Years from now, when your mobile app has sold its billionth copy, your friends will say, “Oh, man. That’s awesome, but how did you ever get started? Where did you come up with the money?” And you’ll be all, “It was AppStori.” And then they’ll say, “App Store-y? Like, it was similar to the App [...]
Continue reading...1. May 2012
Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, it’s because in a fast-paced, high-tech market, it’s always true (and thus worth reiteration). It seems social media and video [...]
Continue reading...1. May 2012
Back in the day, we here at Frisky Mongoose were big fans of Restaurant City, one of Playfish’s early Facebook offerings. The title was one of many in the company’s portfolio that ultimately led to their acquisition by EA, and kept us all going with its ingredient-swapping, dish-cooking, decor-placing, bathroom-mopping antics. So, it is with some [...]
Continue reading...1. May 2012
So, that Pong Indie Developer Challenge we told you about got a fair amount of entries. TriplePoint client Atari reports that 87 submissions got bounced their way, and despite their frantic paddle-moving skills, 20 of them managed to get past their best players. So, those 20 studios have now advanced to the semi-final round, where each [...]
Continue reading...30. April 2012
Via Kickstarter, we’ve learned that Richard Garfield, the creator of famed allowance-eater Magic: The Gathering is working on “a free-to-play location-based adventure game.” Entitled Map Monsters, the upcoming title attempts to use location gaming as a secondary mechanic, rather than a primary one: players will not be obligated to actually go anywhere to catch the many monsters [...]
Continue reading...30. April 2012
Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! You’re about to discover what geotagging and GPS-enabled mobile devices can add to gaming and social media. Location-based games are [...]
Continue reading...27. April 2012
The king of mobile is dead — long live the king of mobile. A report published by market research firm iSuppli (by way of GigaOM) has declared an upset in the world of mobile sales: For the first time in 14 years, Nokia is not the number one seller of cellphones (or, the number one celler?). [...]
Continue reading...26. April 2012
Honestly, the headline should tell you everything you need to know to inform your decision to download Tango Chase, the newly released iOS game from TriplePoint client Herotainment. But, in case you’re still on the fence for some reason, here is a trailer. So go get it!
Continue reading...25. April 2012
CrowdStar, developer of popular Facebook games like Happy Aquarium and the “Girl” series (Modern Girl, Social Girl, Top Girl and It Girl), announced today that they will stop developing games for Facebook, according to an interview with All Things Digital. Peter Relan predicts that 90% of Crowdstar’s revenue will come from mobile next year, even [...]
Continue reading...25. April 2012
The grand total of Total War’s totality is totally increasing. I’m not prepared to accuse the designers of trying to prop up a totalitarian regime, but it’s definitely getting there. The latest news from TriplePoint client SEGA is that all of you folks who added Total War Battles: Shogun to your app total, you can increase the [...]
Continue reading...24. April 2012
Pay-What-You-Like. You’ve sometimes seen it called Pay-What-You-Want. You’ve seen it while leaving your local museum or hippy café as a big box that says “Donations.” You’ve also seen it for Radiohead’s In Rainbows or with Humble Bundle, the collection of indie games offered for however much you’d like to pay for it. Originally a big [...]
Continue reading...24. April 2012
Damned PlayStation Vitas. They’re rotting our brains wherever we are, by delivering “console-caliber gameplay on the go,” and it’s about time somebody did something about it. Thankfully, TriplePoint client Nyko is here with a solution: the Speaker Stand for PS Vita, a helpful anchor that ensures your Vita will have to stay in one place. [...]
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2. May 2012
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