Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Earn Free Playfish Cash in Restaurant City, Hotel City, & More!

29. September 2010

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Earn Free Playfish Cash in Restaurant City, Hotel City, & More!

Tweet While developers like Zynga or CrowdStar have the “free premium currency” systems down to what seems to be a science, either rewarding users as they level up in games, or even offering extra opportunities like Lotto Tickets in Cafe World or the PetVille Genie Gems game, Playfish is the odd man out, with Playfish [...]

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Candy Shop, Pink Decorations – Hotel City Updates!

25. August 2010

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Candy Shop, Pink Decorations – Hotel City Updates!

Tweet Hotel City developer Playfish has been hard at work lately, adding both new commercial rooms and new decorations to the hotel simulation game. In today’s case, we see the launch of a new commercial room in the form of a Candy Shop, and the release of some new decorative items, all in a very [...]

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PlayFish Gaming Updates: Hotel City Crimson Room, A Monkey Comes to Country Story, & New Pet Society Free Gifts

20. July 2010

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PlayFish Gaming Updates: Hotel City Crimson Room, A Monkey Comes to Country Story, & New Pet Society Free Gifts

Tweet A few of PlayFish’s games have been updated, with new updates coming to Hotel City, Country Story, and Pet Society. For Hotel City, you can add a new themed room to your hotel, while a helper monkey in Country Story will make tend to your crops so that you don’t have to. Finally, some [...]

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Facebook Gaming Updates: Open a New Door in Hotel City, Nightclub City Developer Revealed

14. July 2010

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Facebook Gaming Updates: Open a New Door in Hotel City, Nightclub City Developer Revealed

Tweet A couple of interesting happenings, well… happened in the realm of Facebook games yesterday. First, Playfish added a new set of doors to Hotel City, with said update being interesting due to the fact that we as players view a cross-section of our hotel rooms, which would then visually not appear to need doors. [...]

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Add a Laundromat in Hotel City

4. July 2010

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Add a Laundromat in Hotel City

Tweet Guests can be really picky, especially the ones who demand that you do their laundry for them. Luckily that annoyance is a thing of the past, as Playfish has added a Laundromat to Hotel City. The new commercial room can be added anywhere in your hotel, provided you have the open blocks for it. [...]

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Do You Love Commercial Rooms in Hotel City?

3. July 2010

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Do You Love Commercial Rooms in Hotel City?

Tweet Commercial Rooms allow you to cater to your guests as well as hire your friends. They offer you new ways to earn money and hotel points, and add a little diversity to your hotel. But does everyone like them? That’s one of the questions that developer Playfish is posing to players in the current [...]

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Hotel City Adds a Chinese Restaurant

26. June 2010

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Hotel City Adds a Chinese Restaurant

Tweet Playfish has added a new commercial room to the shop in Hotel City. This week’s addition is a new restaurant, specializing in Chinese food. The restaurant is titled Phoenix Palace and is lavishly decorated. The new room can be found by opening the Build menu (clicking on the hammer) and selecting the Commercial Rooms [...]

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Man a Hot Dog Stand in Hotel City

17. June 2010

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Man a Hot Dog Stand in Hotel City

Tweet A few weeks ago, Playfish opened up your hotel and allowed us to start decorating our streets. Today the social game developer has added something a little more functional for you to place outside: a Hot Dog Stand! The hot dog stand is classified as a Commercial Room and can be placed in your [...]

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Playfish Wants To Know: How Much Do You Like Luxuries?

16. June 2010

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Playfish Wants To Know: How Much Do You Like Luxuries?

Tweet This week, Hotel City experienced the addition of new features in the form of collectible Luxuries, unlockable backgrounds, and exclusive rooms and furniture. Now developer Playfish wants to know: What do you think of the new features? To this end, a short survey has been launched on the official Facebook page asking players for [...]

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Hotel City Gets More Luxurious With Themed Backgrounds

15. June 2010

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Hotel City Gets More Luxurious With Themed Backgrounds

Tweet Playfish has added collectibles to Hotel City in the form of Luxuries, items that you can receive and find in various ways and are used to unlock premium content. In this case, the content consists of the two new backgrounds, Night Time and New York, and their corresponding pre-decorated hotel rooms. You can find [...]

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New Backgrounds, Rooms, Luxuries Coming to Hotel City

13. June 2010

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New Backgrounds, Rooms, Luxuries Coming to Hotel City

Tweet Hotel City developer Playfish is adding some new features to the hotel sim. Sometime this coming week, you will be able to start collecting Luxuries. Luxuries are special collectible items that unlock two new background and room themes: Night Time and New York. There’s no news yet on how you will go about collecting [...]

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Expand Your Property With a Gift Shop in Hotel City

5. June 2010

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Expand Your Property With a Gift Shop in Hotel City

Tweet Playfish has added a new commercial room to Hotel City: a gift shop! The shop takes up two blocks of your allotted hotel space. You can find it by selecting Build at the bottom of your screen and then opening the Commercial Rooms tab. The gift shop (or souvenir shop, as it is referred [...]

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