Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Apple Got Everybody Presents for the App Store’s Birthday

8. July 2013

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Apple Got Everybody Presents for the App Store’s Birthday

Tweet Five years old is such a precocious age. That’s how old the Apple App Store is this week (where does the time go?), and as indicated by various parenting guides, our wonderful little five-year-old platform is indeed a “creative and enthusiastic problem solver” with its myriad productivity apps, and it most certainly “abounds with [...]

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Atypical Games Wins Pretty Straightforward Award at WWDC

14. June 2013

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Atypical Games Wins Pretty Straightforward Award at WWDC

Tweet There are some quirky awards to be won out there in the wide world of games — best action sequence, best British game, loudest explosion — but it’s the ordinary awards that seem to go to the least ordinary titles. After all, if you’re going to win something like ‘Best Design,’ you need to [...]

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Tiny Brains Coming to Big Conventions and New Consoles

23. May 2013

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Tiny Brains Coming to Big Conventions and New Consoles

Tweet Want to try out Tiny Brains? Unless your brain is actually tiny, the answer is plainly ‘yes.’ If you’re not interested in a “3D co-op action puzzle game in which up to four players can take the role of tiny (but super-powered!) lab animals,” then there’s something wrong with you and we at Frisky Mongoose cannot [...]

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Mobile Gaming USA West to Give Declarations of Independents

24. April 2013

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Mobile Gaming USA West to Give Declarations of Independents

Tweet Despite just getting over GDC and Game Connection, San Francisco never goes too long without a gaming conference. Coming up next month is Mobile Gaming USA West, a conference presented by TriplePoint client Video Games Intelligence, and the newest track they’ll be providing is “Independent’s Day, an afternoon of conference sessions and networking focused on [...]

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BizBash Doubles Dutch, DoubleDutch Bashes Biz

8. April 2013

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BizBash Doubles Dutch, DoubleDutch Bashes Biz

Tweet BizBash is a place where events and the planning of those events are analyzed, reported, and shared. DoubleDutch, a TriplePoint client, is a place where event managers set up tools to drive social engagement and feedback during the events they’ve planned. If only we could get those crazy kids together! Well, we can’t, but [...]

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Game Connection Picks a Good Game and Good Companies Connected to Games

4. April 2013

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Game Connection Picks a Good Game and Good Companies Connected to Games

Tweet So, Game Connection happened last week, which we mentioned. As one would hope, it was an event where people connected with games — as players, as publishers, and as promoters. TriplePoint client Connection Events has shared a few highlights that are connected to the event, including a record-breaking attendance… A total of 1,650 attendees [...]

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GDC and Game Connection Have Begun

25. March 2013

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GDC and Game Connection Have Begun

Tweet You can’t walk along Market Street today without spotting at least a dozen folks wearing badges, staring at their phones while hurriedly double-checking the contents of their messenger bags. With both GDC and Game Connection happening in downtown SF, the industry’s best and brightest are in town, and if you’re nearby, there’s plenty to [...]

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Game Connection Survey Connects Publishers with Mobile Trends

20. March 2013

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Game Connection Survey Connects Publishers with Mobile Trends

Tweet As we lead up to next week’s Game Connection event in San Francisco, everybody’s reading up and getting prepared to discuss the topics and trends of this dynamic industry — and the trend, as with the last few years, is going mobile. TriplePoint client Connection Events conducted a survey last month of 130 of [...]

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Assassin’s Creed and Dead Space Developers Have Tiny Brains

13. March 2013

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Assassin’s Creed and Dead Space Developers Have Tiny Brains

Tweet Look, don’t go yelling at me for the headline; I’m just telling you what the developers said themselves. Former members of the EA, Eidos, and Ubisoft teams — including folks who worked to develop games in the Dead Space and Assassin’s Creed series — have banded together to form Spearhead Games (a TriplePoint client), and now [...]

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That is a Whole Lot of Fishing Joy

12. March 2013

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That is a Whole Lot of Fishing Joy

Tweet So, a few months ago, we gave props to Fishing Joy from TriplePoint client CocoaChina for hitting the 100 Million Downloads mark. Funny story — they weren’t done yet. This morning, the Cocoas announced that their fishfest is being played by 10 Million people every day, and is pulling down monthly revenue of $6.28 Million. I [...]

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Outlast Scares People Away from PAX

12. March 2013

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Outlast Scares People Away from PAX

Tweet Remember Outlast? The game we mentioned last week as being scientifically engineered to terrify you? Seems like TriplePoint client Red Barrels has found their guinea pigs. If you’re going to PAX East, you get to be among the first people who get to/have to play the horror title, which will be appearing at the Indie [...]

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DoubleDutch DoublesUp on Social App for Events

11. March 2013

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DoubleDutch DoublesUp on Social App for Events

Tweet Imagine, if you will, that you’re a social app developer, and you’re attending a social event where app developers socialize and discuss the best practices for developing social apps. Now, imagine that this social app social event can be tracked and followed using a social app. That’s the recursive-yet-helpful idea behind DoubleDutch Events, an app provided [...]

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