Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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New iPods, Game Center, iOS 4.1: Apple September Event Round-Up

1. September 2010

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New iPods, Game Center, iOS 4.1: Apple September Event Round-Up

Tweet Apple hosted their annual music event today in sunny San Francisco and they certainly brought out the big guns for this event, holding nothing back and unveiling a ton of new products and services. iOS 4.1 Releases Next Week, Includes Game Center The first new announcement of the day was when Apple CEO Steve [...]

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5 Reasons Facebook Places Matters for Social Games

30. August 2010

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5 Reasons Facebook Places Matters for Social Games

Tweet I’ve never “played” Foursquare, but I have used it. To me, most location based check-in apps (like Foursquare & Gowalla) are more of a novelty than anything. You don’t have to look too hard to find a debate on whether or not this type of geocaching should be considered a “game” in the standard [...]

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PR 101 for Indie Game Developers

29. August 2010

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PR 101 for Indie Game Developers

Tweet TriplePoint’s Chris Heintz had the opportunity to give an updated version of his ‘PR for iPhone Games‘ talk to the New York Gaming Meetup last Tuesday. Focusing on indie development publicity for multiple platforms, the presentation walks viewers through the What, Why and How of doing PR – whether budgets are shoestring and you’re [...]

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Sunday Soapbox: Pop-Up Edition

15. August 2010

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Sunday Soapbox: Pop-Up Edition

Tweet How many pop-ups is too many pop-ups? Shouldn’t there be a more reasonable cap on pop-up notifications, so players can get busy playing (and spending money, for that matter)? Log-in interruptions are particularly bothersome in my opinion, but some games are offering smoother entry these days, so I’ll just assume that’s been noted and [...]

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25 Brain Games: Essential Back-to-School Supplies

12. August 2010

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25 Brain Games: Essential Back-to-School Supplies

Tweet Back to school already? Here are 25 social, casual and mobile games that will get your brain in shape before you know it. They’ll also keep you entertained for hours, and (let’s be honest), distract you from all that pesky homework! Did your favorites make the list? Facebook games: Brain Buddies by wooga – [...]

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Thursday Throwdown: Steam or GamersGate? You Decide!

12. August 2010

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Thursday Throwdown: Steam or GamersGate? You Decide!

Tweet Welcome to another edition of the Thursday Throwdown here on Frisky Mongoose. This week, we take a break from the world of Facebook games to offer a look at the two biggest digital downloading services on the web, Steam and TriplePoint client GamersGate. Before we do that, however, let’s recap last week’s event. Last [...]

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The Game of Real Life: Ultimate Social Game Beginner’s Memorandum

10. August 2010

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The Game of Real Life: Ultimate Social Game Beginner’s Memorandum

Tweet You want everything to be a black and white battle of good vs. evil. You want to go out, conquer your dreams, and come home with something to show for it. In some ways, every decision, every move you make is permanent, driving life forward through endless twists & turns to find direction. On [...]

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Social Game Distractions: PR Advice for a Generation Constantly at Play

1. August 2010

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Social Game Distractions: PR Advice for a Generation Constantly at Play

Tweet It’s soapbox time again – enjoy (and add your 2 cents below)! Know why I prefer writing on the weekends? Because all the noise dies down around me – our unrelenting 24/7 news cycle doesn’t stop, but it slows down long enough for a person to clear their head…. During the week, we’re lucky [...]

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Gaming in the Real World – An Introduction to Geocaching

24. July 2010

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Gaming in the Real World – An Introduction to Geocaching

Tweet While mobile and hardcore games tend to be fairly easy to define, when it comes to social and casual gaming, it can be a bit hard to determine just what falls into either category. What makes the activity one or the other? If social gaming is simply any “game” that allows you to talk [...]

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Better Off Flying Solo? Joe Danger and the Risk/Reward of Self-Publication in Downloadable Gaming

19. July 2010

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Tweet A recent keynote at the Develop conference by Hello Games’ Sean Murray cast a harsh light on the realities of publishing downloadable games on home consoles like Microsoft’s Xbox Live Arcade, Sony’s PlayStation Network and Nintendo’s WiiWare Channel. He purports that self-published games like his recently-released critical darling Joe Danger (which sold 50,000 units week [...]

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Frisky Interview: Pay-to-Play Poker Merges with Facebook in WPT Hold ‘Em (Part 2)

18. July 2010

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Frisky Interview: Pay-to-Play Poker Merges with Facebook in WPT Hold ‘Em (Part 2)

Tweet After talking with David McCaman, Head of Marketing for Hands-On (formerly FunClick) about the basics and background of WPT Texas Hold ‘Em Poker on Facebook, I was very interested to talk more about some of the ironic coincidences of the online poker industry, as it relates to virtual payments, and the notion of gambling. [...]

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Frisky Interview: Hands-On Bets on Facebook with WPT Texas Hold ‘Em (Part 1)

17. July 2010

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Frisky Interview: Hands-On Bets on Facebook with WPT Texas Hold ‘Em (Part 1)

Tweet Let’s talk a bit about the new hybrid genre of online poker play – Facebook. I recently chatted with David McCaman, Head of Marketing for Hands-On (formerly FunClick) about their latest addiction: WPT Texas Hold ‘Em Poker on Facebook. Hands-On doubled down on Facebook last week, announcing new tournaments for WPT Texas Hold ‘Em [...]

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