Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

Read more...

Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

Read more...

Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

Read more...

Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

Read more...

Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

Read more...

Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

Read more...

I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

Read more...

User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

Read more...

Archive | Android RSS feed for this section

Thursday Appdate: Tiny Thief

11. July 2013

0 Comments

Thursday Appdate: Tiny Thief

Tweet If there’s one thing you can always count on in a Rovio game, it’s charm. Every title in the Angry Birds series is loaded with it, which is what’s made the franchise a household name, and it’s extremely evident in their new Rovio Stars publishing initiative as well. The newest title in that initiative, Tiny Thief, [...]

Continue reading...

Robots May Now Punch Monsters: Pacific Rim Out on Mobile

11. July 2013

0 Comments

Robots May Now Punch Monsters: Pacific Rim Out on Mobile

Tweet Sometimes, we find it sufficient to simply tell you why a new mobile game is worth your time. In some cases, though — like with the new Pacific Rim game from TriplePoint client Reliance Games — you really just need to understand what it looks like when a huge robot uppercuts a monster right in [...]

Continue reading...

Sprinkle Islands Now Available on Continents Everywhere

11. July 2013

0 Comments

Sprinkle Islands Now Available on Continents Everywhere

Tweet Forgive me for gushing, but when this deluge of news flows my way, I’ve just got to pour it out on the page: Sprinkle Islands, the new firefighting sequel from Mediocre (a TriplePoint client), is out today on iOS and Android. We let out a few drops of info last month, but now the entire [...]

Continue reading...

Wednesdroid: Battle Bears Gold

10. July 2013

0 Comments

Wednesdroid: Battle Bears Gold

Tweet Industry critics and analysts love to throw around the phrase “console quality” when they describe high-end mobile titles, and it’s not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to speed with prior console generations in terms of graphics, animation, and scope, and a number of high-profile franchises have [...]

Continue reading...

You Have 94 Seconds to Utterly Destroy Your Friends

10. July 2013

0 Comments

You Have 94 Seconds to Utterly Destroy Your Friends

Tweet 94 seconds is barely enough time to gather your thoughts and think of one suitable answer to a word-based trivia question, but 94 Seconds gives you precisely that long to come up with as many answers as you can. One category, one letter to start with, one stressful conundrum. Now, however, Scimob (a TriplePoint client) [...]

Continue reading...

PlayFirst Finds Gamers Rate TabletsFirst

9. July 2013

0 Comments

PlayFirst Finds Gamers Rate TabletsFirst

Tweet Just because a company is called PlayFirst, doesn’t mean there’s isn’t room for ResearchSecond. PlayFirst, the TriplePoint client behind such runaway mobile hits as Diner Dash, has been doing a bit of research on mobile gaming, seeing just how folks play the games they provide. The answer, according to a study conducted with Frank N. Magid [...]

Continue reading...

Puzzle & DS: Puzzle & Dragons Z Coming to Nintendo 3DS

3. July 2013

0 Comments

Puzzle & DS: Puzzle & Dragons Z Coming to Nintendo 3DS

Tweet We keep talking about runaway mobile hit Puzzle & Dragons from GungHo Online Entertainment, seeing as how it’s made more money than anything ever, but they just keep on doing more, getting bigger, and usurping the world. Over on Siliconera, they’ve got a trailer and a story summary for Puzzle & Dragons Z, an enhanced version [...]

Continue reading...

Flo Faster: Diner Dash Rush is Out

28. June 2013

0 Comments

Flo Faster: Diner Dash Rush is Out

Tweet When your game is called Diner Dash, it’s already implied that things will move at a pretty rapid clip. Flo, the famed restaurateur from PlayFirst (a TriplePoint client), did not become the star of the Dash series by resting on her laurels and letting the food get cold. So, when PlayFirst puts out a game called Diner [...]

Continue reading...

A Trickle of News About Sprinkle Islands

28. June 2013

0 Comments

A Trickle of News About Sprinkle Islands

Tweet The last time we checked in with our exceptional friends at Mediocre (a TriplePoint client), they were busy teaching us about the persistence of the elderly by showing us an old lady who plows through walls on roller skates. This time, they’ve got a few tips on fire safety from their upcoming game Sprinkle Islands: [...]

Continue reading...

Here is How it Looks When You Punch People in Chronoblade

27. June 2013

0 Comments

Here is How it Looks When You Punch People in Chronoblade

Tweet Earlier this week, we learned about Chronoblade, a “free-to-play, side-scrolling action RPG featuring visceral combo-filled gameplay” from nWay (a TriplePoint client). It’s all well and good to share these things with you by telling you about them — it’s what we’re here for, after all — but the TriplePoint team was able to actually sit [...]

Continue reading...

Magic Gathers Up a Bunch of Platforms

25. June 2013

0 Comments

Magic Gathers Up a Bunch of Platforms

Tweet I just wanted to tap you on the shoulder and remind you that today, you can tap your lands by actually tapping them: Magic: The Gathering 2014 from Wizards of the Coast is out this week for pretty much every conceivable platform, including a couple with a touch-screen interface. Specifically, the mobile versions — both [...]

Continue reading...

ChronoBlade to Provide Cross-Platform Play in Real Time

24. June 2013

0 Comments

ChronoBlade to Provide Cross-Platform Play in Real Time

Tweet Get it? Real time? Because the game is called ChronoBlade? Pretty sneaky, sis. Seriously, though, this sounds pretty fantastic: a game that’s going to be on Facebook, OUYA, iOS, Android, and Smart TVs (what, no Atari Lynx?), and will allow real-time cross-platform side-scrolling beat-em-up game-play. Er, gameplay. That’s what’s on offer in ChronoBlade from nWay (a TriplePoint [...]

Continue reading...