Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Bugs to Deal With: INSECTION Kickstarter Begins

3. July 2013

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Bugs to Deal With: INSECTION Kickstarter Begins

Tweet When someone tells you there’s a few bugs in the system, it’s not generally a good thing, but occasionally they mean there is literally an entire solar system and giant insects are swarming it and attempting to kill everyone in sight. Then, it’s a worse thing. If you are against the extermination of all [...]

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Kongratulations: First Mobile Games to be Published by Kongregate Announced

2. July 2013

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Kongratulations: First Mobile Games to be Published by Kongregate Announced

Tweet We at Frisky Mongoose consider ourselves old-school members of the Kongregation. It’s always great to find a new casual game we can waste our day with, and that’s where Kongregate shines — so, when those titles start crossing over into the mobile space (one of our very favorite spaces!), we’re ready, willing, and extremely [...]

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Puzzle & Dragons to Puzzle and Drag through Europe

17. June 2013

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Puzzle & Dragons to Puzzle and Drag through Europe

Tweet The last time we checked up on runaway mobile hit Puzzle & Dragons, we mentioned the game was raking in over $3.7 million every day. That’s an amazing figure, mind you, and impressive for any game, but here’s something you need to understand — that amount is based on P&D‘s audiences in Japan and the United [...]

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Skydog Fetches Kickstarter Goals, Adds New Tricks

7. May 2013

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Skydog Fetches Kickstarter Goals, Adds New Tricks

Tweet About a month ago, we told you that TriplePoint client PowerCloud Systems intended to kickstart a new way to manage your Wi-Fi networks at home and abroad. We asked that you look into kicking in to said Kickstarter, and as of today, it would appear that you listened, since the funding goal of $75K [...]

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Skydog Fetches Your Kid’s Online Activity from the Cloud

9. April 2013

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Skydog Fetches Your Kid’s Online Activity from the Cloud

Tweet Two things you need to know right away about Skydog: first, their logo is a dog wearing a cape. Check it out. Secondly, it’s a new router/network-management/child-upsetting system that gives you the following superpowers: Set up and control your Wi-Fi network from anywhere, including outside of your Wi-Fi network Get a detailed log of [...]

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OnLive, Cloud Graphics, and Why Gaming Needs Faster Internet

31. August 2012

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OnLive, Cloud Graphics, and Why Gaming Needs Faster Internet

Tweet Back when OnLive was first announced, I remember reading the editorials in PC Gamer magazine and the skeptical, sometimes frustrated comments on the forums. The community asked a question: “Of what use is my big, expensive gaming PC or console if all I need to play high-quality games is some off-site server?” That’s the [...]

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Ancestry-based Family Village Facebook Game Raises $1.8 Million

8. August 2012

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Ancestry-based Family Village Facebook Game Raises $1.8 Million

Tweet If you’ve ever been remotely interested in learning about your family history, Family Village may be the game for you. By incorporating partnerships with AncestorSync and NewspaperArchive.com, this Facebook game is as ambitious as it is unique. The game’s developer Funium, the Provo-based game startup has raised $1.8 million in seed funding to add [...]

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Help Bring Nancy Drew to the Mobile Platform!

8. August 2012

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Help Bring Nancy Drew to the Mobile Platform!

Tweet Gamemaker Her Interactive needs players’ help to bring its flagship Nancy Drew franchise to smartphones and tablets. Yesterday the Bellevue, WA company launched a Kickstarter campaign with the goal of raising $250,000. The Nancy Drew games feature the “original girl detective,” created by children’s author Edward Stratemeyer back in 1930. Nancy Drew appeared in [...]

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Zombie Farm Developer Acquired by Saban Brands

3. August 2012

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Zombie Farm Developer Acquired by Saban Brands

Tweet How about some more zombie news? The Playforge, developer of the iOS hit Zombie Farm—not to be confused with PopCap’s Plants vs. Zombies—has been acquired for an undisclosed price by the transmedia investment company Saban Brands. Dan Silberberger, vice president of digital at Saban Brands gave his thoughts in the firm’s press release: “Mobile [...]

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EA: Mobile On the Rise While Social Gaming Cools Off

2. August 2012

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EA: Mobile On the Rise While Social Gaming Cools Off

Tweet Yesterday, Electronic Arts’ chief operating officer, Peter Moore, made it clear that revenue growth in social games is slowing down for the company, but the mobile market is as hot as ever. The trend of mobile growth versus social gaming is still a highly contested one, as not all companies may see eye to eye with [...]

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Bad Planet Hoping for Good Funding from Good Fans

12. July 2012

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Bad Planet Hoping for Good Funding from Good Fans

Tweet A point of clarification: when the press release’s headline reads “Red Fly Studio and RAW Studios Launch Bad Planet Kickstarter Campaign,” they are not involved in a bad campaign to kickstart the planet. I was confused at first, too; it’s okay. Instead, TriplePoint client Red Fly Studio is running a Kickstarter for a game based on [...]

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Beintoo Getsintoo 100 Million Devices in One Year

20. June 2012

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Beintoo Getsintoo 100 Million Devices in One Year

Tweet If you’re unfamiliar with Beintoo, then you are an increasingly rare sort of person in today’s mobile marketplace. According to a press release, TriplePoint client Beintoo now reaches 100 million mobile devices, and has managed this feat in under a year. Beintoo works like this: Play a whole bunch of, say, Fruit Ninja, and you [...]

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