Escape Boredom with Casual Gameplay Design Contest #7

Tue, Feb 2, 2010

Casual

It’s time for another of Jay is Games’ and Armor Games’ Casual Gameplay Design Contests! Held once or twice a year, these contests invite fresh talent to submit their best work along a specified theme, to win cash prizes and the recognition of players like us. Today marks the best part of the contest cycle — when all of the entries are submitted, and we get to play them for ourselves!

The theme for CGDC7 is “Escape;” more specifically, an escape-oriented piece of interactive fiction. In order to qualify, each entry has been written with Z-Machine — the original IF engine that powered Infocom’s classic Zork. Each of thirty entries focuses on a single room, and challenges the player to get out. It’s not just locked dungeons and keys, either — be sure to try and escape from “Party Foul,” a cocktail party that simply will not end. Thus far I’ve noticed that the game has replies for “cry” and “scream.”

Best of all, these games will be judged by players like us. For more details, and to check out the games, visit the competition page.

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