Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Blue Goji Gets the Green Light from RedOctane

30. July 2013

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Blue Goji Gets the Green Light from RedOctane

Tweet If you don’t know what a goji is, it’s a type of berry — also known as the ‘wolfberry’ — that is cultivated for being tasty and loaded with nutrients. It’s a healthy thing, when applied properly. One such proper application is its use in the name Blue Goji, a new interactive fitness company [...]

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Puzzle & Dragons & Infographics & All the Money

26. July 2013

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Puzzle & Dragons & Infographics & All the Money

Tweet Chalk up another milestone for runaway hit Puzzle & Dragons from GungHo. The game’s userbase is up to 17 Million in Japan alone, according to Tech in Asia, and that’s keeping their $3.7M per day revenue going strong. To put this in simple and pleasantly colorful terms, the folks at Download Free Games have pieced [...]

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Put Your Head in the Clouds: Vendetta Online + Oculus Rift

24. July 2013

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Put Your Head in the Clouds: Vendetta Online + Oculus Rift

Tweet Spacefaring MMORPG Vendetta Online is notable, among other reasons, for being playable on multiple platforms: PC, Mac, Linux, iPad, and now, your face. As of today, Guild Software (a TriplePoint client) is adding Oculus Rift support to Vendetta, meaning you can plug the virtual reality device into your PC and strap the game directly to your eyeballs [...]

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PlayFirst Finds Gamers Rate TabletsFirst

9. July 2013

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PlayFirst Finds Gamers Rate TabletsFirst

Tweet Just because a company is called PlayFirst, doesn’t mean there’s isn’t room for ResearchSecond. PlayFirst, the TriplePoint client behind such runaway mobile hits as Diner Dash, has been doing a bit of research on mobile gaming, seeing just how folks play the games they provide. The answer, according to a study conducted with Frank N. Magid [...]

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King is the New King of Facebook

8. July 2013

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King is the New King of Facebook

Tweet The king is dead; long live King.com. That’s the news today about the newest ascendant to the Facebook throne — according to data tracked by our friends at Inside Social Games, Zynga has finally been knocked out of the #1 spot for Monthly Active Users (MAU) across its Facebook titles. The new reigning champ for [...]

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Apple Got Everybody Presents for the App Store’s Birthday

8. July 2013

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Apple Got Everybody Presents for the App Store’s Birthday

Tweet Five years old is such a precocious age. That’s how old the Apple App Store is this week (where does the time go?), and as indicated by various parenting guides, our wonderful little five-year-old platform is indeed a “creative and enthusiastic problem solver” with its myriad productivity apps, and it most certainly “abounds with [...]

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Bugs to Deal With: INSECTION Kickstarter Begins

3. July 2013

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Bugs to Deal With: INSECTION Kickstarter Begins

Tweet When someone tells you there’s a few bugs in the system, it’s not generally a good thing, but occasionally they mean there is literally an entire solar system and giant insects are swarming it and attempting to kill everyone in sight. Then, it’s a worse thing. If you are against the extermination of all [...]

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Kongratulations: First Mobile Games to be Published by Kongregate Announced

2. July 2013

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Kongratulations: First Mobile Games to be Published by Kongregate Announced

Tweet We at Frisky Mongoose consider ourselves old-school members of the Kongregation. It’s always great to find a new casual game we can waste our day with, and that’s where Kongregate shines — so, when those titles start crossing over into the mobile space (one of our very favorite spaces!), we’re ready, willing, and extremely [...]

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Clash of Clans and Puzzle & Dragons Teaming Up to Completely Rule the World

19. June 2013

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Clash of Clans and Puzzle & Dragons Teaming Up to Completely Rule the World

Tweet We’ve made a lot of fuss lately about how well Puzzle & Dragons is doing for GungHo Entertainment — $3.5M per day ringing any bells? That’s a lot, of course, but give credit where it’s due; there are some other mobile giants out there who are doing pretty dang well for themselves. Clash of Clans springs [...]

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PowerCloud Powers More Powerful Clouds

18. June 2013

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PowerCloud Powers More Powerful Clouds

Tweet A new offering is out today from our friends at PowerCloud Systems (a TriplePoint client), the folks behind that router we mentioned with the awesome name and logo. This logo, right here: Never gets old. The new system, similar to SkyDog, is a platform that lets you manage and micromanage and mobile-micromanage a network, [...]

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Puzzle & Dragons to Puzzle and Drag through Europe

17. June 2013

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Puzzle & Dragons to Puzzle and Drag through Europe

Tweet The last time we checked up on runaway mobile hit Puzzle & Dragons, we mentioned the game was raking in over $3.7 million every day. That’s an amazing figure, mind you, and impressive for any game, but here’s something you need to understand — that amount is based on P&D‘s audiences in Japan and the United [...]

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Atypical Games Wins Pretty Straightforward Award at WWDC

14. June 2013

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Atypical Games Wins Pretty Straightforward Award at WWDC

Tweet There are some quirky awards to be won out there in the wide world of games — best action sequence, best British game, loudest explosion — but it’s the ordinary awards that seem to go to the least ordinary titles. After all, if you’re going to win something like ‘Best Design,’ you need to [...]

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