Games are frequently competitive, I get that. I’m just saying, I don’t think there’s always a need to be so antagonistic towards people. So today, when TriplePoint client Cyanide said their new game Dogs of War was based entirely on Confrontation, I felt like maybe they should dial it back. Then I kept reading and realized Confrontation is a popular board game, and now I feel silly for being so confrontational about it.
Turn-based tactics, hexmaps, and fantasy races? I’m in. Cry havoc, and let slip this press release:
Dogs of War Online is a turn-based, tactical arena game with gameplay heavily influenced by the eponymous board game published by Rackham. Players are tasked with creating a squad of mercenaries made up of units of their choosing, and must send them to fight in fierce battles against other players. Movement and contact are based on a system of hexagonal boxes.
The player must also demonstrate leadership qualities and cope with frequent unexpected events related to the life of a mercenary company: desertion, tension between soldiers, and theft, among other problems.
Dogs of War will be biting your face in Q2 2013.