Sometimes TriplePoint’s clients can have strange or obtuse names. This is not the case with Best Cool Fun Games. Honestly, that may be the best “exactly what it says on the tin” company name ever. Their games are the best at being cool and fun! End of lesson. Such is the case, we’re told, with [...]
Continue reading...17. May 2012
Man! TriplePoint client Atari just keeps the re-imagined classics coming. Between Asteroids, Breakout, and the ongoing contest for Pong, it’s like a regular Atari circus on mobile devices. Well, maybe that’s unfair. I don’t really mean there’s an Atari circus; it’s not like there’s clowns or a big top or anything. So let’s see what the latest [...]
Continue reading...16. May 2012
Here’s how this is going to work: I’m going to tell you that Jetpack Joyride, the incredibly addictive, hugely charming winner of pretty much every award that Pocket Gamer has to offer, is now on Facebook in a free, perfect replication of its iOS version. Then, you’re going to go check it out for yourself. Then [...]
Continue reading...15. May 2012
Okay! So, Sonic the Hedgehog 4 Episode II is happening, and there are many adorable furry characters to keep track of across many potential platforms for their exploits. Let’s see if we can list the salient points along with TriplePoint client SEGA: Sonic is back Sonic is still a hedgehog who runs quickly and rolls into [...]
Continue reading...10. May 2012
The stalwart defenders of the tower defense genre are defending their position on the charts! TriplePoint client Gimka Entertainment, the folks behind Defender Chronicles, have a new entry on the way in their uniquely vertical TD series. It is entitled, not surprisingly, Defender Chronicles II. Not sure how a vertical tower defense game works? Here’s a [...]
Continue reading...10. May 2012
Gambling at the casino is pretty great, but there’s two fatal flaws in the process: One; you have to go all the way there and at some point they will probably want you to leave. Two; they usually want money from you at some point. Both of these problems have now been solved by TriplePoint [...]
Continue reading...10. May 2012
I don’t necessarily think it’s surprising that people enjoy Breakout and Asteroids. We’ve known this for a while. Still, for those games and a few others in Atari’s catalog to rack up over 10 million downloads in a single year… okay, that’s impressive. I’ll give you that. TriplePoint client Atari may now safely boast, with that figure [...]
Continue reading...9. May 2012
How many idle games do you have clogging up your Draw Something queue? According to the app’s data on AppData (by way of Kotaku), I’d guess about a third of your games are sitting idle. In the last month, roughly 5 million players (about a third of its nearly 15 million users a month ago) have [...]
Continue reading...4. May 2012
In a world where start-up investors outnumber the staffs they fund, it seems we, the people have taken back the power. Actually, for video games, Kickstarter (and its crowd-sourced funding service brethren) are giving “we the people” the first real power or say-so we’ve ever had, during the development process, before games are too far along for [...]
Continue reading...3. May 2012
The news from TriplePoint client SEGA is doubly classic today, with the long-time game publisher digging through their library of classics and unleashing old favorites in multiple forms. Firstly, SEGA has published the latest installment in their Mega Drive Classics Collection, releasing volume 5 for PC nostalgists with titles like Streets of Rage III and Phantasy Star numbers [...]
Continue reading...3. May 2012
Remember Sketch Nation Studio? I would hope so; the game-creation app only debuted a couple of weeks ago. In that short time, however, over 2,000 user-created games have been made freely available within the app itself — and reportedly dozens more are coming soon for actual 99-cent purchase on the App Store. That’s the news this [...]
Continue reading...2. May 2012
Years from now, when your mobile app has sold its billionth copy, your friends will say, “Oh, man. That’s awesome, but how did you ever get started? Where did you come up with the money?” And you’ll be all, “It was AppStori.” And then they’ll say, “App Store-y? Like, it was similar to the App [...]
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18. May 2012
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