Here’s how this is going to work: I’m going to tell you that Jetpack Joyride, the incredibly addictive, hugely charming winner of pretty much every award that Pocket Gamer has to offer, is now on Facebook in a free, perfect replication of its iOS version. Then, you’re going to go check it out for yourself. Then [...]
Continue reading...10. May 2012
Gambling at the casino is pretty great, but there’s two fatal flaws in the process: One; you have to go all the way there and at some point they will probably want you to leave. Two; they usually want money from you at some point. Both of these problems have now been solved by TriplePoint [...]
Continue reading...10. May 2012
After my freshman year of high school, I was denied the school’s offer to buy back my textbooks for a small portion of what I’d originally paid. They reasoned that I had permanently defaced my books by drawing hilariously violent flipbooks in each one. We both knew, of course, that my art had only enhanced the [...]
Continue reading...9. May 2012
How many idle games do you have clogging up your Draw Something queue? According to the app’s data on AppData (by way of Kotaku), I’d guess about a third of your games are sitting idle. In the last month, roughly 5 million players (about a third of its nearly 15 million users a month ago) have [...]
Continue reading...8. May 2012
Okay. So, Mark Turmell, the guy behind legendarily awesome sports-mayhem-game NBA Jam, just put together a Facebook game for Zynga. Everyone who predicted the game to have nothing to do with either sports or farming, but to instead be a new take on match-three bubble shooters, raise your hand. None of you? Well, me neither, but [...]
Continue reading...8. May 2012
If there’s ever been something missing from action-adventure games, it’s… well, I don’t honestly know. But now, if I ever figure out what that is, I can put it there. By way of MMOBomb, we’ve received news that publishers Bigpoint and Square Enix have teamed up to unveil Gameglobe – a browser-based action-adventure game that comes [...]
Continue reading...7. May 2012
Remember when we mentioned Grantoo to Grant-you? The socially positive social gaming platform for sociable college students (and clients of the very social folks at TriplePoint) had previously offered its tuition-based prizes to players on a select number of campuses, but now they’re done with all of that selectivity and restriction. Social gaming for charity is no [...]
Continue reading...1. May 2012
Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, it’s because in a fast-paced, high-tech market, it’s always true (and thus worth reiteration). It seems social media and video [...]
Continue reading...1. May 2012
Back in the day, we here at Frisky Mongoose were big fans of Restaurant City, one of Playfish’s early Facebook offerings. The title was one of many in the company’s portfolio that ultimately led to their acquisition by EA, and kept us all going with its ingredient-swapping, dish-cooking, decor-placing, bathroom-mopping antics. So, it is with some [...]
Continue reading...30. April 2012
What can social game designers learn from games played for real money? AJ Glasser of Inside Social Games attended the Global iGaming Summit last week and pondered that very same question. Glasser notes that the two platforms are (perhaps inexorably) coming together, though they’re not without their differences: A social games player wants to feel [...]
Continue reading...30. April 2012
Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! You’re about to discover what geotagging and GPS-enabled mobile devices can add to gaming and social media. Location-based games are [...]
Continue reading...25. April 2012
CrowdStar, developer of popular Facebook games like Happy Aquarium and the “Girl” series (Modern Girl, Social Girl, Top Girl and It Girl), announced today that they will stop developing games for Facebook, according to an interview with All Things Digital. Peter Relan predicts that 90% of Crowdstar’s revenue will come from mobile next year, even [...]
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16. May 2012
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