Tag Archive | "action"

Mortal Instruments Not a Game About Dying Pianos

Friday, August 9, 2013

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Mortal Instruments Not a Game About Dying Pianos

Tweet When I hear about a game entitled The Mortal Instruments, I naturally imagine a game about a saxophone and a piano with only six months to live, and they need to put on one last amazing concert before it’s their time. Then I find out that The Mortal Instruments is actually a book series and an upcoming [...]

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Thursday Appdate: Planet Plop

Thursday, August 1, 2013

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Thursday Appdate: Planet Plop

Tweet My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I found myself playing a game that was startlingly difficult — demanding precise control and quick reflexes, and built around [...]

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Wednesdroid: Monster Shooter 2

Wednesday, July 31, 2013

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Wednesdroid: Monster Shooter 2

Tweet Monsters are not always bad, despite their outward appearance. Sometimes, they’re just out to pursue higher education — heck, sometimes they actually love you. Sometimes, though, monsters are just shameless instigators, traveling to earth to cause destruction and threaten the well-being of your cat. These are the monsters of Monster Shooter 2 from Gamelion Studios, [...]

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Bugs to Deal With: INSECTION Kickstarter Begins

Wednesday, July 3, 2013

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Bugs to Deal With: INSECTION Kickstarter Begins

Tweet When someone tells you there’s a few bugs in the system, it’s not generally a good thing, but occasionally they mean there is literally an entire solar system and giant insects are swarming it and attempting to kill everyone in sight. Then, it’s a worse thing. If you are against the extermination of all [...]

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Here is How it Looks When You Punch People in Chronoblade

Thursday, June 27, 2013

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Here is How it Looks When You Punch People in Chronoblade

Tweet Earlier this week, we learned about Chronoblade, a “free-to-play, side-scrolling action RPG featuring visceral combo-filled gameplay” from nWay (a TriplePoint client). It’s all well and good to share these things with you by telling you about them — it’s what we’re here for, after all — but the TriplePoint team was able to actually sit [...]

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Lightbringers Brings Swords, Loot, and Combat; Maybe Light Eventually

Tuesday, June 25, 2013

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Lightbringers Brings Swords, Loot, and Combat; Maybe Light Eventually

Tweet Frima Studio (a TriplePoint client) has brought us a lot of things in the past — nuns, zombies, shooters that occur largely in space. This time, though, they’re bringing us something that brings us something! Lightbringers, a forthcoming hack-n-slash for mobile and web platforms, will probably involve bringing light from somewhere to someone, but it also [...]

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ChronoBlade to Provide Cross-Platform Play in Real Time

Monday, June 24, 2013

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ChronoBlade to Provide Cross-Platform Play in Real Time

Tweet Get it? Real time? Because the game is called ChronoBlade? Pretty sneaky, sis. Seriously, though, this sounds pretty fantastic: a game that’s going to be on Facebook, OUYA, iOS, Android, and Smart TVs (what, no Atari Lynx?), and will allow real-time cross-platform side-scrolling beat-em-up game-play. Er, gameplay. That’s what’s on offer in ChronoBlade from nWay (a TriplePoint [...]

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Wednesdroid: Monster Blade

Wednesday, June 19, 2013

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Wednesdroid: Monster Blade

Tweet Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would be free-to-play, and it would be the Play Pick by Nubee featured in this week’s look at the Google Play [...]

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Settle the Bet: Super Duck Punch (Horse Edition)

Tuesday, March 26, 2013

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Settle the Bet: Super Duck Punch (Horse Edition)

Tweet Would you rather fight a duck the size of a horse, or 100 horses the size of ducks? If you’re prone to debating hypotheticals with your friends, there’s a good chance you’ve heard this question posed once or twice. Apparently, so has game creator John “jmtb02″ Cooney, because he just released a new browser [...]

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Nuns Attack the PS Vita

Tuesday, March 19, 2013

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Nuns Attack the PS Vita

Tweet So, if nuns are attacking you, that pretty much plants you firmly in the “evil” camp, right? I’m not sure what we’re meant to infer about the PlayStation Vita from this news, but all the same, TriplePoint client Frima Studio is bringing a Nun Attack to the Vita. Before, Nun Attack had only been declared on mobile [...]

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Your Daily AppGratis: Mega Dragon Run

Thursday, February 28, 2013

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Your Daily AppGratis: Mega Dragon Run

Tweet Every day, TriplePoint client AppGratis locates an app that they think ought to be free for a day. We download and take a look for ourselves to let you know what awaits you – why not? It’s free. You’d think, as a mobile gamer, I’d enjoy running more — getting out there in the real world and making use [...]

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1,000 Player Bomberman is Actually More Ridiculous than You Think

Wednesday, February 27, 2013

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1,000 Player Bomberman is Actually More Ridiculous than You Think

Tweet They say the definition of insanity is doing the same thing, over and over, and expecting different results. They’re wrong: the definition of insanity is Bombermine, where up to a thousand players share the same gigantic map and play Bomberman together. Imprecise controls and mild latency be damned — this is glorious. If you’re unfamiliar with Bomberman, [...]

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