I don’t necessarily think it’s surprising that people enjoy Breakout and Asteroids. We’ve known this for a while. Still, for those games and a few others in Atari’s catalog to rack up over 10 million downloads in a single year… okay, that’s impressive. I’ll give you that. TriplePoint client Atari may now safely boast, with that figure [...]
Continue reading...9. May 2012
How many idle games do you have clogging up your Draw Something queue? According to the app’s data on AppData (by way of Kotaku), I’d guess about a third of your games are sitting idle. In the last month, roughly 5 million players (about a third of its nearly 15 million users a month ago) have [...]
Continue reading...9. May 2012
I hope you like game music and nostalgia, because I’m about to make your day pretty epic. Epic Games is celebrating its 20th anniversary, and as a swell gift for all of their supporters past and present, they’re giving out 20 music tracks from their vast library of hits — completely free. Anybody old enough [...]
Continue reading...8. May 2012
Okay. So, Mark Turmell, the guy behind legendarily awesome sports-mayhem-game NBA Jam, just put together a Facebook game for Zynga. Everyone who predicted the game to have nothing to do with either sports or farming, but to instead be a new take on match-three bubble shooters, raise your hand. None of you? Well, me neither, but [...]
Continue reading...8. May 2012
If there’s ever been something missing from action-adventure games, it’s… well, I don’t honestly know. But now, if I ever figure out what that is, I can put it there. By way of MMOBomb, we’ve received news that publishers Bigpoint and Square Enix have teamed up to unveil Gameglobe – a browser-based action-adventure game that comes [...]
Continue reading...7. May 2012
Freemium games may not be a business plan that’s for everybody, but it’s definitely not a plan that works for Edmund McMillen of Team Meat — they of the epic carnage-driven platformer that is Super Meat Boy. The Meating folks are working on a mobile version of SMB, and would like to let the world know that [...]
Continue reading...4. May 2012
In a world where start-up investors outnumber the staffs they fund, it seems we, the people have taken back the power. Actually, for video games, Kickstarter (and its crowd-sourced funding service brethren) are giving “we the people” the first real power or say-so we’ve ever had, during the development process, before games are too far along for [...]
Continue reading...2. May 2012
Saving the kingdom from peril, defeating zombie pirates, surviving hostile alien worlds… these were the pursuits that defined the games of our youth. Oh, and cruising the sleazy streets in the hopes of getting laid. It’s that last one which we’ve all apparently remained nostalgic for, if the latest successful gaming Kickstarter is any indication: [...]
Continue reading...2. May 2012
Years from now, when your mobile app has sold its billionth copy, your friends will say, “Oh, man. That’s awesome, but how did you ever get started? Where did you come up with the money?” And you’ll be all, “It was AppStori.” And then they’ll say, “App Store-y? Like, it was similar to the App [...]
Continue reading...1. May 2012
Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, it’s because in a fast-paced, high-tech market, it’s always true (and thus worth reiteration). It seems social media and video [...]
Continue reading...30. April 2012
What can social game designers learn from games played for real money? AJ Glasser of Inside Social Games attended the Global iGaming Summit last week and pondered that very same question. Glasser notes that the two platforms are (perhaps inexorably) coming together, though they’re not without their differences: A social games player wants to feel [...]
Continue reading...30. April 2012
Via Kickstarter, we’ve learned that Richard Garfield, the creator of famed allowance-eater Magic: The Gathering is working on “a free-to-play location-based adventure game.” Entitled Map Monsters, the upcoming title attempts to use location gaming as a secondary mechanic, rather than a primary one: players will not be obligated to actually go anywhere to catch the many monsters [...]
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10. May 2012
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