Stardock CEO Wardell Thinks Encouragement in Gaming is the Future

Fri, Apr 23, 2010

Industry

Remember when Microsoft announced that every Xbox 360 game released would have achievement points? I do, and I also remember the head-scratching discussions it caused as people attempted to figure out what the point of it all was. While Microsoft’s intention with the feature are still mostly unknown, the success of the feature is undoubtable with everyone else looking to get in on the act as quickly as possible.

Stardock’s CEO Brad Wardell believes that achievements are only the “first step” in that he believes that reward-oriented gaming is going to become more prominent and evolved. In an interview with GamesIndustry.biz, Wardell commented:

“In order for the user to enjoy the extra-game capabilities to really take off it needs to become more integrated with the game, achievements just happen to be the easiest thing – but we can go so much further than that. You might play a shooter – play long enough and you could get extra weapons, and different games should have the flexibility to reward or encourage their players in different ways.”

What Wardell is specifically referring to when it comes to specific games is unknown so we’ll have to wait for further news to surface about the situation.

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Talor is a Contributing Editor at Frisky Mongoose focusing on the mobile side of the social gaming world.

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