iPhone Review Round-Up: Frogatto and Go!Go!Go!

Sat, Jul 24, 2010

iPhone, Mobile

With so many games being released on the iTunes app store, it’s sometimes hard to keep up with which ones you should or shouldn’t be playing on your iPhone. Thankfully, we have the review round-up to show you the best games available on the app store, complete with summaries and reviews from all around the web.


Yesterday, we told you about the retro-themed Pix’n Love Rush that combined simple gameplay with pixely graphics. Now, we have Frogatta which has you controlling a small frog through a mysterious world. Along the way, Frogatto will come across characters that can help him make his way easier. Frogatta can run, jumo, swim, ground-pound and slurp. Think Yoshi from Mario if Yoshi got his own cute platforming game. SlideToPlay reviewed the title and said that “What we never got used to is the horrendous analog stick that replaces the D-pad when you go underwater in the game. If your thumb slips outside of the small circle– which it often does– the game completely stops registering your input.” So it seems Frogatto could have used a bit more time in the control oven.

Despite those issues, SlideToPlay said that “Frogatto is a wholly enjoyable retro platformer. It has plenty of level variety and gameplay elements, plus awesome character upgrades and unlockable power-ups.” Rating: 3 out of 4. Price: $1.99.


Games like Train Conductor and Fare City have become a staple of the iPhone gaming world with some sort of crisis that is either occurring or about to occur. Go!Go!Go! fits in nicely with this “crisis management” style by having a sense of speed and a “failure meter” that, when full, means game over for you.

Cars and Trains enter and exit randomly, which essentially requires that you change up the layout of the roads and track by tapping the pieces and replacing them on the roads accordingly. The problem, according to GameZebo‘s review is that you can only work with two tiles at one time, making it difficult to find the pieces you need. “So you’re one piece away from finishing your 12 tile roadway and it’s just a crapshoot on when you’ll get that piece you need. After not getting the one I needed, I would even try to go back and clear space to reroute roads only to find that it’d still be a lucky chance to get the pieces I needed when I needed them most.” and that “Thanks to this one simple poor design choice, it’s a game I’d never want to play again.” Rating: 2 out of 5. Price: 99¢.

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Talor is a Contributing Editor at Frisky Mongoose focusing on the mobile side of the social gaming world.

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