly wrought any number of glorious masterpieces for your online pals to enjoy. Wouldn’t it be nice [...]
Continue reading...Tuesday, April 17, 2012
Were you worried about losing all of your shapes? It’s a valid concern. Still, you really should try losing a few shapes; it turns out it’s a pretty fun thing to do. We advised you as much when TriplePoint client dreamfab released The Lost Shapes for iOS a little while ago. But, if you were concerned [...]
Continue reading...Thursday, April 5, 2012
To be fair, we did warn you that there would come a time when Peakour, the debut title from TriplePoint client Gotta Pea, would be released, and that the pea puns would come as fast and furious as the parkour-based gameplay therein. Well, that time is now. The game was released on the App Store this [...]
Continue reading...Thursday, April 5, 2012
I love Pocket God, honestly, but the new episode that Bolt Creative just released is absolutely chock-full of bugs. I thought TriplePoint clients had standards! All right, enough joking — the new episode that just came out for Pocket God, entitled “The Perfect Swarm,” is not full of software bugs, but full of flesh-eating locusts. Because, really, [...]
Continue reading...Friday, March 30, 2012
Gotta Pea? Not at the moment, but thanks for checking. Though, apparently we’ll all get some Pea soon enough, according to Gotta Pea. Yes, that is the TriplePoint client’s name. Their games involve peas, you see, as is the case in their upcoming physics-based iOS title, Peakour. It’s a game about getting your pea all over [...]
Continue reading...Friday, March 30, 2012
I always knew Crytek worked with the cutting edge of gaming technology, but — a game that includes flicking and rolling? You just blew my mind. Yet, TriplePoint client Crytek insists this combination is possible, and has released their first mobile title today: Fibble – Flick ‘n’ Roll. If you think you can handle an adorable physics-based [...]
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Wednesday, May 9, 2012
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