Sometimes a recipe for success doesn’t seem unlikely at all: take Fun Run by Dirtybit (a TriplePoint client), for example. In the developers’ own words, it’s inspired by “Classic multiplayer games like Mario Kart,” where you and a pack of other runners face off in “side-scrolling races full of havoc and mayhem,” all in real-time. While most mobile multiplayer titles tend to rely on the convenience of asynchronous gameplay, Fun Run happens live. Is it as popular? 30 million total downloads, 10 million monthly active users, and more than 1.5 billion online gameplay sessions can’t be wrong.
From the press release:
Fun Run pits friends, foes, and strangers against each other in side-scrolling races full of havoc and mayhem. One of the first successful real-time multiplayer games available on iOS and Android, the game is also an international hit. Shortly after launch,Fun Run achieved the #1 spot on the iTunes App Store in the US, as well as in nine additional countries across Asia, Europe, and the Middle East. In addition, the title has recently been localized to support eight different languages across the globe. In the wake of this success, the developers at Dirtybit have begun work on their next game, which will be available in the fourth quarter of 2013.
While multiplayer game options on the App Store and Google Play Market are mostly limited to asynchronous, turn-based games, the success of Fun Run shows that mobile gamers want real-time competition with their friends and peers. The popularity of Fun Run proves that fast paced multiplayer games can succeed in the mobile market and can resonate well with mobile gamers.
Fun Run is currently available on the App Store and Google Play Market for free:
So there you have it. Outrunning your friends in real-time has been deemed officially fun! I’m glad we could clear that up.