Gameloft, the publisher of many casual and mobile games has seen an increase of 7% over the past quarter with $43.6 million in revenue compared to $40.7 million in 2009. The breakdown for sales by region, according to Edge is 37% for Europe, 34% for North America and everyone else is 29%.
Gameloft released a statement about the new report stating: “This solid performance is due to increased market share in traditional Java and Brew phones as well as to the huge success enjoyed by Smartphones. In particular, Gameloft has positioned itself as a leader on Apple’s App Store with the release of 63 games since July 2008.”
Pretty nice to see that a mobile game developer is seeing some significant growth despite the poor economy. If I had to predict, I would assume that a lot of the sales Gameloft is seeing are due to the growing smartphone market. What do you think?