Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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SmashMuck SteamPAX BetaLunacy

6. March 2013

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SmashMuck SteamPAX BetaLunacy

Tweet If you follow the MOBA genre, you’ll be familiar with a broad variety of heroes, or champions, or whatever a specific game chooses to call its roster of playable characters — eclectic combatants designed to look and play differently, allowing teams to match up complementary powers and let players develop personal play styles. SmashMuck Champions, [...]

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Game Connection Announces Speakers Connected to Games

27. February 2013

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Game Connection Announces Speakers Connected to Games

Tweet If you’re coming to San Francisco at the end of March, you’ll be sharing the city with a whole mess of game developers, publishers, journalists, advocates, and enthusiasts. Well… okay, that’s every day in San Francisco, but there will be more of them at the end of March for GDC and its related events, including [...]

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Win Stuff from Mobile World Congress Without Actually Going

25. February 2013

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Win Stuff from Mobile World Congress Without Actually Going

Tweet Mobile World Congress 2013 starts today, and even though we’re on the other side of the world from Barcelona, we feel comfortable in assuming the event is far more interesting than normal congress. For starters, when was the last time the honorable representative from your district offered you a free tablet device? Thanks for [...]

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Pong Indie Developer Challenge is Complete

3. August 2012

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Pong Indie Developer Challenge is Complete

Tweet Five months ago, reinventing the granddaddy of all video games was just a dream… a crazy, lunatic, yet probably entirely achievable dream hatched by TriplePoint client Atari. Nearly 90 teams dared to share that dream, each entering the Pong Indie Developer Challenge for a chance at cash and a lucrative publishing deal under the proud [...]

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Atari + Justin Bieber = Lady Game Lyric

6. July 2012

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Atari + Justin Bieber = Lady Game Lyric

Tweet Last week, Atari celebrated its 40th birthday in style. Our good friend LadyGameLyric was there for the festivities, and sang “happy birthday” to her old-school pals in a very new-school fashion, with a little help from “As Long As You Love Me” by Justin Bieber. Fact: Justin Bieber is only 18. Atari is more [...]

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Happy 40th Birthday, Atari

27. June 2012

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Happy 40th Birthday, Atari

Tweet On June 27th, 1972, Atari was founded by a couple of guys who just wanted to play table tennis without all of that inelegant swinging of their arms. 40 years and 400 games later, Atari is celebrating its Ruby Anniversary, promising to run special events and promotions all year long. They’ve got a lot [...]

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The Final Pongdown

26. June 2012

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The Final Pongdown

Tweet The Pong Indie Developer Challenge is nearly complete! TriplePoint client Atari has narrowed the field from last week’s 20 semi-finalists down to the very last round, with only 7 studios still bouncing around the field. Those finalists are: PegPeg: RetroPong Delusions: Pong Tournament 2012 Island Officials: Pong EVO Fishbowl Productions: PONG 4033 zGames: Pong World [...]

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Take a Look at Some Pongs in New Pong Indie Developer Challenge Videos

15. June 2012

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Take a Look at Some Pongs in New Pong Indie Developer Challenge Videos

Tweet You remember the Pong Indie Developer Challenge, right? That’s the thing where TriplePoint client Atari tasked the world with the extremely simple task of reinventing video games at their most basic and time-honored level. Easy! That challenge is now in its semi-final round, with 20 studios remaining (from an original 87) and standing by their concepts [...]

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VIPs Invited to Play Very Impressive Game: First Hands-On Event with Core Blaze

7. June 2012

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VIPs Invited to Play Very Impressive Game: First Hands-On Event with Core Blaze

Tweet If there’s one thing that people don’t get to do enough at E3, it’s playing some awesome games. Seriously, I don’t know why more companies don’t offer that opportunity; it seems like there’d be a lot of folks at E3 who like to do that. Thankfully, TriplePoint client Gamania is giving game journalists the [...]

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Why E3 is Only Mostly as Great as Comic-Con

6. June 2012

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Tweet In many ways, being on the show floor at E3 is nerd heaven. Full immersion in the latest and greatest that gaming has to offer, surrounded by a group equally as enthusiastic about the pursuit of interactive awesomeness. In one way, though, there’s something that keeps E3 from being quite as fantastic as other [...]

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Nyko Nyko All Day

5. June 2012

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Nyko Nyko All Day

Tweet It’s E3! Are you excited? Are you there on the show floor? I hope not — it’s too early in the morning for that. Still, perhaps you’re planning out your visit for day one. To that end, TriplePoint client Nyko has sent over a list of the stuff they’ve got to show you this [...]

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Snail Games is Not Slowing Down

23. May 2012

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Snail Games is Not Slowing Down

Tweet For a company named after a sluggish critter, TriplePoint client Snail Games USA is kind of speeding up their routine. They’re going to E3 for the first time this year, and while they’re there, they’ll be showing off five different MMOs, ranging from Wushu to penguins. Guys, have snails taught you nothing? Slow and [...]

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