Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Kickstarter Game Backers: Better or Bust

4. May 2012

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Tweet In a world where start-up investors outnumber the staffs they fund, it seems we, the people have taken back the power. Actually, for video games, Kickstarter (and its crowd-sourced funding service brethren) are giving “we the people” the first real power or say-so we’ve ever had, during the development process, before games are too far along [...]

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Leisure Suit Larry in the Land of the Kick Starters

2. May 2012

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Leisure Suit Larry in the Land of the Kick Starters

Tweet Saving the kingdom from peril, defeating zombie pirates, surviving hostile alien worlds… these were the pursuits that defined the games of our youth. Oh, and cruising the sleazy streets in the hopes of getting laid. It’s that last one which we’ve all apparently remained nostalgic for, if the latest successful gaming Kickstarter is any [...]

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Here’s the Stori of a Lovely Platform

2. May 2012

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Here’s the Stori of a Lovely Platform

Tweet Years from now, when your mobile app has sold its billionth copy, your friends will say, “Oh, man. That’s awesome, but how did you ever get started? Where did you come up with the money?” And you’ll be all, “It was AppStori.” And then they’ll say, “App Store-y? Like, it was similar to the [...]

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Magic: The Gathering Creator is Making Location-Based Game, Map Monsters

30. April 2012

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Magic: The Gathering Creator is Making Location-Based Game, Map Monsters

Tweet Via Kickstarter, we’ve learned that Richard Garfield, the creator of famed allowance-eater Magic: The Gathering is working on “a free-to-play location-based adventure game.” Entitled Map Monsters, the upcoming title attempts to use location gaming as a secondary mechanic, rather than a primary one: players will not be obligated to actually go anywhere to catch the many [...]

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Don’t Be a Cheapskate: 4 Reasons Pay-What-You-Like Backfires

24. April 2012

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Don’t Be a Cheapskate: 4 Reasons Pay-What-You-Like Backfires

Tweet Pay-What-You-Like.  You’ve sometimes seen it called Pay-What-You-Want.  You’ve seen it while leaving your local museum or hippy café as a big box that says “Donations.”  You’ve also seen it for Radiohead’s In Rainbows or with Humble Bundle, the collection of indie games offered for however much you’d like to pay for it.  Originally a [...]

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Hunger Games: Your Startup’s Fight to Survive

23. March 2012

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Hunger Games: Your Startup’s Fight to Survive

Tweet Are you going to see The Hunger Games tonight? You might want to think about it — apparently it’s a pretty epic saga of a young lady who fights almost as hard as you do to get funding and press for your company. I haven’t read the book or seen the movie yet, but TriplePoint’s [...]

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OneSchool Shows Up at Eight Schools

24. January 2012

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OneSchool Shows Up at Eight Schools

Tweet You can learn a lot at just one school. It would be extremely inconvenient if you had to go to separate institutions for communications, business, gastronomy, and cartography. Thankfully, there’s just OneSchool for all of that. OneSchool, a TriplePoint client you could learn from, just closed a $750,000 seed round and launched the OneSchool [...]

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PerBlue Raises New $800K Round of Funding

21. September 2010

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PerBlue Raises New $800K Round of Funding

Tweet PerBlue, a mobile and social gaming company, announced today a new round of funding per the Golden Angels of Milwaukee, Wisconsin. This comes along with additional investment from groups out of Seattle and San Francisco. “PerBlue has differentiated itself by making deeper and more innovative games than many of our competitors,” PerBlue CEO Justin [...]

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Google Invests $100 Million in Zynga, Google Games Launching Soon

11. July 2010

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Google Invests $100 Million in Zynga, Google Games Launching Soon

Tweet Yesterday heralded the arrival of an unconfirmed (at least by the parties in question) rumor that Google has invested at least $100 million in social gaming giant Zynga. This investment would bring the total amount of venture capital raised by Zynga in the past year to around half a billion dollars. According to TechCrunch, [...]

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Glu Mobile Raises $13.5 Million

10. July 2010

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Glu Mobile Raises $13.5 Million

Tweet On Wednesday, mobile game publisher Glu Mobile announced that it has entered into an agreement for the sale of common stock, resulting in a substantial chunk of money via private placement of its shares: $13.5 million. The money is coming from ten existing and ten new investors, including Greenway Capital, GGV Capital, and New [...]

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Coveroo Raises New Funding for Engraved Mobile Cases

8. July 2010

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Coveroo Raises New Funding for Engraved Mobile Cases

Tweet You may not have heard of Coveroo, a mobile phone accessory company, but they’re what’s left of Wallop, a now-defunct social network, that, once dissolved, triggered CEO Karl Jacob to put his money into a new aspect of personalization – that being to personalize the devices we all carry around everyday. From that came [...]

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Sony Online Entertainment Awards $10,000 Scholarship

13. June 2010

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Sony Online Entertainment Awards $10,000 Scholarship

Tweet Sony Online Entertainment’s Gamers In Real Life (G.I.R.L.) competition has been won by student Sylvia Liu. She has been awarded a $10,000 scholarship and a 10-week paid internship. G.I.R.L. aims to bring more women into the industry and overall encourage the creation of more women-friendly games. Liu, who is a student at Art Center [...]

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