Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

Read more...

Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

Read more...

I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

Read more...

User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

Read more...

Nothing Unusual at All is Happening Today

Nothing Unusual at All is Happening Today

Just another regular day in the games industry! Dogfighting game War Thunder has a new set of combatants, there's a new contender in the console field, and SEGA's got a new sound engine. New DLC is ...

Read more...

Goodbye, LucasArts, and Thank You

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle.  Together with Grim Fandango and ...

Read more...

8 Reasons I Quit Playing Facebook Games

8 Reasons I Quit Playing Facebook Games

Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, ...

Read more...

How Not to Play Location-based Games like an Idiot

How Not to Play Location-based Games like an Idiot

Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! ...

Read more...

Archive | Funding RSS feed for this section

Puzzle & Dragons to Puzzle and Drag through Europe

17. June 2013

0 Comments

Puzzle & Dragons to Puzzle and Drag through Europe

Tweet The last time we checked up on runaway mobile hit Puzzle & Dragons, we mentioned the game was raking in over $3.7 million every day. That’s an amazing figure, mind you, and impressive for any game, but here’s something you need to understand — that amount is based on P&D‘s audiences in Japan and the United [...]

Continue reading...

Skydog Fetches Kickstarter Goals, Adds New Tricks

7. May 2013

0 Comments

Skydog Fetches Kickstarter Goals, Adds New Tricks

Tweet About a month ago, we told you that TriplePoint client PowerCloud Systems intended to kickstart a new way to manage your Wi-Fi networks at home and abroad. We asked that you look into kicking in to said Kickstarter, and as of today, it would appear that you listened, since the funding goal of $75K [...]

Continue reading...

Skydog Fetches Your Kid’s Online Activity from the Cloud

9. April 2013

0 Comments

Skydog Fetches Your Kid’s Online Activity from the Cloud

Tweet Two things you need to know right away about Skydog: first, their logo is a dog wearing a cape. Check it out. Secondly, it’s a new router/network-management/child-upsetting system that gives you the following superpowers: Set up and control your Wi-Fi network from anywhere, including outside of your Wi-Fi network Get a detailed log of [...]

Continue reading...

OnLive, Cloud Graphics, and Why Gaming Needs Faster Internet

31. August 2012

0 Comments

OnLive, Cloud Graphics, and Why Gaming Needs Faster Internet

Tweet Back when OnLive was first announced, I remember reading the editorials in PC Gamer magazine and the skeptical, sometimes frustrated comments on the forums. The community asked a question: “Of what use is my big, expensive gaming PC or console if all I need to play high-quality games is some off-site server?” That’s the [...]

Continue reading...

Ancestry-based Family Village Facebook Game Raises $1.8 Million

8. August 2012

0 Comments

Ancestry-based Family Village Facebook Game Raises $1.8 Million

Tweet If you’ve ever been remotely interested in learning about your family history, Family Village may be the game for you. By incorporating partnerships with AncestorSync and NewspaperArchive.com, this Facebook game is as ambitious as it is unique. The game’s developer Funium, the Provo-based game startup has raised $1.8 million in seed funding to add [...]

Continue reading...

Help Bring Nancy Drew to the Mobile Platform!

8. August 2012

0 Comments

Help Bring Nancy Drew to the Mobile Platform!

Tweet Gamemaker Her Interactive needs players’ help to bring its flagship Nancy Drew franchise to smartphones and tablets. Yesterday the Bellevue, WA company launched a Kickstarter campaign with the goal of raising $250,000. The Nancy Drew games feature the “original girl detective,” created by children’s author Edward Stratemeyer back in 1930. Nancy Drew appeared in [...]

Continue reading...

Zombie Farm Developer Acquired by Saban Brands

3. August 2012

0 Comments

Zombie Farm Developer Acquired by Saban Brands

Tweet How about some more zombie news? The Playforge, developer of the iOS hit Zombie Farm—not to be confused with PopCap’s Plants vs. Zombies—has been acquired for an undisclosed price by the transmedia investment company Saban Brands. Dan Silberberger, vice president of digital at Saban Brands gave his thoughts in the firm’s press release: “Mobile [...]

Continue reading...

EA: Mobile On the Rise While Social Gaming Cools Off

2. August 2012

0 Comments

EA: Mobile On the Rise While Social Gaming Cools Off

Tweet Yesterday, Electronic Arts’ chief operating officer, Peter Moore, made it clear that revenue growth in social games is slowing down for the company, but the mobile market is as hot as ever. The trend of mobile growth versus social gaming is still a highly contested one, as not all companies may see eye to eye with [...]

Continue reading...

Bad Planet Hoping for Good Funding from Good Fans

12. July 2012

0 Comments

Bad Planet Hoping for Good Funding from Good Fans

Tweet A point of clarification: when the press release’s headline reads “Red Fly Studio and RAW Studios Launch Bad Planet Kickstarter Campaign,” they are not involved in a bad campaign to kickstart the planet. I was confused at first, too; it’s okay. Instead, TriplePoint client Red Fly Studio is running a Kickstarter for a game based on [...]

Continue reading...

Beintoo Getsintoo 100 Million Devices in One Year

20. June 2012

0 Comments

Beintoo Getsintoo 100 Million Devices in One Year

Tweet If you’re unfamiliar with Beintoo, then you are an increasingly rare sort of person in today’s mobile marketplace. According to a press release, TriplePoint client Beintoo now reaches 100 million mobile devices, and has managed this feat in under a year. Beintoo works like this: Play a whole bunch of, say, Fruit Ninja, and you [...]

Continue reading...

Kickstarter Game Backers: Better or Bust

4. May 2012

0 Comments

Tweet In a world where start-up investors outnumber the staffs they fund, it seems we, the people have taken back the power. Actually, for video games, Kickstarter (and its crowd-sourced funding service brethren) are giving “we the people” the first real power or say-so we’ve ever had, during the development process, before games are too far along [...]

Continue reading...

Leisure Suit Larry in the Land of the Kick Starters

2. May 2012

0 Comments

Leisure Suit Larry in the Land of the Kick Starters

Tweet Saving the kingdom from peril, defeating zombie pirates, surviving hostile alien worlds… these were the pursuits that defined the games of our youth. Oh, and cruising the sleazy streets in the hopes of getting laid. It’s that last one which we’ve all apparently remained nostalgic for, if the latest successful gaming Kickstarter is any [...]

Continue reading...