Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Nothing Unusual at All is Happening Today

Nothing Unusual at All is Happening Today

Just another regular day in the games industry! Dogfighting game War Thunder has a new set of combatants, there's a new contender in the console field, and SEGA's got a new sound engine. New DLC is ...

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Goodbye, LucasArts, and Thank You

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle.  Together with Grim Fandango and ...

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8 Reasons I Quit Playing Facebook Games

8 Reasons I Quit Playing Facebook Games

Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, ...

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How Not to Play Location-based Games like an Idiot

How Not to Play Location-based Games like an Idiot

Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! ...

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15. May 2013

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Wednesdroid: Monsterama Planet

Wednesdroid: Monsterama Planet

Much like the other days of the week build towards Wednesday in anticipation of the Google Play store update, so too does today’s featured Play Pick slowly swell in momentum and anxiousness towards a flashy pay-off in classic build-em-up style. Monsterama Planet, a free-to-play space colony builder by developer/publisher/fruit/bird Kiwi, takes the standard model of the [...]

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15. May 2013

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Evilot Out on iPad, Soon to Be Portedalot

Evilot Out on iPad, Soon to Be Portedalot

Last week, we talkedalot about Evilot, a crafty new mashup of tower-based-defense and three-based-matching: guard your lanes with horrid beasties, and if you line up three in a row or a column, they become even beastlier! Well, the game’s out today for iPad, so, thanksalot, TriplePoint client Syrenaica! Today’s release puts the anti-heroic match-defense game-app [...]

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15. May 2013

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The Sporos Are Free, the Aliens Are Blitzing

The Sporos Are Free, the Aliens Are Blitzing

Some people celebrate milestones with a splashy announcement or a party, but not TriplePoint client Appxplore. No, they’ve decided that the proper way to mark two million downloads for puzzle-app Sporos is to unleash a torrent of spores and aliens upon us all — presumably because now that they’ve achieved their success, there’s nothing more this [...]

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14. May 2013

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GeoGuessr is Quite Literally Location-Based Gaming

GeoGuessr is Quite Literally Location-Based Gaming

Where in the world has this game been all my life? If I knew the answer to that, I’d be able to click on its location, and win all the points. GeoGuessr, an extraordinarily clever browser game by Anton Wallén, is a location-based game about determining a location for points. The game drops you somewhere on the [...]

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14. May 2013

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Windows 8 PCs are Crazy Machines

Windows 8 PCs are Crazy Machines

Okay. Being able to solve simple problems by assembling needlessly complicated Rube Goldberg devices? That’s fairly crazy. Being able to share those devices with like-minded inventors across multiple platforms? That’s very crazy. Getting access to Crazy Machines Golden Gears via the Windows Store and being able to download the game on Windows 8 PCs digitally for just [...]

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13. May 2013

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Puzzle & Dragons & $3.7M per Day

Puzzle & Dragons & $3.7M per Day

So, remember a couple of weeks ago when we checked out Puzzle & Dragons to see what was captivating the world into shelling out $2.5 million per day for the match-three-RPG-monster-collection-awesomeness game? Here’s another funny story — that number is now up to $3.75 million per day. Puzzle & Dragons, according to a story on GamesIndustry this morning, [...]

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13. May 2013

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Spry Fox Starts Down the Road Not Taken

Spry Fox Starts Down the Road Not Taken

Spry Fox — they of the Triple Town and Highgrounds puzzle hits of recent times — broke the icy silence today surrounding their next project. It’s called Road Not Taken, and yes, it’s inspired somewhat by the Robert Frost poem with the diverging roads. It’s also extremely pretty to look at, so far: According to the foxes themselves, Road [...]

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10. May 2013

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More New Heroes Massing on the Fringes of Kingdom Rush Frontiers

More New Heroes Massing on the Fringes of Kingdom Rush Frontiers

The newest frontier in towers, defenses, and rushing kingdoms is drawing ever closer, and TriplePoint client Armor Games has revealed two more of the daring heroes coming to Kingdom Rush Frontiers. Last week, we met Alric, a warrior with quick moves, the first of the new heroes coming to Ironhide’s sequel. This week, he was [...]

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9. May 2013

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster’s Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game “feel” that makes a game not just fun, but injects fun into the basic actions and events on-screen. Candymeleon, a selection by Bulkypix from the ‘New and Noteworthy’ section in this [...]

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9. May 2013

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How Much Muck Would a Muck Chuck Chuck?

How Much Muck Would a Muck Chuck Chuck?

I do so enjoy a name with a crafty double meaning, so I’m already inclined to like Chuck the Muck from TriplePoint client Kiz Studios. See, Muck is kind of their thing; they’re the folks behind SmashMuck Champions, and in one of their other titles, Critter Escape, the critter being referred to is a glob of Muck. [...]

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9. May 2013

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Sunstorm Games Hits a Milestorm

Sunstorm Games Hits a Milestorm

Sometimes, as a developer, all the good news hits at once in a perfect storm of boast-worthy data. If you happen to be Sunstorm Games, a TriplePoint client and mobile games developer, perhaps you look forward to the day you can call yourself a perfect Sunstorm — but until then, hitting 10 Million Monthly Active [...]

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8. May 2013

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Wednesdroid: Angry Birds Friends

Wednesdroid: Angry Birds Friends

Are they angry, or are they friendly? I guess the two aren’t mutually exclusive, as demonstrated in today’s featured game for the Wednesday Google Play update: Angry Birds Friends, another healthy dose of pig-smashery from the rascals at Rovio. It’s a new title that easily lends itself to a quick try, since it’s free, and it [...]

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