Ron Gilbert is a grumpy lunatic, but sharing in that insanity has always worked out well for the rest of us. So, today, when he announced that he had a new game on the way, coming from the masterminds of design at Double Fine, and published by powerhouse Triplepoint client SEGA, well we were pretty thrilled. The fact that The Cave takes place in a dark and scary cave that talks to you does not bother us. Maybe it should. It doesn’t, though.
From the press release:
If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED. And then disappointed again, but only for a minute. Then relieved, amused, bewildered, excited and satisfied. In that order. Your first clue that The Cave is a place like no other will come just after you assemble your team of three unlikely adventurers—each with their own unique personalities and skills—and stumble across a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear-tipped ICBM.