Epic Games, which in June formed a new studio out of former employees of the Kingdoms of Amalur developers, has revealed that the new team is collaborating with Chair Entertainment on Infinity Blade: Dungeons, the latest entry in the popular action-RPG franchise for iOS. Accompanying the announcement were a new moniker for the studio and a snazzy logo. The name they settled on, like Respawn Entertainment after their debacle with Activision, alludes to a troubled but tenacious history: Impossible Studios, they’re calling it. Fierce like a bear, it seems. Perhaps the wings suggest a certain resurrection, a la the phoenix.
Impossible is helmed by Sean Dunn, who had good things to say about his studio’s relationship with Epic:
“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games. They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”
Epic President Mike Capps rang in the new era with a few words of his own, and apprently had more than a little to do with the fledgling studio’s name.
“We were so glad we could help keep this great team together, and we’re lucky to have them. At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.”
Just two months ago, many of the men and women now working under Dunn were mired in one of the biggest fiscal fiascos in gaming history. After Kingdoms of Amalur: Reckoning floundered at retail, parent company 38 Studios made the diffcult decision to lay off the entire staff of Big Huge Games. 38, a company founded and chaired by baseball great Curt Schilling, filed for bankruptcy after failing to make a $1.12M payment on a loan from the state of Rhode Island.
But for Impossible, a new day means a new opportunity. With any luck, they’ll soon be doing what they love: making their own games from the ground up.