Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

Read more...

Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

Read more...

Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

Read more...

Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

Read more...

Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

Read more...

Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

Read more...

I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

Read more...

User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

Read more...

Archive | iPhone RSS feed for this section

Monkeys Hate Bloons and Also Monkeys: Bloons TD Battles

22. July 2013

2 Comments

Monkeys Hate Bloons and Also Monkeys: Bloons TD Battles

Tweet If you’ve spent as much time as I have defending things with towers, you’ve probably come to understand a few truisms of the genre. Kingdoms are best protected by someone yelling “Archers, ready;” we don’t want zombies on the lawn, orcs are very flammable, and most of all, monkeys hate bloons. Just hate ‘em [...]

Continue reading...

Nuclear Outrun Outnow

19. July 2013

0 Comments

Nuclear Outrun Outnow

Tweet You’ve had ample warning that this day was coming, so if you fail to escape the vaporizing blast in Gamenauts‘ Nuclear Outrun, you will get no sympathy from us. Gamenauts (a TriplePoint client) has been quite clear that they’d be unleashing atomic armageddon this week, and you’ve had more than enough time to start getting [...]

Continue reading...

Contra Evolution Will Kill You Over a Tablet

16. July 2013

0 Comments

Contra Evolution Will Kill You Over a Tablet

Tweet So, Contra: Evolution finally released a couple of weeks ago, and it’s every bit as punishingly violent as you remember. With or without The Code, if you’ve been playing since it came out, you’ve probably been killed several dozen times by now. Well, now CocoaChina (a TriplePoint client) is giving you a reason to keep [...]

Continue reading...

Angry Birds Star Wars II Includes Physical Toys

15. July 2013

0 Comments

Angry Birds Star Wars II Includes Physical Toys

Tweet You know, I’ll admit it: despite my admiration for the polish and charm that Rovio puts into its games, I felt dubious when Angry Birds Star Wars first arrived on the scene. The curmudgeonly cynic in me just rolled his eyes, and thought, “great; two powerhouse franchises teaming up for an obvious cash-in.” Of course, [...]

Continue reading...

Monsters are Still Invading Oz

12. July 2013

0 Comments

Monsters are Still Invading Oz

Tweet Oz is a terrifying place on its best day, and ever since it was invaded by monsters, it’s been downright inhospitable. We’ve done our best to warn you of these recent perils, but if you’re alive and reading this post, you’re presumably hardy enough to have survived in the world of Monsters Invade: Oz. Well, [...]

Continue reading...

Thursday Appdate: Tiny Thief

11. July 2013

0 Comments

Thursday Appdate: Tiny Thief

Tweet If there’s one thing you can always count on in a Rovio game, it’s charm. Every title in the Angry Birds series is loaded with it, which is what’s made the franchise a household name, and it’s extremely evident in their new Rovio Stars publishing initiative as well. The newest title in that initiative, Tiny Thief, [...]

Continue reading...

Robots May Now Punch Monsters: Pacific Rim Out on Mobile

11. July 2013

0 Comments

Robots May Now Punch Monsters: Pacific Rim Out on Mobile

Tweet Sometimes, we find it sufficient to simply tell you why a new mobile game is worth your time. In some cases, though — like with the new Pacific Rim game from TriplePoint client Reliance Games — you really just need to understand what it looks like when a huge robot uppercuts a monster right in [...]

Continue reading...

Sprinkle Islands Now Available on Continents Everywhere

11. July 2013

0 Comments

Sprinkle Islands Now Available on Continents Everywhere

Tweet Forgive me for gushing, but when this deluge of news flows my way, I’ve just got to pour it out on the page: Sprinkle Islands, the new firefighting sequel from Mediocre (a TriplePoint client), is out today on iOS and Android. We let out a few drops of info last month, but now the entire [...]

Continue reading...

You Have 94 Seconds to Utterly Destroy Your Friends

10. July 2013

0 Comments

You Have 94 Seconds to Utterly Destroy Your Friends

Tweet 94 seconds is barely enough time to gather your thoughts and think of one suitable answer to a word-based trivia question, but 94 Seconds gives you precisely that long to come up with as many answers as you can. One category, one letter to start with, one stressful conundrum. Now, however, Scimob (a TriplePoint client) [...]

Continue reading...

One More Week to Live: Nuclear Outrun Now Releasing July 18

9. July 2013

0 Comments

One More Week to Live: Nuclear Outrun Now Releasing July 18

Tweet You can’t rush some things — certainly not the end of the world, at any rate. Gamenauts (a TriplePoint client) gave us a heads-up today that they were now going to release Nerdook’s Nuclear Outrun next week, on July 18th. Not all the bombs are ready to drop just yet, perhaps, but at least we [...]

Continue reading...

PlayFirst Finds Gamers Rate TabletsFirst

9. July 2013

0 Comments

PlayFirst Finds Gamers Rate TabletsFirst

Tweet Just because a company is called PlayFirst, doesn’t mean there’s isn’t room for ResearchSecond. PlayFirst, the TriplePoint client behind such runaway mobile hits as Diner Dash, has been doing a bit of research on mobile gaming, seeing just how folks play the games they provide. The answer, according to a study conducted with Frank N. Magid [...]

Continue reading...

Apple Got Everybody Presents for the App Store’s Birthday

8. July 2013

0 Comments

Apple Got Everybody Presents for the App Store’s Birthday

Tweet Five years old is such a precocious age. That’s how old the Apple App Store is this week (where does the time go?), and as indicated by various parenting guides, our wonderful little five-year-old platform is indeed a “creative and enthusiastic problem solver” with its myriad productivity apps, and it most certainly “abounds with [...]

Continue reading...