Real Racing 3 Hits a New Graphical Gear on iOS

Fri, Aug 3, 2012

Frisky Misc, iPad, iPhone, Mobile

In a post-Infinity Blade world, gorgeous visuals on iOS don’t carry quite as much of a punch. HDR lighting, tessellation, particle effects — we’ve seen it. But once in awhile, it’s still hard to do anything but raise both eyebrows and say, “that’s running on a phone?!”.

Such is the case with Real Racing 3, which EA unveiled at its summer showcase yesterday. Before checking out the trailer, bear in mind that all of this footage is pre-alpha. As nice as they look now, those hubcaps will get a few coats of polish before spinning into the App Store.

In a first for the series, Real Racing 3 will feature appropriately “real” race tracks. So far, Mazda Raceway Laguna Seca, Indianapolis Motor Speedway and Silverstone have made the cut. As always, the game will feature a variety of real-world cars. Aside from those tidbits and the face-melting trailer, EA divulged little info on the project.

Today’s unveiling is the latest gear-shift in EA’s ever-tightening grip on the racing genre. The publisher acquired veteran studio Criterion Games in 2004 and put them to work on the Burnout and Need For Speed franchises, where a simple Metacritic scan will tell you they’ve done very well. Both properties have seen entries on iOS, a platform which EA seems to believe is fit for racing. It’s hard to disagree — if the game is built right, driving a virtual car only takes some gentle tilting or swiping. Contrast that with EA’s almost brilliant efforts to bring over Mass Effect, Dead Space and Mirror’s Edge. As it turns out, twin-stick shooters work best with actual sticks.

Real Racing 3 is the debut effort of Firemonkeys, a recently formed studio that represents the largest game-maker in the languishing development scene in Australia. The game is due out later this year. Tally ho!

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