Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

Read more...

Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

Read more...

I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

Read more...

User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

Read more...

Nothing Unusual at All is Happening Today

Nothing Unusual at All is Happening Today

Just another regular day in the games industry! Dogfighting game War Thunder has a new set of combatants, there's a new contender in the console field, and SEGA's got a new sound engine. New DLC is ...

Read more...

Goodbye, LucasArts, and Thank You

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle.  Together with Grim Fandango and ...

Read more...

8 Reasons I Quit Playing Facebook Games

8 Reasons I Quit Playing Facebook Games

Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, ...

Read more...

How Not to Play Location-based Games like an Idiot

How Not to Play Location-based Games like an Idiot

Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! ...

Read more...

Archive | Industry RSS feed for this section

PowerCloud Powers More Powerful Clouds

18. June 2013

0 Comments

PowerCloud Powers More Powerful Clouds

Tweet A new offering is out today from our friends at PowerCloud Systems (a TriplePoint client), the folks behind that router we mentioned with the awesome name and logo. This logo, right here: Never gets old. The new system, similar to SkyDog, is a platform that lets you manage and micromanage and mobile-micromanage a network, [...]

Continue reading...

Puzzle & Dragons to Puzzle and Drag through Europe

17. June 2013

0 Comments

Puzzle & Dragons to Puzzle and Drag through Europe

Tweet The last time we checked up on runaway mobile hit Puzzle & Dragons, we mentioned the game was raking in over $3.7 million every day. That’s an amazing figure, mind you, and impressive for any game, but here’s something you need to understand — that amount is based on P&D‘s audiences in Japan and the United [...]

Continue reading...

Atypical Games Wins Pretty Straightforward Award at WWDC

14. June 2013

0 Comments

Atypical Games Wins Pretty Straightforward Award at WWDC

Tweet There are some quirky awards to be won out there in the wide world of games — best action sequence, best British game, loudest explosion — but it’s the ordinary awards that seem to go to the least ordinary titles. After all, if you’re going to win something like ‘Best Design,’ you need to [...]

Continue reading...

Tiny Brains Coming to Big Conventions and New Consoles

23. May 2013

0 Comments

Tiny Brains Coming to Big Conventions and New Consoles

Tweet Want to try out Tiny Brains? Unless your brain is actually tiny, the answer is plainly ‘yes.’ If you’re not interested in a “3D co-op action puzzle game in which up to four players can take the role of tiny (but super-powered!) lab animals,” then there’s something wrong with you and we at Frisky Mongoose cannot [...]

Continue reading...

Puzzle & Dragons & $3.7M per Day

13. May 2013

0 Comments

Puzzle & Dragons & $3.7M per Day

Tweet So, remember a couple of weeks ago when we checked out Puzzle & Dragons to see what was captivating the world into shelling out $2.5 million per day for the match-three-RPG-monster-collection-awesomeness game? Here’s another funny story — that number is now up to $3.75 million per day. Puzzle & Dragons, according to a story on GamesIndustry this [...]

Continue reading...

Sunstorm Games Hits a Milestorm

9. May 2013

0 Comments

Sunstorm Games Hits a Milestorm

Tweet Sometimes, as a developer, all the good news hits at once in a perfect storm of boast-worthy data. If you happen to be Sunstorm Games, a TriplePoint client and mobile games developer, perhaps you look forward to the day you can call yourself a perfect Sunstorm — but until then, hitting 10 Million Monthly [...]

Continue reading...

Skydog Fetches Kickstarter Goals, Adds New Tricks

7. May 2013

0 Comments

Skydog Fetches Kickstarter Goals, Adds New Tricks

Tweet About a month ago, we told you that TriplePoint client PowerCloud Systems intended to kickstart a new way to manage your Wi-Fi networks at home and abroad. We asked that you look into kicking in to said Kickstarter, and as of today, it would appear that you listened, since the funding goal of $75K [...]

Continue reading...

Discovery Apps Discovering New Bans from Apple

6. May 2013

0 Comments

Discovery Apps Discovering New Bans from Apple

Tweet Anyone can recommend a good app — that’s a lot of what we do here at Frisky Mongoose, in fact. If you recommend apps using an app, however, you may have some problems: according to an article this morning on PocketGamer, a new spate of recommendation and sharing apps have found themselves on the business [...]

Continue reading...

Mobile Gaming USA West to Give Declarations of Independents

24. April 2013

0 Comments

Mobile Gaming USA West to Give Declarations of Independents

Tweet Despite just getting over GDC and Game Connection, San Francisco never goes too long without a gaming conference. Coming up next month is Mobile Gaming USA West, a conference presented by TriplePoint client Video Games Intelligence, and the newest track they’ll be providing is “Independent’s Day, an afternoon of conference sessions and networking focused on [...]

Continue reading...

EA Stops Fish from Playing, SimCity Social Closing June 14

15. April 2013

0 Comments

EA Stops Fish from Playing, SimCity Social Closing June 14

Tweet Looks like I won’t be playing SimCity Social for the writing, or for any other reason, anymore. Yesterday, EA made the sad announcement that it was closing down its Playfish line of Facebook games, including SimCity Social, The Sims Social, Pet Society, and others. Those three are scheduled to go offline on June 14. In an [...]

Continue reading...

Mobile Devs are Coo-coo for Cocos2d-x

10. April 2013

0 Comments

Mobile Devs are Coo-coo for Cocos2d-x

Tweet It must feel pretty great to be recognized as one of the top companies in your field. Being one of the top 50 mobile developers, for example, as declared by PocketGamer; that would make you proud of what you do. So, how awesome must it feel to be 12 of the top 50 developers at [...]

Continue reading...

Skydog Fetches Your Kid’s Online Activity from the Cloud

9. April 2013

0 Comments

Skydog Fetches Your Kid’s Online Activity from the Cloud

Tweet Two things you need to know right away about Skydog: first, their logo is a dog wearing a cape. Check it out. Secondly, it’s a new router/network-management/child-upsetting system that gives you the following superpowers: Set up and control your Wi-Fi network from anywhere, including outside of your Wi-Fi network Get a detailed log of [...]

Continue reading...