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	<title>Frisky Mongoose &#187; Industry</title>
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		<title>Four Lessons Learned from Casual Connect 2010</title>
		<link>http://friskymongoose.com/four-lessons-learned-from-casual-connect-2010/</link>
		<comments>http://friskymongoose.com/four-lessons-learned-from-casual-connect-2010/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 23:00:03 +0000</pubDate>
		<dc:creator>Kate Hancock</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[casual connect]]></category>
		<category><![CDATA[casual game association]]></category>
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		<guid isPermaLink="false">http://friskymongoose.com/?p=21609</guid>
		<description><![CDATA[While I was busy at Comic-Con in San Diego last week, Casual Connect 2010 in Seattle came and went last week with a whisper. Here&#8217;s the scoop on happenings and non-happenings at the show from our friends at Games.com: The annual show held by the Casual Game Association had high attendance this year (2,000 people [...]


Related posts:<ol><li><a href='http://friskymongoose.com/casual-connect-round-up-family-feud-partners-with-wildtangent-hi5-launches-new-developer-portal/' rel='bookmark' title='Permanent Link: Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal'>Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal</a></li>
<li><a href='http://friskymongoose.com/casual-connect-round-up-gsn-arkadium-partner-offerpal-launches-socialkast-big-fish-games-partners-with-womans-day/' rel='bookmark' title='Permanent Link: Casual Connect Round-Up: GSN &#038; Arkadium Partner, OfferPal Launches SocialKast, Big Fish Games Partners With Woman&#8217;s Day'>Casual Connect Round-Up: GSN &#038; Arkadium Partner, OfferPal Launches SocialKast, Big Fish Games Partners With Woman&#8217;s Day</a></li>
<li><a href='http://friskymongoose.com/casual-connect-round-up-wildtangent-announces-games-service-realnetworks-partners-with-live-gamer/' rel='bookmark' title='Permanent Link: Casual Connect Round-Up: WildTangent Announces Games Service, REALNetworks Partners With Live Gamer'>Casual Connect Round-Up: WildTangent Announces Games Service, REALNetworks Partners With Live Gamer</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/the-dude.jpg"><img class="alignleft size-medium wp-image-21612" title="the-dude" src="http://friskymongoose.com/wp-content/uploads/2010/07/the-dude-237x300.jpg" alt="" width="237" height="300" /></a>While I was busy at <a href="http://www.verticalwire.com/releases/1921-story-oriented-i-lego-universe-i-images-and-video-revealed-at-comic-con-" target="_blank">Comic-Con</a> in San Diego last week, <a href="http://seattle.casualconnect.org/" target="_blank">Casual Connect 2010</a> in Seattle came and went last week with a whisper. Here&#8217;s the scoop on happenings and non-happenings at the show from our friends at <a href="http://blog.games.com/2010/07/27/four-lessons-learned-from-casual-connect-2010/" target="_blank">Games.com</a>:</p>
<p>The annual show held  by the Casual Game Association had high attendance this year (2,000  people total), but it failed to generate major buzz. No big consumer  news came from the event, and a big portion of the casual gaming world –  Flash games – were nowhere to be found.</p>
<p>Some might argue that&#8217;s because social gaming is so hot – there was no  point in showing up unless you had something to say about the matter.  Whether or not that&#8217;s the case, it suddenly seems clear why casual games  don&#8217;t get the respect they deserve – it&#8217;s all too fragmented to present  a united front.</p>
<p>Despite the lack of mind-blowing moments at Casual Connect this year,  there were a few common threads running throughout the three days of  talks, all of which will likely impact your casual game playing  experience for the rest of the year.<br />
<strong><br />
Everyone&#8217;s obsessed with going social<br />
</strong><br />
About 80% of the conference was focused on social games, with  discussions about how to keep your social game alive or how to turn an  existing game franchise into something that&#8217;s Facebook ready. PopCap  made the jump with iterations of its popular PC games – first, with  Bejeweled Blitz then <a href="http://blog.games.com/2010/07/20/zuma-blitz-on-facebook-first-look/" target="_blank">Zuma Blitz</a> (available in a few weeks). Big Fish Games made the jump with My Tribe  and Treasure Quest; Playrix is doing the same with Fishdom. If you&#8217;re  favorite casual games haven&#8217;t made the jump to Facebook yet, it will  most likely happen sooner than later.<br />
<strong></strong><strong><br />
</strong><img src="http://www.blogcdn.com/blog.games.com/media/2010/07/casualconnect1.jpg" border="0" alt="casual connect 2010 logo" hspace="4" vspace="4" width="300" height="90" align="right" /><strong>Everyone wants to figure out how to entice you to buy items in &#8216;freemium&#8217; games</strong></p>
<p>Freemium games are great for consumers – you can play for free and then –  if you feel like it – you can spend anywhere from $1 to <a href="http://blog.games.com/2010/06/11/holy-i-spendthrifts-drop-upwards-of-10k-on-social-games/">$10,000</a> buying additional items for your game. People who spend, spend big, but  the majority of players refuse to part with their dollars, which is  leaving everyone on the inside wondering what kind of new virtual  doo-dads they can create to entice you to part with your hard earned  cash.<br />
<strong><br />
Social games are seeking life beyond Facebook</strong></p>
<p>Right now, Facebook is the hot place for social gaming, but publishers  want to spread the love around on other (or any) platforms, whether it&#8217;s  another social network like MySpace or Hi5 or a big gaming portal like  Yahoo or the upcoming Google Games. Scrappy start-ups such as HeyZap  were also at the show, offering publishers a way to port their games  somewhere other than Facebook.</p>
<p><strong>Lots of talk for &#8216;innovation&#8217; in casual games, but not many real examples<br />
</strong><br />
&#8220;We can do better.&#8221; That&#8217;s how ohai founder Susan Wu started out her  talk at Casual Connect this year, challenging social game makers to go  beyond creating pet sims and farming clones. That was a common thread  that was touched on throughout the week, both for social and casual  games. Outside of some larger theories (like Playfish US General Manager  Dan Fiden&#8217;s touchy feely talk on creating emotions with games), there  weren&#8217;t too many solid examples of innovation in games outside of the &#8216;<a href="http://en.wikipedia.org/wiki/I_Love_Bees" target="_blank">I Love Bees</a>&#8216;  meta-game that was used to promote Halo 2 several years ago. There was  also a game built around an augmented reality mobile app that involves  tagging real-world places and then viewing them using your cell phone  camera. It seems like most of the real innovation was on new ways to  make money, and not the actual games themselves.</p>
<p>For a video game veteran like myself, Casual Connect was a great way to  get a feel for what&#8217;s happening in this fascinating, but largely  unappreciated, segment of the gaming industry. In a year, we&#8217;ll see if  &#8216;social&#8217; is still the big trend or if everyone will move onto the next  big thing.</p>
<p>Oh yeah &#8212; don&#8217;t let the name fool you &#8212; even thought it&#8217;s called  Casual Connect, we didn&#8217;t spot anyone hanging around in a bathrobe or  loungewear (though I did spy PopCap co-founder John Vechey in a sweet  red tracksuit).</p>
<p>This article was originally published by Libe Goad on <a href="http://blog.games.com/2010/07/27/four-lessons-learned-from-casual-connect-2010/" target="_blank">Games.com</a>. Thanks for the scoop (and great picture)!</p>

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<p>Related posts:<ol><li><a href='http://friskymongoose.com/casual-connect-round-up-family-feud-partners-with-wildtangent-hi5-launches-new-developer-portal/' rel='bookmark' title='Permanent Link: Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal'>Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal</a></li>
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		<title>BREAKING: Disney Buys Playdom for $563 Million</title>
		<link>http://friskymongoose.com/breaking-disney-buys-playdom-for-563-million/</link>
		<comments>http://friskymongoose.com/breaking-disney-buys-playdom-for-563-million/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:33:55 +0000</pubDate>
		<dc:creator>Talor Berthelson</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[Playdom]]></category>

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		<description><![CDATA[The rumors were true it seems, as Disney has officially acquired Facebook Game Developer Playdom Inc. who has been behind hits such as Social City and Tiki Resort. This morning, the news leaked out from Playdom developer David Carlton via his Twitter and has now been confirmed by other Playdom employees and a Business Wire [...]


Related posts:<ol><li><a href='http://friskymongoose.com/playdom-acquires-acclaim-games-inc/' rel='bookmark' title='Permanent Link: Playdom Acquires Acclaim Games Inc.'>Playdom Acquires Acclaim Games Inc.</a></li>
<li><a href='http://friskymongoose.com/playdom-acquires-casual-game-studio-merscom/' rel='bookmark' title='Permanent Link: Playdom Acquires Casual Game Studio Merscom'>Playdom Acquires Casual Game Studio Merscom</a></li>
<li><a href='http://friskymongoose.com/playdom-hires-new-cfo-christa-quarles/' rel='bookmark' title='Permanent Link: Playdom Hires New CFO, Christa Quarles'>Playdom Hires New CFO, Christa Quarles</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://friskymongoose.com/wp-content/uploads/2009/11/playdom.jpg"><img class="alignleft size-full wp-image-43" title="playdom" src="http://friskymongoose.com/wp-content/uploads/2009/11/playdom.jpg" alt="" width="250" height="73" /></a>The rumors were true it seems, as Disney has officially acquired Facebook Game Developer Playdom Inc. who has been behind hits such as Social City and Tiki Resort. This morning, the news leaked out from Playdom developer David Carlton via his Twitter and has now been confirmed by other Playdom employees and a Business Wire announcement.</p>
<p>So, just how much was Playdom worth? Apparently $563.2 million because that is exactly what Disney paid for them, along with an additional $200 million coming if Playdom meets performance goals. Disney&#8217;s CEO and President Robert Iger commented on the acquisition:</p>
<blockquote><p>“We see strong growth potential in bringing together Playdom’s talented team and capabilities with our great creative properties, people and world-renowned brands like Disney, ABC, ESPN and Marvel. This acquisition furthers our strategy of allocating capital to high-growth businesses that can benefit from our many characters, stories and brands, delivering them in a creatively compelling way to a new generation of fans on the platforms they prefer.&#8221;</p></blockquote>
<p>Presumably, this move will also encompass all of Playdom&#8217;s recent acquisitions as well. Commenting on the move as well, is Playdom&#8217;s CEO John Pleasants:</p>
<blockquote><p>“We are at the start of a once-in-a-generation opportunity to transform the way people of all ages play games with their friends across devices, platforms and geographical boundaries. Disney is an incredibly forward-thinking company that shares our vision and is the ideal partner to further our mission to bring great entertainment to people around the world.”</p></blockquote>
<p>Wow, this is rather large news for the social game world, with a monstrous company like Disney now investing in the trend.</p>

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		<title>Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal</title>
		<link>http://friskymongoose.com/casual-connect-round-up-family-feud-partners-with-wildtangent-hi5-launches-new-developer-portal/</link>
		<comments>http://friskymongoose.com/casual-connect-round-up-family-feud-partners-with-wildtangent-hi5-launches-new-developer-portal/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 17:45:04 +0000</pubDate>
		<dc:creator>Brandy Shaul</dc:creator>
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		<guid isPermaLink="false">http://friskymongoose.com/?p=21302</guid>
		<description><![CDATA[Welcome to another edition of the Casual Connect Round-Up, bringing you news from Casual Connect 2010 in Seattle. This edition sees the news that Family Feud has partnered with WildTangent to bring a game-changing update to the Family Feud Facebook game, and the news that hi5 has expanded their reach and focus by creating a [...]


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			<content:encoded><![CDATA[<p><a href="http://friskymongoose.com/wp-content/uploads/2009/11/casual-connect_logo.jpg"><img class="alignleft size-medium wp-image-208" title="casual-connect_logo" src="http://friskymongoose.com/wp-content/uploads/2009/11/casual-connect_logo-300x46.jpg" alt="" width="300" height="46" /></a>Welcome to another edition of the Casual Connect Round-Up, bringing you news from Casual Connect 2010 in Seattle. This edition sees the news that Family Feud has partnered with WildTangent to bring a game-changing update to the Family Feud Facebook game, and the news that hi5 has expanded their reach and focus by creating a new developer portal.</p>
<p><strong>Family Feud Integrates WildTangent BrandBoost</strong></p>
<p>WildTangent has announced that social game publisher iWin has chosen to integrate the WildTangent<a href="http://friskymongoose.com/wp-content/uploads/2010/07/family-feud.jpg"><img class="alignright size-full wp-image-21309" title="family feud" src="http://friskymongoose.com/wp-content/uploads/2010/07/family-feud.jpg" alt="" width="200" height="135" /></a> BrandBoost platform into the Facebook game Family Feud. The integration will see the game updated to allow users to participate in short activities, like watching videos or clicking on ads in order to unlock complimentary episodes of the game (for those who don&#8217;t play the game, a user is limited to a set number of free episodes per day).</p>
<p>This update, says Peter Negulescu (president of iWin), will allow the publisher to keep players engaged in the game for longer periods of time, via these ad-centric activities that will give players who would otherwise never purchase episodes with real funds a chance to play the game more than they originally could.</p>
<p>To try Family Feud for yourself, head over to the <a href="http://www.facebook.com/ffeud" target="_self">game&#8217;s page</a> on Facebook.</p>
<p><strong>hi5 Launches New Developer Portal</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/hi5-developer-portal.jpg"><img class="alignleft size-full wp-image-21308" title="hi5 developer portal" src="http://friskymongoose.com/wp-content/uploads/2010/07/hi5-developer-portal.jpg" alt="" width="291" height="49" /></a>Social entertainment site hi5 has announced the launch of a new developer portal that will allow developers to more easily (and quickly) add their content to the hi5 platform, thus reaching the site&#8217;s large user base with as little hassle as possible.</p>
<p>For one, the developer portal will see developers now having access to hi5&#8242;s gift economy, which allows third-party games to provide gifts and in-game items to players, which can then be shown on a profile page for all to see. This is but one of the viral channels that hi5 says will allow developers to get their content discovered on a large scale.</p>
<p>“With the release of our new developer portal and support for Facebook-compatible APIs, it is now nearly frictionless for developers to publish their games in our network.&#8221; said Alex St. John, President and CTO, hi5, via a company press release. “As of today, anybody who has made the investment to create a social media game is simply throwing money away if they don&#8217;t publish it on hi5 as quickly as possible. It’s virtually effortless.”</p>
<p>St. John has put his proverbial money where his mouth is, especially when it comes to his insistence concerning Facebook&#8217;s flaws, <a href="http://friskymongoose.com/casual-gaming-round-up-playfirst-officially-launches-chocolatier-on-facebook-big-fish-celebrates-one-billion-downloads-hi5-looks-to-take-on-facebook/" target="_self">as he took on a personified version of Facebook</a> in a sumo wrestling match at this year&#8217;s Casual Connect, and has been quoted by <a href="http://www.techflash.com/seattle/2010/07/qa_alex_st_john_of_hi5_on_social_games_and_sumo_wrestling.html" target="_self">TechFlash</a> as saying that his network can provide what Facebook can&#8217;t.</p>
<blockquote><p>Clearly they [Facebook] discovered a new kind of game platform, that&#8217;s hugely popular, and they&#8217;re going to squander it. That&#8217;s hard for me to see, and I&#8217;m excited to have the opportunity to go, look, let me show you guys how to do gaming in this environment correctly. It&#8217;s great that you paved the way and discovered it, but it&#8217;s clear that you&#8217;re not really going to focus on being very good at being a gaming platform, and I know how to do that.</p></blockquote>
<p>For more information about the Developer Portal, head over to the <a href="http://developer.hi5.com/documentation/" target="_self">company&#8217;s website</a>.</p>

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		<title>Casual Connect Round-Up: WildTangent Announces Games Service, REALNetworks Partners With Live Gamer</title>
		<link>http://friskymongoose.com/casual-connect-round-up-wildtangent-announces-games-service-realnetworks-partners-with-live-gamer/</link>
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		<pubDate>Thu, 22 Jul 2010 14:00:12 +0000</pubDate>
		<dc:creator>Brandy Shaul</dc:creator>
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		<guid isPermaLink="false">http://friskymongoose.com/?p=21205</guid>
		<description><![CDATA[Welcome to another installment of the Casual Connect Round-Up, bringing you news from the Casual Connect convention in Seattle. This installment sees WildTangent announcing a new games service and REALNetworks announcing a partnership with Live Gamer for use in microtransactions. WildTangent Announces WildTangent Games WildTangent has announced the future release of WildTangent Games, a new [...]


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			<content:encoded><![CDATA[<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/header-casualconnectlogo.jpg"><img class="alignleft size-medium wp-image-21067" title="header-casualconnectlogo" src="http://friskymongoose.com/wp-content/uploads/2010/07/header-casualconnectlogo-300x46.jpg" alt="" width="300" height="46" /></a>Welcome to another installment of the Casual Connect Round-Up, bringing you news from the Casual Connect convention in Seattle. This installment sees WildTangent announcing a new games service and REALNetworks announcing a partnership with Live Gamer for use in microtransactions.</p>
<p><strong>WildTangent Announces WildTangent Games</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/wildtangent-games.jpg"><img class="alignleft size-full wp-image-21206" title="wildtangent games" src="http://friskymongoose.com/wp-content/uploads/2010/07/wildtangent-games.jpg" alt="" width="146" height="146" /></a>WildTangent has announced the future release of WildTangent Games, a new online games service that will feature social games, along with premium flash games, as well as its current lineup of titles. The application will allow users the opportunity to &#8220;engage with other types of popular entertainment,&#8221; like TV, music, and the features of social networks like Facebook, all without leaving the app.</p>
<p>The app is setup around a system of tabs, that allow users to easily browse to the games they want to play, while also allowing for quick access to tabs containing news about movies, music, and social networking.</p>
<p>The company will be bringing their digital currency and advertising partners into the mix, so that players can receive &#8220;gifts&#8221; from participating brands, purchase digital items in-game with WildCoins, among other options.</p>
<p>“Our new games service will be an entirely new arena for both game players and the game developers who create great experiences for our consumers,” said Sean Vanderdasson, senior vice president at WildTangent, via a company press release.  “We’ll continue to offer games tailored for all members of the household as well as our unique free/rent/own model. Now, however, developers of all types, including social developers and those whose games include digital items, can benefit from inclusion within our service.”</p>
<p>WildTangent Games is currently in &#8220;preview&#8221; mode, but we&#8217;ll be sure to bring you more news about the service as it becomes available.</p>
<p><strong>REALNetworks Selects Live Gamer for GameHouse Microtransactions</strong></p>
<p>REALNetworks has announced a partnership with Live Gamer that will see Live Gamer powering microtransactions within GameHouse, a division of REALNetworks. This partnership will allow Live Gamer to power the virtual economy that functions across multiple platforms through GameHouse Fusion&#8217;s thousands of socially connected games.</p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/live-gamer-logo.jpg"><img class="aligncenter size-medium wp-image-21207" title="live gamer logo" src="http://friskymongoose.com/wp-content/uploads/2010/07/live-gamer-logo-300x78.jpg" alt="" width="300" height="78" /></a></p>
<p>To put it bluntly, people playing those games will soon be able to purchase in-game items and upgrades via microtransactions, while the base games themselves will continue to remain free.</p>
<p>&#8220;The free-to-play, virtual goods-based business model has proven to significantly increase revenue in social games, but due to GameHouse Fusion’s scope and complexity, it was critical that we integrate a trusted platform that could scale and meet all of our needs,&#8221; said Matt Hulett, chief revenue officer of GameHouse, via a company press release. &#8220;We chose the Live Gamer platform because of its advanced toolset and track record in the industry.&#8221;</p>
<p>For more information on GameHouse Fusion, remember to check out the <a href="http://apps.facebook.com/gamehouse/" target="_self">Facebook app</a> of the same name, which we told you about <a href="http://friskymongoose.com/gamehouse-launches-social-gaming-platform/" target="_self">last May.</a></p>

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<p>Related posts:<ol><li><a href='http://friskymongoose.com/casual-connect-round-up-family-feud-partners-with-wildtangent-hi5-launches-new-developer-portal/' rel='bookmark' title='Permanent Link: Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal'>Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal</a></li>
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		<title>Industry News Rollup: Kinect Technology Improving, New US Square Enix CEO, Nintendo Wins Piracy Case</title>
		<link>http://friskymongoose.com/industry-news-rollup-kinect-technology-improving-new-us-square-enix-ceo-nintendo-wins-piracy-case/</link>
		<comments>http://friskymongoose.com/industry-news-rollup-kinect-technology-improving-new-us-square-enix-ceo-nintendo-wins-piracy-case/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 21:41:21 +0000</pubDate>
		<dc:creator>Talor Berthelson</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://friskymongoose.com/?p=21190</guid>
		<description><![CDATA[The industry is always buzzing, whether its news about a new project or a new face of a company, there is always something to discuss. Today, we have a developer claiming that the technology behind Xbox Kinect is &#8220;Improving Every Day&#8221;, a new Square Enix CEO in the US, and Nintendo winning a US piracy [...]


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<li><a href='http://friskymongoose.com/square-head-poo-poos-retail-rosy-on-social-games/' rel='bookmark' title='Permanent Link: Square Head Poo-Poos Retail, Rosy on Social Games'>Square Head Poo-Poos Retail, Rosy on Social Games</a></li>
<li><a href='http://friskymongoose.com/e3-2010-microsofts-natal-now-kinect/' rel='bookmark' title='Permanent Link: E3 2010: Microsoft&#8217;s Natal Now Kinect'>E3 2010: Microsoft&#8217;s Natal Now Kinect</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The industry is always buzzing, whether its news about a new project or a new face of a company, there is always something to discuss. Today, we have a developer claiming that the technology behind Xbox Kinect is &#8220;Improving Every Day&#8221;, a new Square Enix CEO in the US, and Nintendo winning a US piracy case.</p>
<p><strong><a href="http://www.industrygamers.com/news/kinect-technology-improving-every-day-says-tetsuya-mizuguchi/">Kinect Technology &#8216;Improving Every Day&#8217;</a></strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/Kinect1.jpg"><img class="alignleft size-medium wp-image-20514" title="Kinect" src="http://friskymongoose.com/wp-content/uploads/2010/07/Kinect1-300x260.jpg" alt="" width="126" height="109" /></a>The developer of the upcoming Kinect game, Child of Eden, has stepped up to the plate and is discussing Kinect&#8217;s technology. In an interview, Tetsuya Mizuguchi said that “Every day <a href="http://www.industrygamers.com/news/kinect-lag-problems-do-not-worry-rare/">the technology and software improves</a>, so we’re constantly tuning it.” He also was quick to point out that the improvements are noticable during the development process.</p>
<p>Otherwise speaking about Kinect, Mizuguchi said “I really love working with new technology and seeing what sort of experience we can create around it. The Natal (now Kinect) technology happened to be the first one we got our hands on, so we wanted to see how it could work with Child of Eden.&#8221; Child of Eden is expected to launch some time next year.</p>
<p><strong><a href="http://www.industrygamers.com/news/square-enix-announces-mike-fischer-as-new-president-and-ceo-of-us-operations/">New CEO of Square Enix USA</a></strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/square-enix-logo.jpg"><img class="alignright size-thumbnail wp-image-21191" title="square-enix logo" src="http://friskymongoose.com/wp-content/uploads/2010/07/square-enix-logo-150x150.jpg" alt="" width="150" height="150" /></a>Square Enix has announced a new CEO of US operations today with Mike Fischer taking the role. Fischer will oversee all operations pertaining to Square Enix, Eidos and Taito in North and South America. Speaking on the move, Yoichi Wada said:</p>
<blockquote><p>&#8220;We are pleased to have the benefit of Mike&#8217;s global leadership experience in interactive entertainment and look forward to the significant contribution he will bring to the growth of our North American business.&#8221;</p></blockquote>
<p>Fischer has extensive experience in the video game industry, working at Namco, Sega and Microsoft over the years.</p>
<p><strong><a href="http://www.industrygamers.com/news/nintendo-wins-ds-piracy-case/">Nintendo Wins DS Piracy Case</a></strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/06/nintendods2.jpg"><img class="alignleft size-thumbnail wp-image-17751" title="nintendods2" src="http://friskymongoose.com/wp-content/uploads/2010/06/nintendods2-150x150.jpg" alt="" width="120" height="120" /></a>Nintendo has some celebrating to do today as it has won a long-awaited lawsuit concerning the sale of mod devices for the Wii and DS. Devices such as the R4 DS card would allow users to pirate Nintendo DS games and play them without paying.</p>
<p>Nintendo sent out a statement saying:</p>
<blockquote><p>&#8220;Nintendo protects its intellectual property rights globally and takes action to prevent the distribution of pirated software and devices that allow illegally downloaded software to be played. Nintendo takes this action not only for the company’s sake, but in the interests of its partners who spend time and money legitimately developing software for Nintendo video game consoles and systems, and customers who expect the highest standards and integrity from products bearing the Nintendo name.”</p></blockquote>

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		<title>Casual Connect Round-Up Part 2: Oberon Announces Blaze, Silicon Sisters Interactive Announces Formation</title>
		<link>http://friskymongoose.com/casual-connect-round-up-part-2-oberon-announces-blaze-silicon-sisters-interactive-announces-formation/</link>
		<comments>http://friskymongoose.com/casual-connect-round-up-part-2-oberon-announces-blaze-silicon-sisters-interactive-announces-formation/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 15:30:08 +0000</pubDate>
		<dc:creator>Brandy Shaul</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[blaze]]></category>
		<category><![CDATA[casual connect]]></category>
		<category><![CDATA[casual connect 2010]]></category>
		<category><![CDATA[oberon media]]></category>
		<category><![CDATA[silicon sisters interactive]]></category>

		<guid isPermaLink="false">http://friskymongoose.com/?p=21145</guid>
		<description><![CDATA[Welcome to Part 2 of today&#8217;s Casual Connect Round-Up, bringing you news from the Casual Connect convention in Seattle, taking place this week, even as you read this. This installment of the Round-Up brings us news from Oberon Media concerning the launch of their Blaze gaming platform, and an announcement concerning the launch of a [...]


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<li><a href='http://friskymongoose.com/casual-connect-round-up-family-feud-partners-with-wildtangent-hi5-launches-new-developer-portal/' rel='bookmark' title='Permanent Link: Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal'>Casual Connect Round-Up: Family Feud Partners With WildTangent, hi5 Launches New Developer Portal</a></li>
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			<content:encoded><![CDATA[<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/header-casualconnectlogo.jpg"><img class="alignleft size-medium wp-image-21067" title="header-casualconnectlogo" src="http://friskymongoose.com/wp-content/uploads/2010/07/header-casualconnectlogo-300x46.jpg" alt="" width="300" height="46" /></a>Welcome to Part 2 of today&#8217;s Casual Connect Round-Up, bringing you news from the Casual Connect convention in Seattle, taking place this week, even as you read this. This installment of the Round-Up brings us news from Oberon Media concerning the launch of their Blaze gaming platform, and an announcement concerning the launch of a new video game company focused on the female audience.</p>
<p><strong>Oberon Media Announces Blaze</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/Blaze-logo.jpg"><img class="alignleft size-full wp-image-21147" title="Blaze logo" src="http://friskymongoose.com/wp-content/uploads/2010/07/Blaze-logo.jpg" alt="" width="174" height="108" /></a>Oberon Media has announced the formation of Blaze, an e-commerce platform that streamlines the distribution of social and or downloadable games via a multi-screen solution. Blaze will remove the necessity for players to have to choose between different gaming websites, as developers will be able to &#8220;deliver&#8221; their games to users across a worldwide network of partner websites, including MSN UK, Orange France and more.</p>
<p>This means that developers will have a new way to access the massive audience of casual game players via sites that these gamers are already familiar with and accustomed to &#8211; side-by-side with games they already know and love.</p>
<p>The Blaze SDK is said to offer hassle-free integration both for online gaming on the PC and for mobile gaming. Game developers will only need to publish a game once, and within days will have access to over 50 million social and casual players on a monthly basis. Oberon has integrated social features into Blaze including sharing games and game recommendations, free trial time that can be sent as gifts, the ability to &#8220;become a fan&#8221; of a game, earn achievements, challenge friends or just see what those friends are playing.</p>
<p>Initial partners include Playdom, Evermore Media, Playrix, MetroGames, Bakcstate, Slingo, i-Jet Media, and more.</p>
<p>&#8220;With the lau<span>nch of </span><span>Blaze, Oberon&#8217;s game-changing platform can provide huge benefits to game developers, our partners, and consumers,&#8221; said Oberon Chief Strategy Officer, Ofer Leidner, via a company press release. &#8220;Developers enjoy easy integration to a network of tens of millions of new players. Our partners gain access</span> to an exciting array of games that use social integration to generate traffic and increase revenue. And consumers are able to access all their favorite social and casual games in one place. It&#8217;s a win, win, win solution for everyone.&#8221;</p>
<p>For more information about Blaze, head over to the platform&#8217;s <a href="http://www.blaze.com./" target="_self">official website</a>.</p>
<p><strong>Silicon Sisters Interactive Launches in Canada</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/sslogo-lores-white.png"><img class="alignleft size-medium wp-image-21146" title="sslogo-lores-white" src="http://friskymongoose.com/wp-content/uploads/2010/07/sslogo-lores-white-300x300.png" alt="" width="240" height="240" /></a>According to the Entertainment Software Association, female gamers account for 40% of the overall gaming audience, but developers that cater to this specific audience are few and far between. This is where industry veterans Brenda Bailey Gershkovitch and Kirsten Forbes come in, with the creation of Silicon Sisters Interactive, a new Canadian video game company that will create games for a female audience.</p>
<p>The two have a combined 18 years of experience in the industry, with Bailey Gershkovitch being a chair on the Vancouver chapter of Women in Games International (along with being the former COO of Deep Fried Entertainment), and Forbes being an advocate for girl faming preferences, on top of her previous work as an Executive Producer at Radical Entertainment.</p>
<p>Silicon Sisters consists of a predominantly female team, and is currently working on two projects for the PC and mobile platforms. However, Bailey Gershkovitch offers some reassurance that these games won&#8217;t be taken lightly:</p>
<blockquote><p>We&#8217;re not interested in &#8216;pinkifying&#8217; games, which is how girl games are typically designed. It&#8217;s no coincidence that the games I and many other female gamers are most drawn to have had women involved in their development. Girls and women game differently than boys and men. Silicon Sisters has studied these differences so we can make games that truly appeal to and resonate with the female audience.</p></blockquote>
<p>If you&#8217;d like to learn more about Silicon Sisters Interactive, head over to the <a href="http://www.siliconsisters.ca/" target="_self">company&#8217;s website</a>, and stick with us as we bring you more news from the Casual Connect convention in Seattle.</p>

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<p>Related posts:<ol><li><a href='http://friskymongoose.com/casual-oberon-media-going-social/' rel='bookmark' title='Permanent Link: Casual Oberon Media Going Social'>Casual Oberon Media Going Social</a></li>
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</ol></p>]]></content:encoded>
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		<title>Casual Connect Round-Up: GSN &amp; Arkadium Partner, OfferPal Launches SocialKast, Big Fish Games Partners With Woman&#8217;s Day</title>
		<link>http://friskymongoose.com/casual-connect-round-up-gsn-arkadium-partner-offerpal-launches-socialkast-big-fish-games-partners-with-womans-day/</link>
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		<pubDate>Wed, 21 Jul 2010 14:00:04 +0000</pubDate>
		<dc:creator>Brandy Shaul</dc:creator>
				<category><![CDATA[Casual]]></category>
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		<category><![CDATA[Social]]></category>
		<category><![CDATA[arkadium]]></category>
		<category><![CDATA[casual connect]]></category>
		<category><![CDATA[casual connect 2010]]></category>
		<category><![CDATA[cross-promotion]]></category>
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		<guid isPermaLink="false">http://friskymongoose.com/?p=21137</guid>
		<description><![CDATA[Casual Connect is now fully underway in Seattle, and news has been pouring out from social and casual game developers and publishers alike. We&#8217;ve done the work for you, accumulating the news from the event in order to bring it to you here, in a series of Casual Connect Round-Up articles. This installment sees two [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/header-casualconnectlogo.jpg"><img class="alignleft size-medium wp-image-21067" title="header-casualconnectlogo" src="http://friskymongoose.com/wp-content/uploads/2010/07/header-casualconnectlogo-300x46.jpg" alt="" width="300" height="46" /></a>Casual Connect is now fully underway in Seattle, and news has been pouring out from social and casual game developers and publishers alike. We&#8217;ve done the work for you, accumulating the news from the event in order to bring it to you here, in a series of Casual Connect Round-Up articles. This installment sees two partnership announcements &#8211; one for GSN &amp; Arkadium, and the other between Big Fish Games and Woman&#8217;s Day &#8211; and the launch of a user acquisition tool from Offerpal Media known as SocialKast.</p>
<p><strong>GSN &amp; Arkadium Announce Monetization Plan for Mahjongg Dimensions</strong></p>
<p>GSN (Game Show Network) and Arkadium have announced a partnership that will see a new<a href="http://friskymongoose.com/wp-content/uploads/2010/03/mahjongg-dimensions-2.jpg"><img class="alignright size-medium wp-image-6919" title="mahjongg-dimensions-2" src="http://friskymongoose.com/wp-content/uploads/2010/03/mahjongg-dimensions-2-300x191.jpg" alt="" width="300" height="191" /></a>monetization option being developed for Arkadium&#8217;s Mahjongg Dimensions game on Facebook.</p>
<p>While not so much changing the current format of the game, this partnership will see the addition of a new skill-based version of the game being added to the existing Facebook application. This will allow users to take part in cash-gaming (and withdraw real winnings), as users are able to connect to their friends via the social networking site, and then compete with them for cash and prizes.</p>
<p>Mark Cullinane, SVP, Business Development and Digital Distribution of GSN Digital, has this to say about the announcement (via a company press release):</p>
<blockquote><p>Many companies have had great success driving traffic to their Facebook games, but difficulty monetizing that traffic is still very much a moving target. For this reason, GSN is bringing its highly successful monetization platform to our partners on Facebook.  With Arkadium’s Mahjongg Dimensions application, we plan to deliver a fun, high quality casual game, where users can up the stakes of competitions by challenging their friends for cash prizes.</p></blockquote>
<p>We&#8217;ll be sure to bring you more news about this new partnership, and the developments it brings to Mahjongg Dimensions as it becomes available.</p>
<p><strong>Offerpal Media Launches SocialKast</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2009/12/offerpal-media.gif"><img class="alignleft size-full wp-image-433" title="offerpal-media" src="http://friskymongoose.com/wp-content/uploads/2009/12/offerpal-media.gif" alt="" width="245" height="90" /></a>Offerpal Media has announced the launch of SocialKast, a new &#8220;user acquisition and re-engagement solution&#8221; for social game developers. To explain it further, SocialKast will allow developers the opportunity to easily connect with large audiences of gamers across a wide variety of social networks and media platforms (that is, more than just MySpace of Facebook, as two examples).</p>
<p>SocialKast allows developers to save resources by creating a game only once, which can then be interacted with on multiple platforms using REST messaging APIs and javascript. Applications or games created for SocialKast allow for user-to-user and application-to-user invites (so that friends can ask their peers to join), gifts, notifications and more, that can be sent to a user&#8217;s email address or website inboxes on Offerpal&#8217;s partner sites.</p>
<p>This looks to help developers in the viral awareness of their games. Instead of forcing users to sign up for a new social networking or gaming site, they can instead stay where the are familiar (where applicable) and play these new games in a comfortable setting.</p>
<p>Offerpal’s George Garrick says this about the launch, via a company press release:</p>
<blockquote><p>The launch of SocialKast represents one of the many exciting new rollouts we have planned throughout the rest of the year to support our expansion into new areas. By focusing our efforts on Yahoo and mobile platforms and other large containers and vertical markets, we’re in a position for a strong fourth quarter and continued high-growth throughout 2011.</p></blockquote>
<p><strong>Big Fish Games Announces Partnership with Woman&#8217;s Day</strong></p>
<p>Big Fish Games has announced a partnership with Woman&#8217;s Day magazine, the fourth largest magazine in the United States, that will see the casual games company offering digital entertainment to the magazine&#8217;s readers via WomansDay.com.</p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/Big-Fish-Games-Woman_s-Day-partnership-release-FINAL.doc-Powered-by-Google-Docs.jpg"><img class="aligncenter size-full wp-image-21138" title="Big Fish Games-Woman_s Day partnership release FINAL.doc - Powered by Google Docs" src="http://friskymongoose.com/wp-content/uploads/2010/07/Big-Fish-Games-Woman_s-Day-partnership-release-FINAL.doc-Powered-by-Google-Docs.jpg" alt="" width="314" height="77" /></a></p>
<p>The partnership will see the Big Fish Games&#8217; catalog of more than 2,500 games being exposed to a new audience, with special offers and rewards being provided for Woman&#8217;s Day readers. As an example, the September issue of Woman&#8217;s Day magazine will include a special offer for readers, while the Big Fish Games website proper will offer rewards like free games to those who visit the site via a link found in the magazine or on WomansDay.com.</p>
<p>As we learn further details about what these rewards will be, we&#8217;ll be sure to pass it on to you. In the meantime, be sure to check back with us throughout the week for more news from Casual Connect 2010.</p>

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		<title>In the Future, Videogames Will Play You</title>
		<link>http://friskymongoose.com/in-the-future-videogames-will-play-you/</link>
		<comments>http://friskymongoose.com/in-the-future-videogames-will-play-you/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 22:49:57 +0000</pubDate>
		<dc:creator>Kate Hancock</dc:creator>
				<category><![CDATA[Casual]]></category>
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		<category><![CDATA[ben feder]]></category>
		<category><![CDATA[brad hargreaves]]></category>
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		<category><![CDATA[eric zimmerman]]></category>
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		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[new york gaming meetup]]></category>
		<category><![CDATA[ny gaming]]></category>
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		<category><![CDATA[stephen totilo]]></category>
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		<description><![CDATA[What will videogames look like in thirty years? How will we interact with them? When we look back at 2010 in the year 2040, what will we think of the games that people play today? Will videogames ever achieve cultural acceptance and importance on the level of other established art forms? All of these questions [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p>What will videogames look like in thirty years? How will we interact  with them? When we look back at 2010 in the year 2040, what will we  think of the games that people play today? Will videogames ever achieve  cultural acceptance and importance on the level of other established art  forms? All of these questions and more were answered with unfailing  certainty last night at the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.meetup.com');" href="http://www.meetup.com/gaming/">New  York Gaming Meetup’s</a> “Future of Gaming” panel discussion, organized  in conjunction with the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.meetup.com');" href="http://www.meetup.com/BLKNY30/">Y+30</a> group at the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.92y.org');" href="http://www.92y.org/92yTribeca/default.asp?92YT_global=Tribeca_home">92Y  Tribeca</a> in New York City.</p>
<div id="attachment_3703" style="text-align: center;"><a rel="attachment wp-att-3703" href="http://friskymongoose.com/your-friends-can-add-a-unique-flair-to-your-menu-in-cafe-world/cafe-world-free-gift/"><img title="Future_Panel_1" src="http://www.triplepointpr.com/wp-content/uploads/2010/07/Future_Panel_1.jpg" alt="" width="500" height="332" /></a></div>
<p>New York Gaming Meetup founder, Brad Hargreaves, moderated a panel  discussion between Ben Feder, CEO, Take Two Interactive, Stephen Totilo,  deputy editor at <a onclick="javascript:pageTracker._trackPageview('/outbound/article/kotaku.com');" href="http://kotaku.com/5590907/30-things-we-will-know-about-video-games-in-30-years">Kotaku.com</a>,  and Eric Zimmerman, CEO and Co-founder of Gamelab. Together this panel  brought a variety of perspectives from the business, journalism, and  creative points of view.</p>
<p>During a lively hour of discourse the audience of nearly 200 industry  professionals and curious alike sat and listened to the panel  hypothesize about what videogames will be like in thirty years.</p>
<p>Stephen Totilo pointed out that our  lexicon for describing movies has evolved over the years, from “moving  pictures” to “cinema” to “films” and now “movies”, and that we should  expect a similar evolution of the terminology used to describe  interactive entertainment. What we currently refer to as videogames may  not be known by the same descriptor in thirty years. Stephen, who also  proclaimed he “hates old games,” wondered if the games we cherish today  will still be revered in thirty years the way that certain classic games  like Pac-Man persist nearly thirty years after their advent.</p>
<p>Ben Feder interestingly noted how games have evolved symbiotically  over time with input devices and that we should continue to see this  relationship develop. New <a onclick="javascript:pageTracker._trackPageview('/outbound/article/nyko.com');" href="http://nyko.com/products/product-detail/?name=Type+Pad">input  devices</a> for game consoles breed new types of games, and new  technology continues to allow for more advanced and sensitive input  devices which will evolve in conjunction with the games that complement  them.</p>
<p>Eric Zimmerman pondered how truly meaningful and lasting games, such  as chess or poker, have persisted for so long because of their ability  to transcend a delimited play experience and create entire cultures of  play and devotion around them. He suggested that the games of the future  may not follow the current technology curve of continuing to strive  towards cinematic realism, but instead trend backwards towards the game  types that never grow old. Eric also predicted that the next century  will be a “ludic century” as aspects of play and games enter into our  daily lives in increasingly subtle ways.</p>
<p>One thing the panelists seemed to agree on was that our predictions  for the future of gaming are best informed by examining the history of  the medium thus far.</p>
<p>To view the entire panel discussion courtesy of Livestream, click <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.livestream.com');" href="http://www.livestream.com/blkny30/video?clipId=pla_406fbae5-6f41-4413-b524-dde4ddd138c9&amp;utm_source=lslibrary&amp;utm_medium=ui-thumb">here</a>.</p>
<p>Next week the NY Gaming Meetup will return to its usual format of  selected demos from local tech companies on July 28th. To RSVP, visit us  <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.meetup.com');" href="http://www.meetup.com/gaming/calendar/13963966/">here</a>.</p>
<p><em>TriplePoint and <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.nycgameindustry.com');" href="http://www.nycgameindustry.com/">NYCGameindustry.com</a> are sponsors of the New York Gaming Meetup. This article was originally published by Sam Dalsimer on the <a href="http://www.triplepointpr.com/in-the-future-videogames-will-play-you" target="_blank">TriplePoint blog</a>.<br />
</em></p>

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		<title>Console News Round-Up: Kinect Bundle Announced and Plants vs Zombies for Xbox 360</title>
		<link>http://friskymongoose.com/console-news-round-up-kinect-bundle-announced-and-plants-vs-zombies-for-xbox-360/</link>
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		<pubDate>Tue, 20 Jul 2010 19:00:40 +0000</pubDate>
		<dc:creator>Talor Berthelson</dc:creator>
				<category><![CDATA[Console]]></category>
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		<category><![CDATA[kinect bundle]]></category>
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		<description><![CDATA[The ramp-up begins for the holiday season ahead with more news about Kinect a new bundle as well as news from our casual friends at PopCap for a release date on Plants vs Zombies for Xbox Live Arcade. New Xbox 360 Kinect Bundle Announced On top of announcing the official price for Xbox Kinect, Microsoft [...]


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			<content:encoded><![CDATA[<p>The ramp-up begins for the holiday season ahead with more news about Kinect a new bundle as well as news from our casual friends at PopCap for a release date on Plants vs Zombies for Xbox Live Arcade.</p>
<p><strong>New Xbox 360 Kinect Bundle Announced</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/4gb-consoleanl.jpg"><img class="alignleft size-thumbnail wp-image-21113" title="4gb-consoleanl" src="http://friskymongoose.com/wp-content/uploads/2010/07/4gb-consoleanl-150x150.jpg" alt="" width="150" height="150" /></a>On top of announcing the official price for Xbox Kinect, <a href="http://www.joystiq.com/screenshots/4gb-xbox-360-standalone-and-kinect-bundle/3188286/#/0">Microsoft has also announced</a> a new Xbox 360 Bundle for the new motion controller. For just $300, you can grab an Xbox 360 with a 4GB hard drive, Kinect camera and Kinect Adventures available November 4th.  Outside of the Kinect bundle, the console will be sold without all the extras for just $200. Aaron Greenberg of Microsoft spoke about the barebones bundle: &#8220;It will go on sale August 3rd in North America and later in the month of August around the world.&#8221;</p>
<p>Greenberg spoke on the bundles: &#8220;We think this is really a tremendous value. We believe the launch of this product is going to be driving a whole new series of new consumers into the Xbox 360 family.&#8221;</p>
<p>Unfortunately however, Kinect Adventures will be the only title available in the bundle, as Greenberg points out: &#8220;We feel like that&#8217;s really the perfect title to include. It&#8217;s got the great jump-in, jump-out multiplayer gameplay as well.&#8221; This all sounds like a great time to jump in if you don&#8217;t have an Xbox 360 already.</p>
<p><strong>Plants vs Zombies Headed For Xbox Live Arcade In September</strong></p>
<p><a href="http://friskymongoose.com/wp-content/uploads/2010/07/PlantsvsZombies_76995_screen.jpg"><img class="alignright size-thumbnail wp-image-21112" title="PlantsvsZombies_76995_screen" src="http://friskymongoose.com/wp-content/uploads/2010/07/PlantsvsZombies_76995_screen-150x150.jpg" alt="" width="150" height="150" /></a>Remember that vague rumor last week about Plants vs Zombies 2? That was not about a sequel at all, as PopCap has announced that Plants vs Zombies <a href="http://www.gamespot.com/news/6269960.html?tag=mncol;txt">will indeed be hitting the virtual shelves</a> on Xbox Live Arcade this September. Over this past weekend, the full achievement list leaked implying that the title would likely be released &#8216;soon&#8217;. Yesterday however, PopCap released the full details with the release window of early September, the price at 1200 Microsoft Points ($15) and the two new multiplayer modes. The multiplayer modes will be both versus and co-op.</p>
<p>Along with these new modes, the new version will feature leaderboards and friend score tracking to add a bit more social spice to the mix. Along with being released digitally, you can also pick up a physical copy in a new PopCap bundle along with Zuma and Peggle for $19.99 later this fall.</p>

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		<title>Better Off Flying Solo? Joe Danger and the Risk/Reward of Self-Publication in Downloadable Gaming</title>
		<link>http://friskymongoose.com/better-off-flying-solo-joe-danger-and-the-riskreward-of-self-publication-in-downloadable-gaming/</link>
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		<pubDate>Mon, 19 Jul 2010 17:00:46 +0000</pubDate>
		<dc:creator>Rich Jones</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Industry]]></category>
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		<category><![CDATA[joe danger]]></category>
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		<guid isPermaLink="false">http://friskymongoose.com/?p=21030</guid>
		<description><![CDATA[A recent keynote at the Develop conference by Hello Games’ Sean Murray cast a harsh light on the realities of publishing downloadable games on home consoles like Microsoft’s Xbox Live Arcade, Sony’s PlayStation Network and Nintendo’s WiiWare Channel. He purports that self-published games like his recently-released critical darling Joe Danger (which sold 50,000 units week one [...]


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			<content:encoded><![CDATA[<p>A recent <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.joystiq.com');" href="http://www.joystiq.com/2010/07/13/joe-danger-dev-explains-why-publishers-dont-get-downloadable/">keynote  at the Develop conference</a> by Hello Games’ Sean Murray cast a harsh  light on the realities of publishing downloadable games on home consoles  like Microsoft’s Xbox Live Arcade, Sony’s PlayStation Network and  Nintendo’s WiiWare Channel. He <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.gamasutra.com');" href="http://www.gamasutra.com/view/news/29410/Hello_Games_Murray_Get_Risky_On_Digital_Download.php">purports</a> that self-published games like his recently-released critical darling <em>Joe  Danger</em> (which sold 50,000 units week one on PSN) are both more  successful and more profitable than those of major studios.</p>
<div id="attachment_3692" style="text-align: center;"><a rel="attachment wp-att-3692" href="http://friskymongoose.com/restaurant-city-receives-fairytale-recipe-pack/restaurant-city-fantastical-recipes/"><img title="joeDanger" src="http://www.triplepointpr.com/wp-content/uploads/2010/07/joeDanger.jpg" alt="" width="480" height="270" /></a></div>
<p>Arguably the most popular digital download channel, Apple’s App Store  offers an extremely low barrier to entry – just $99 for a dev-kit and a  revamped review process that sees new apps approved or denied in as  little as three days. While a few iPhone gaming giants have emerged,  there’s still plenty of room for a basement programmer to strike it rich  (or at least make the “What’s Hot” list). In contrast, console gaming  depends on the distribution models established decades ago by the book  publishing industry. In order to get a disk-based game into players’  living rooms, developers must partner with a publisher who sets up the  distribution (including dubious deeds like retailer exclusives).  Self-publishing a game with a box and a manual is borderline impossible.</p>
<p>But even when it comes to the zeroes and ones that comprise  downloadable games, Murray perceives major developers as more of a  burden than an asset to young development studios.  According to his  research, casual card, puzzle and word games make up 31% of the  offerings on console download services but less than 5% percent of the  sales. This flies in the face of the notion that casual players fuel the  download market.  In fact, it’s the long-time, hardcore gamers that are  driving downloadable game sales, as evidenced by the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/majornelson.com');" href="http://majornelson.com/archive/2010/01/10/the-top-20-live-games-of-2009.aspx">top  three selling</a> XBLA games of 2009 (multiplayer-only FPS <em>Battlefield  1943</em>, oldschool-inspired beat-‘em-up <em>Castle Crashers</em>, and  controller-crushingly difficult dirt bike platformer <em>Trials HD</em>).  While the EA-published <em>Battlefield </em>may owe part of its success  to the series’ long history, the other two titles were created (and  published) by tiny development teams.</p>
<p>Murray argues that big publishers offer very little to developers in  the downloadable games market, and this stems from both lack of  experience and lack of effort or interest.  As he puts it, the person in  charge of the digital download services at most publishers “is not  necessarily the biggest deal for the overall structure of the  publisher.” For the time being, <em>Joe Danger</em> is exclusive to PSN –  Sony makes their development tools readily accessible, unlike Microsoft  and Nintendo. As a passive rebuttal to the PSN Store, Microsoft created  the Xbox Live Indie Games channel (née Xbox Live Community Games), and  while it’s relatively easy to get a title published there, the games are  incredibly difficult to locate, let alone market and promote to fans.</p>
<p>So what’s a developer to do? For PlayStation games like Murray’s <em>Joe  Danger</em>, the money saved through self-publishing could be spent on a  high-caliber PR agency (<a href="http://www.triplepointpr.com/">ahem</a>)  to spread the word and boost downloads. For a game destined for XBLA or  WiiWare, write your local congressperson! And be patient. As consumers  become more and more comfortable keeping their entertainment in the  cloud, the move toward online stores will pressure companies like  Microsoft and Nintendo to revise their strategy.</p>
<p>There’s one other major stumbling block – NPD sales data for  downloadable games is between difficult and impossible to obtain.  As a  result, publishers can’t use existing titles as a reference point to  gauge the risk and potential profit of developing a new game.  If the  console giants would relinquish this information and break down other  barriers to entry, publishers both great and small could bring more  creatively adventurous titles to market. With this capitalistic system,  gamers would enjoy all types of new options, from big-screen versions of  the $.99 bite-size games that dominate the App Store to $30 small  entrées that don’t fit the current pricing/distribution mold. With  vibrant, fun-focused games like <em>Joe Danger</em>, the reign of the  murky brown <em>über</em><em> </em>-macho FPS may be coming to a close.  It’s simply up to us, as the nerdy masses, to e-vote with our digital  wallets.</p>
<p>This article was originally published on the <a href="http://www.triplepointpr.com/better-off-flying-solo-joe-danger-and-the-riskreward-of-self-publication-in-downloadable-gaming" target="_blank">TriplePoint blog</a>.</p>

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