Tag Archive | "iPhone game"

The World is Drawing a Lot Less of Something

Wednesday, May 9, 2012

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The World is Drawing a Lot Less of Something

How many idle games do you have clogging up your Draw Something queue? According to the app’s data on AppData (by way of Kotaku), I’d guess about a third of your games are sitting idle. In the last month, roughly 5 million players (about a third of its nearly 15 million users a month ago) have [...]

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Makers of Game-Making Game Made Happy by Making it to 2,000 Games Made

Thursday, May 3, 2012

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Remember Sketch Nation Studio? I would hope so; the game-creation app only debuted a couple of weeks ago. In that short time, however, over 2,000 user-created games have been made freely available within the app itself — and reportedly dozens more are coming soon for actual 99-cent purchase on the App Store. That’s the news this [...]

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How Not to Play Location-based Games like an Idiot

Monday, April 30, 2012

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How Not to Play Location-based Games like an Idiot

Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! You’re about to discover what geotagging and GPS-enabled mobile devices can add to gaming and social media. Location-based games are [...]

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Tango Chase is Free, Available, and Contains a Monkey

Thursday, April 26, 2012

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Tango Chase is Free, Available, and Contains a Monkey

Honestly, the headline should tell you everything you need to know to inform your decision to download Tango Chase, the newly released iOS game from TriplePoint client Herotainment. But, in case you’re still on the fence for some reason, here is a trailer. So go get it!

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Ninja Fishing Has All the Players But Would Like More

Monday, April 23, 2012

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Ninja Fishing Has All the Players But Would Like More

So, have you played Ninja Fishing from TriplePoint client Gamenauts, yet? Apparently it’s becoming more and more likely that you have, since over 4 million players have reportedly done a little bit of fishing and aerial sushi preparation on their iPhones and iPads. As with all ninja hordes, though, 4 million is not nearly enough, so, [...]

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Tango Chase Dances Towards Release

Thursday, April 19, 2012

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Tango Chase Dances Towards Release

The great thing about Tango Chase is that it has very nearly the same name as Tango & Cash, if you let the “e” stand in for an ampersand. Heck, if TriplePoint client Herotainment can get Messrs. Russell or Stallone to fill the role of Tango, the simian star of the upcoming game, then I’m sold. In [...]

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Make a Game Out of Making a Game with New Game-Making App

Wednesday, April 18, 2012

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Make a Game Out of Making a Game with New Game-Making App

You’ve probably played Draw Something by now, unless Zynga is in the habit of paying $200M for games nobody is playing. So, it’s probably a safe assumption that you’re well-versed in the art of touch-screen composition; your fingers have undoubtedly wrought any number of glorious masterpieces for your online pals to enjoy. Wouldn’t it be nice [...]

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Lose Slightly Fewer Shapes in The Lost Shapes Lite

Tuesday, April 17, 2012

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Lose Slightly Fewer Shapes in The Lost Shapes Lite

Were you worried about losing all of your shapes? It’s a valid concern. Still, you really should try losing a few shapes; it turns out it’s a pretty fun thing to do. We advised you as much when TriplePoint client dreamfab released The Lost Shapes for iOS a little while ago. But, if you were concerned [...]

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App Store’s Gotta Pea

Thursday, April 5, 2012

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App Store’s Gotta Pea

To be fair, we did warn you that there would come a time when Peakour, the debut title from TriplePoint client Gotta Pea, would be released, and that the pea puns would come as fast and furious as the parkour-based gameplay therein. Well, that time is now. The game was released on the App Store this [...]

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New Pocket God Update is So Buggy

Thursday, April 5, 2012

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New Pocket God Update is So Buggy

I love Pocket God, honestly, but the new episode that Bolt Creative just released is absolutely chock-full of bugs. I thought TriplePoint clients had standards! All right, enough joking — the new episode that just came out for Pocket God, entitled “The Perfect Swarm,” is not full of software bugs, but full of flesh-eating locusts. Because, really, [...]

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Company and Game are Not Very Pea See

Friday, March 30, 2012

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Company and Game are Not Very Pea See

Gotta Pea? Not at the moment, but thanks for checking. Though, apparently we’ll all get some Pea soon enough, according to Gotta Pea. Yes, that is the TriplePoint client’s name. Their games involve peas, you see, as is the case in their upcoming physics-based iOS title, Peakour. It’s a game about getting your pea all over [...]

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Flicking and Rolling Both Included in New Crytek Game

Friday, March 30, 2012

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Flicking and Rolling Both Included in New Crytek Game

I always knew Crytek worked with the cutting edge of gaming technology, but — a game that includes flicking and rolling? You just blew my mind. Yet, TriplePoint client Crytek insists this combination is possible, and has released their first mobile title today: Fibble – Flick ‘n’ Roll. If you think you can handle an adorable physics-based [...]

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