Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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CrowdStar Takes #2 Spot, City of Wonder is Top City-Builder – Facebook News

28. September 2010

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Tweet In the world of Facebook game data, we’ve seen two interesting developments take place over the past few weeks. Most recently, we see the reemergence of CrowdStar as a serious threat in terms of its total monthly user-base, and in other news, we see a new app become the top city-building app in the whole of [...]

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Disney Makes Presence Felt in Playdom’s Social City

20. September 2010

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Disney Makes Presence Felt in Playdom’s Social City

Tweet At the end of July, we brought you the news that Disney had acquired social game developer Playdom for a sum of over $560 million. Since then, we’ve learned that Playdom will be developing a Marvel themed game (Marvel also being purchased by Disney last year), but little else has been heard from the [...]

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Angkor Wat Marvel & Themed Gifts Available in City of Wonder

2. September 2010

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Angkor Wat Marvel & Themed Gifts Available in City of Wonder

Tweet When City of Wonder launched on Facebook last month, we brought you a detailed hands-on of what to expect in Playdom’s newest game. Now that we’ve had a chance to get acquainted with the game, Playdom has started adding new content to the ancient city-builder, with this latest release seeing the release of a [...]

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Happy Island on Android, Playdom Passes CrowdStar in Userbase

1. September 2010

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Tweet Just yesterday, we brought you the news that Playdom has brought Social City to the Android, and today we can add another Facebook title to that list. In other Facebook news, we see that Playdom has now passed CrowdStar in terms of overall user numbers. Happy Island Now Available on Android Back in early [...]

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5 Reasons Facebook Places Matters for Social Games

30. August 2010

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5 Reasons Facebook Places Matters for Social Games

Tweet I’ve never “played” Foursquare, but I have used it. To me, most location based check-in apps (like Foursquare & Gowalla) are more of a novelty than anything. You don’t have to look too hard to find a debate on whether or not this type of geocaching should be considered a “game” in the standard [...]

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Thursday Throwdown: City of Wonder or My Empire? You Decide!

26. August 2010

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Thursday Throwdown: City of Wonder or My Empire? You Decide!

Tweet Welcome to another edition of the Thursday Throwdown! After taking a break from Facebook games in our last installment, we return to that world once again this week. Before we do that though, let’s take a look at the results from our last Throwdown, which pitted the top two digital distribution services, Steam and [...]

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Play Market Street; Receive Free Building, & More – Social City Updates!

20. August 2010

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Play Market Street; Receive Free Building, & More – Social City Updates!

Tweet A new round of buildings has been released in Social City, with new options being available in both the game’s newspaper (those being limited edition items) and in the game’s traditional marketplace. In addition, users who play Playdom’s new game Market Street will receive a free item in Social City as a reward. New [...]

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Playdom Launches City of Wonder on Facebook – A Frisky Hands-On

19. August 2010

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Playdom Launches City of Wonder on Facebook – A Frisky Hands-On

Tweet No one can say that Playdom is stingy when it comes to releasing new games on Facebook, as the company has launched yet another game, this time in the form of a ancient city-builder known as City of Wonder. While immediately comparable to Social City, in that you’re, at the game’s most basic state, [...]

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Playdom Developing Marvel Game, HeyZap Supporting HTML5 – Social Gaming Round-Up

17. August 2010

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Playdom Developing Marvel Game, HeyZap Supporting HTML5 – Social Gaming Round-Up

Tweet Welcome to another edition of the Social Gaming Round-Up! In this installment, we have some exciting news from Playdom by way of their new owner Disney concerning a new Marvel Facebook game, and the news that HeyZap is launching support for HTML5 games in their suite of distribution and social tools. Playdom Creating Marvel [...]

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New York Times: FarmVille Players Should Try Growing Actual Plants

16. August 2010

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New York Times: FarmVille Players Should Try Growing Actual Plants

Tweet FarmVille naysayers — they’re everywhere (according to Games.com). They come in the form of Facebook friends who are tired of being spammed with game-related with quests on their wall, people who think games in general are a waste of time, and they also, apparently, write for The New York Times. Over the weekend, The [...]

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