VentureBeat reports that Sibblingz is preparing to release a go-anywhere social gaming platform, which will enable developers to easily create and monetize social games that span multiple platforms and can be played at home and on-the-go (i.e. via Facebook, Web and iPhone).
Sibblingz will discuss more juicy details at DiscoveryBeat tomorrow in San Francisco, but shared a significant amount of info in an early interview with Dean Takahashi today. For starters, the new Sibblingz platform will include a system to buy and sell virtual goods via microtransactions, and Peter Relan, chairman of Sibblinz, told VentureBeat that this “universal social gaming” platform will alleviate other big headaches for social game developers looking to develop games across multiple platforms. What’s more – Sibblingz will give away the development tools for free AND will operate the back-end servers necessary for monetization. So how does Sibblingz monetize it’s offering? Via revenue split with developers.
By the way, Peter Relan is no stranger to social gaming services. His other company, Aurora Feint runs Open Feint an iPhone leaderboard platform which aims to make mobile gaming more social (and has does a pretty darn good job at it thus far).
Now with Sibblingz, a developer can take a Flash game and turn it into a Facebook game without changing anything. Ask any game developer – that’s a big, big deal. Porting games from one platform to another is usually a time-consuming, hair-pulling task… So if Sibblingz is offering a simpler, free way to do it, well then kudos. Other companies with similar publishing platforms include Moblyng and Real Networks (EMERGE Platform), but for now Sibblingz is focused specifically on bringing social games to the most popular platforms.
The Sibblingz platform is in private beta through Q1 2010. Its framework uses APIs which access data from a cloud server farm to provide across all possible platforms easily.