Here’s how this is going to work: I’m going to tell you that Jetpack Joyride, the incredibly addictive, hugely charming winner of pretty much every award that Pocket Gamer has to offer, is now on Facebook in a free, perfect replication of its iOS version. Then, you’re going to go check it out for yourself. Then [...]
Continue reading...15. May 2012
Okay! So, Sonic the Hedgehog 4 Episode II is happening, and there are many adorable furry characters to keep track of across many potential platforms for their exploits. Let’s see if we can list the salient points along with TriplePoint client SEGA: Sonic is back Sonic is still a hedgehog who runs quickly and rolls into [...]
Continue reading...10. May 2012
The stalwart defenders of the tower defense genre are defending their position on the charts! TriplePoint client Gimka Entertainment, the folks behind Defender Chronicles, have a new entry on the way in their uniquely vertical TD series. It is entitled, not surprisingly, Defender Chronicles II. Not sure how a vertical tower defense game works? Here’s a [...]
Continue reading...10. May 2012
After my freshman year of high school, I was denied the school’s offer to buy back my textbooks for a small portion of what I’d originally paid. They reasoned that I had permanently defaced my books by drawing hilariously violent flipbooks in each one. We both knew, of course, that my art had only enhanced the [...]
Continue reading...10. May 2012
I don’t necessarily think it’s surprising that people enjoy Breakout and Asteroids. We’ve known this for a while. Still, for those games and a few others in Atari’s catalog to rack up over 10 million downloads in a single year… okay, that’s impressive. I’ll give you that. TriplePoint client Atari may now safely boast, with that figure [...]
Continue reading...9. May 2012
How many idle games do you have clogging up your Draw Something queue? According to the app’s data on AppData (by way of Kotaku), I’d guess about a third of your games are sitting idle. In the last month, roughly 5 million players (about a third of its nearly 15 million users a month ago) have [...]
Continue reading...3. May 2012
The news from TriplePoint client SEGA is doubly classic today, with the long-time game publisher digging through their library of classics and unleashing old favorites in multiple forms. Firstly, SEGA has published the latest installment in their Mega Drive Classics Collection, releasing volume 5 for PC nostalgists with titles like Streets of Rage III and Phantasy Star numbers [...]
Continue reading...3. May 2012
Remember Sketch Nation Studio? I would hope so; the game-creation app only debuted a couple of weeks ago. In that short time, however, over 2,000 user-created games have been made freely available within the app itself — and reportedly dozens more are coming soon for actual 99-cent purchase on the App Store. That’s the news this [...]
Continue reading...2. May 2012
Years from now, when your mobile app has sold its billionth copy, your friends will say, “Oh, man. That’s awesome, but how did you ever get started? Where did you come up with the money?” And you’ll be all, “It was AppStori.” And then they’ll say, “App Store-y? Like, it was similar to the App [...]
Continue reading...1. May 2012
Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, it’s because in a fast-paced, high-tech market, it’s always true (and thus worth reiteration). It seems social media and video [...]
Continue reading...1. May 2012
So, that Pong Indie Developer Challenge we told you about got a fair amount of entries. TriplePoint client Atari reports that 87 submissions got bounced their way, and despite their frantic paddle-moving skills, 20 of them managed to get past their best players. So, those 20 studios have now advanced to the semi-final round, where each [...]
Continue reading...30. April 2012
Via Kickstarter, we’ve learned that Richard Garfield, the creator of famed allowance-eater Magic: The Gathering is working on “a free-to-play location-based adventure game.” Entitled Map Monsters, the upcoming title attempts to use location gaming as a secondary mechanic, rather than a primary one: players will not be obligated to actually go anywhere to catch the many monsters [...]
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16. May 2012
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