Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Games On Demand Coming to Microsoft Windows LIVE

4. December 2009

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Games On Demand Coming to Microsoft Windows LIVE

Tweet On December 15, Games for Windows will become a bit more like its console counterpart, Xbox LIVE. Yesterday Microsoft announced that Games for Windows LIVE will soon include a portal for accessing and downloading LIVE-enabled titles courtesy of Games on Demand. Microsoft’s social strategy here is clear: Games for Windows delivers a truly connected [...]

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Visceral Games Says Go to Hell with Dante’s Inferno App

30. November 2009

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Visceral Games Says Go to Hell with Dante’s Inferno App

Tweet Visceral Games, an Electronic Arts studio recently announced ‘Go to Hell’, an all-new social application inspired by the upcoming game, Dante’s Inferno. Go to Hell “takes the poem’s canonized nine circles of hell, and brings them into everyday life. With the click of a button, anyone can send a friend foe, place, product or [...]

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Facebook on Xbox 360: 2 Million Users in First Week

24. November 2009

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Facebook on Xbox 360: 2 Million Users in First Week

Tweet Since Microsoft enabled access to Facebook on the Xbox 360, over 2 million users have logged into the social network from their consoles. If you’re counting, that’s 10 percent of a total 20 million registered users currently on Xbox Live. Not bad for Facebook’s first week of availability. Clearly Facebook is leading, but other [...]

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