Earlier this week, THQ announced de Blob 2: The Underground, coming to most major platforms (Nintendo Wii, Xbox 360, PlayStation 3 and Nintendo DS) sometime in the Spring of 2011. At this year’s E3, we had a chance to go hands-on with the Wii version of the upcoming sequel.
Our demo starts with something entirely new for the game – a side-scrolling underwater level. It seems that now, instead of simply watching a cut-scene, and then bursting out of an underwater sewer system automatically (like in the first game), you’ll now have to access Prisma City via a side-scrolling portion of gameplay within the sewers itself. In this particular case, we were trapped far below ground, and had to cause the water to lower and rise to such a point that we could activate buttons in order to cause the water to rise or fall some more, until de Blob eventually reached the surface.
In order to hit the buttons, you have to be some sort of color (remember, touching water, steam and the like removes your color). There tends to be but one ink vial walking around the area, so you’ll need to use your skill to navigate the surrounding obstacles in order to hit the water button with your color still intact.
Once you reach the surface, the gameplay goes back to what you would expect from the game – you collect primary colors of ink (red, blue, and yellow), and depending on what color you currently are, you change to the appropriate color. That is, if you’re yellow and you hit a blue ink reservoir, you turn green, and so on. You’ll color buildings, billboards, tables, and so on, and coloring all of the buildings in a particular block releases the Graydians (the city’s citizens) trapped inside, which must also be colored, giving you a time bonus.
One very noteworthy change is the change in the game’s controls, that see you simply pressing the A button on the Wii Remote to jump, rather than having to shake the Wii Mote, as in the first game.
With the game just being announced earlier this week, it came as a bit of a shock that we were able to play such a long demo of the game, but that seems to confirm THQ’s dedication to making the project a success. We’ll be sure to bring you more news (and pictures) from the de Blob booth at E3 as the week goes on, but for now, check out the rest of our coverage from E3.