The first, Chop Chop Runner, sees you running and jumping over gaps and enemies in a “never-ending, procedurally generated” fashion.
“In addition to running and jumping, there is also fighting in CCR,” Kael Lazla of Gamerizon told Slide to Play. “But the enemies in the levels help you as much as they hinder you. You need to think fast to attack the enemies, and the ninja will always rebound to a safe location after an attack. Also, the ninja can start an attack from anywhere, making it useful to get out of desperate situations (when an enemy appears as you’re falling into a hole, the ninja can actually attack it and come back to life).”
The second game, Chop Chop Tennis, is a motion-based “tennis action” title that will allow you to hit the ball in varying ways without worrying about the motion of your avatar.
“The flicking you do on the screen provides an intuitive interface to control speed, direction and effects (direct, lob, spin, slice) on the ball,” said Lazla. “Basically, you simply have to flick at the right time to have your player hit the ball, the speed and shape of your flick defining your hit.”
Chop Chop Runner is set for release sometime in March, while Chop Chop Tennis will follow in April. At the time of this writing, no pricing details have been announced for either game.