Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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8 Reasons I Quit Playing Facebook Games

1. May 2012

1 Comment

Tweet Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, it’s because in a fast-paced, high-tech market, it’s always true (and thus worth reiteration). It seems social media and [...]

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Hardcore and Back Again: Video Games in a Nutshell

18. April 2012

1 Comment

Tweet The SNES was a young kid’s dream (in the early 90′s). Every game felt brand-spanking new, because it was. When video games first came along, “copycats” were neither a logical thing to consider, nor an option. Video games were casual. They were made for mainstream audiences. And back then, even the games that dared [...]

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Nintendo Announces New Party Game for Wii

8. May 2010

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Nintendo Announces New Party Game for Wii

Tweet We haven’t seen a party game from Nintendo since 2007′s release of Mario Party 8, but Nintendo CEO Iwata has broken the dry spell and announced ‘Wii Party’. The title will be the newest in the ‘Wii’ software line, companion to ‘Wii Sports’ and ‘Wii Fit’. As reported by Joystiq, Nintendo has high hopes [...]

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World of Warcraft Mount Selling at a Rate of $2.5 Million / Hour

20. April 2010

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World of Warcraft Mount Selling at a Rate of $2.5 Million / Hour

Tweet As reported by Industry Gamers, the newest premium item to be released in the marketplaces of Blizzard’s World of Warcraft is a Celestial Mount, that is available for purchase for… wait for it… $25. Before you scoff and predict the item’s failure, know that the exact opposite is happening. The unofficial World of Warcraft [...]

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Here’s Our First In-Game Facebook Integration on the PS3

29. March 2010

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Here’s Our First In-Game Facebook Integration on the PS3

Tweet Last fall, Sony launched Facebook integration on the Playstation 3, allowing users to connect their PSN accounts with their Facebook accounts, to share news about earned trophies, store purchases and so on. The above was accomplished outside of any games, via the console’s main interface. Now, thanks to an announcement on the Official Playstation [...]

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PlayStation Home Hits 12 Million

17. March 2010

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PlayStation Home Hits 12 Million

Tweet Jack Buser of Sony has reported that Sony’s PlayStation Home on the PlayStation 3 has hit 12 million users. Buser also noted that the total population of the virtual world has increased by 2 million since 2009 and has overall doubled since June 2009. Also of note is that apparently 85% of Home users [...]

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Rock Band Network Now Serving You

5. March 2010

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Rock Band Network Now Serving You

Tweet The most social aspect of Rock Band which was revealed last year known as Rock Band Network is now officially ready for primetime. MTV is promoting it by saying that it is designed to allow independent or unknown musicians to get their music in the game. The program allows these independent musicians the chance [...]

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Blindfolded Man Finishes The Legend of Zelda Ocarina of Time Using Skype

4. March 2010

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Blindfolded Man Finishes The Legend of Zelda Ocarina of Time Using Skype

Tweet Social gaming and networking have been showing dominance with communication, sharing and competition, but rarely do we see a group of people team up to collectively prove a point or for a cause. Jordan Verner from Ontario Canada was told at a young age that he would go blind. Despite that actually not happening, [...]

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LittleBigPlanet is now Two Million Levels Strong

3. March 2010

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LittleBigPlanet is now Two Million Levels Strong

Tweet Edge Online is reporting on Sony’s announcement that LittleBigPlanet now features over two million user created levels. Mike Perona of SCEA had this to say about the significant milestone: “Congratulations to all of the LittleBigPlanet community, as we hit another big user-generated milestone with over two million levels created and posted on the Share Planet,” [...]

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N Squared: Netflix & Nintendo’s Wii Team Up

28. January 2010

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N Squared: Netflix & Nintendo’s Wii Team Up

Tweet Netflix and Nintendo recently announced plans to bring a little more joy into the world. To the delight of twenty-six million US Wii owners, Netflix’s online streaming video service will soon be available through Nintendo’s Wii gaming console. Netflix, based in the Bay Area, boasts eleven million subscribers to its DVD-by-mail business. Fifty percent [...]

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Microsoft Reveals Social Console Arcade Service: Xbox 360 Game Room

12. January 2010

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Microsoft Reveals Social Console Arcade Service: Xbox 360 Game Room

Tweet Microsoft’s newly announced Xbox Game Room is coming. Get ready to relive your coin-op glory days with 1000+ classic arcade titles headed to Xbox 360 over the next three years. The retro gaming service is slated to launch this Spring and will also be available for Windows Live on PC. The Xbox Game Room [...]

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Sorta Social: Xbox LIVE Arcade Sales Analysis for November 2009

8. December 2009

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Sorta Social: Xbox LIVE Arcade Sales Analysis for November 2009

Tweet November saw 9 new game releases on Xbox LIVE Arcade (XBLA), and Gamasutra sister-site, GamerBytes just posted some interesting analysis of the console’s social section. For all those gamers willing to set Modern Warfare 2 aside long enough to play anything else, XBLA had some quality new titles to offer last month. On the [...]

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