Mobile Devs are Coo-coo for Cocos2d-x

Wed, Apr 10, 2013

Android, Frisky Misc, Industry, iPad, iPhone, Mobile

It must feel pretty great to be recognized as one of the top companies in your field. Being one of the top 50 mobile developers, for example, as declared by PocketGamer; that would make you proud of what you do. So, how awesome must it feel to be 12 of the top 50 developers at the same time? Confusing, I’m sure, and you probably have to carry a lot of business cards, but I don’t see why you wouldn’t feel twelve times as fantastic. That’s the latest success from TriplePoint client CocoaChina, creators of the Cocos2d-x game engine, which is now powering 12 of PocketGamer’s top 50 mobile developers for 2013. With developers like Disney Mobile, Gree, Konami, Zynga, Wooga, Gamevil and DeNA utilizing Cocos on their titles, CocoaChina kind of gets to work for all of these guys at the same time. And a bunch of other people, too, since the engine has now apparently been downloaded over 300,000 times.

From the press release:

The engine powers hit mobile games like Diamond Dash, City of Wonder, Zenonia 5 and Matching with Friends for Facebook, and offers tools for both established and independent developers alike. To date, the engine has been downloaded 300,000 times around the world since its release in 2010.

Cocos2d-x has been implemented both on a game-by-game basis and as a cornerstone in overall product strategies. Top developers such as Handy Games and PlayFirst are receiving direct support from the Cocos2d-x team as they make the engine the core of their mobile development.

The engine powers even more games in China, where the project originated and is currently maintained. Cocos2d-x runs seven of the 10 top grossing iPhone apps in the Chinese App Store, and almost all top grossing Android games.

Now if you’ll excuse me, I have to get 12 congratulations cards and jam them all into the same envelope.

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