Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Nun + Run + Gun = Fun

8. August 2013

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Nun + Run + Gun = Fun

Tweet It’s remarkable, given their tendency towards reclusive lives in the convent, that nuns find so many reasons to go on the offensive. The nun squad from Frima Studio (a TriplePoint client) does seem to run into grotesque demon hordes pretty frequently, though, so I’m sure they can be forgiven. (They would know best about [...]

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Leaping Lepidopterology: Butterfly Sky

8. August 2013

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Leaping Lepidopterology: Butterfly Sky

Tweet Sometimes, a publisher’s back catalog gives you a pretty good idea what to expect from their next game. Funday Factory (a TriplePoint client) is the developer behind “award-winning apps Axe in Face, Driftin’ and Smashville.” So, for their next app, they’re obviously going to do something like… a game where you jump through a pleasant cloudy skyscape [...]

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Rushing Waters: New Kingdom Rush Frontiers Content Inbound

29. July 2013

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Rushing Waters: New Kingdom Rush Frontiers Content Inbound

Tweet When the sequel to possibly our favorite tower defense game came out last month, we were understandably excited. Kingdom Rush Frontiers represented a fresh dose of everything we loved in the title, including new levels, new enemies, and new heroes to fight them off, complete with the usual mayhem and humor that Ironhide Game Studio [...]

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Aarklash: Legacy Has a Confrontational Website

24. July 2013

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Aarklash: Legacy Has a Confrontational Website

Tweet Cyanide Studio really is one of the most confrontational companies around. When they’re not confronting you with Dogs of War, it seems they’re busy establishing an entire legacy based around confrontation. Put another way, Cyanide Studio (a TriplePoint client) is going to release Aarklash: Legacy, a game based around the Confrontation franchise, and there’s a new website [...]

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Award Winning Sky Gamblers Now Gambling on Cold War Outcome

23. July 2013

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Award Winning Sky Gamblers Now Gambling on Cold War Outcome

Tweet You never walk away from the table when you’re on a winning streak — not even if that table is up in the sky somehow. You may recall the last time we discussed Sky Gamblers from Atypical Games (a TriplePoint client), they were definitely enjoying a win: Sky Gamblers: Storm Raiders had just won the prestigious [...]

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Robots May Now Punch Monsters: Pacific Rim Out on Mobile

11. July 2013

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Robots May Now Punch Monsters: Pacific Rim Out on Mobile

Tweet Sometimes, we find it sufficient to simply tell you why a new mobile game is worth your time. In some cases, though — like with the new Pacific Rim game from TriplePoint client Reliance Games — you really just need to understand what it looks like when a huge robot uppercuts a monster right in [...]

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League of Legends + Once = Lady Game Lyric

1. July 2013

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League of Legends + Once = Lady Game Lyric

Tweet Oh, Lady Game Lyric; your clever words and pleasing tunes have knocked down every tower guarding the middle lane to our hearts. Our favorite LoL lyricist — a League of Lyrics player, if you will — is back with her latest masterparody. It’s a melancholy tale about what happens when you’ve lost a game [...]

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10 Days to Live: Nuclear Outrun on July 11

1. July 2013

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10 Days to Live: Nuclear Outrun on July 11

Tweet You’ve had an entire month to prepare. If you’re not ready to get out of town yet, time’s a-wasting; Gamenauts (a TriplePoint client) dropped the news bomb today that Nuclear Outrun is set to hit the App Store on July 11th. That’s only ten days from now, and you’ve had over a month since we [...]

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A Trickle of News About Sprinkle Islands

28. June 2013

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A Trickle of News About Sprinkle Islands

Tweet The last time we checked in with our exceptional friends at Mediocre (a TriplePoint client), they were busy teaching us about the persistence of the elderly by showing us an old lady who plows through walls on roller skates. This time, they’ve got a few tips on fire safety from their upcoming game Sprinkle Islands: [...]

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Here is How it Looks When You Punch People in Chronoblade

27. June 2013

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Here is How it Looks When You Punch People in Chronoblade

Tweet Earlier this week, we learned about Chronoblade, a “free-to-play, side-scrolling action RPG featuring visceral combo-filled gameplay” from nWay (a TriplePoint client). It’s all well and good to share these things with you by telling you about them — it’s what we’re here for, after all — but the TriplePoint team was able to actually sit [...]

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Ghost Train: Spookiest Trip in the World

24. June 2013

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Ghost Train: Spookiest Trip in the World

Tweet An important distinction: Soul Train is a musical variety show featuring soul music; it is not a train that ferries souls to the afterlife. Ghost Train, however, is about a train that ferries souls to the afterlife. Now that you understand that difference, you will not be confused when Ghost Train from European developer goodbeans launches on iOS later [...]

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ChronoBlade to Provide Cross-Platform Play in Real Time

24. June 2013

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ChronoBlade to Provide Cross-Platform Play in Real Time

Tweet Get it? Real time? Because the game is called ChronoBlade? Pretty sneaky, sis. Seriously, though, this sounds pretty fantastic: a game that’s going to be on Facebook, OUYA, iOS, Android, and Smart TVs (what, no Atari Lynx?), and will allow real-time cross-platform side-scrolling beat-em-up game-play. Er, gameplay. That’s what’s on offer in ChronoBlade from nWay (a TriplePoint [...]

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