Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Clash of Clans and Puzzle & Dragons Teaming Up to Completely Rule the World

19. June 2013

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Clash of Clans and Puzzle & Dragons Teaming Up to Completely Rule the World

Tweet We’ve made a lot of fuss lately about how well Puzzle & Dragons is doing for GungHo Entertainment — $3.5M per day ringing any bells? That’s a lot, of course, but give credit where it’s due; there are some other mobile giants out there who are doing pretty dang well for themselves. Clash of Clans springs [...]

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Puzzle & Dragons to Puzzle and Drag through Europe

17. June 2013

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Puzzle & Dragons to Puzzle and Drag through Europe

Tweet The last time we checked up on runaway mobile hit Puzzle & Dragons, we mentioned the game was raking in over $3.7 million every day. That’s an amazing figure, mind you, and impressive for any game, but here’s something you need to understand — that amount is based on P&D‘s audiences in Japan and the United [...]

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Thursday Appdate: Tetris Blitz

30. May 2013

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Thursday Appdate: Tetris Blitz

Tweet One could start this examination with a brief look back at the ubiquity of Tetris, but anecdotal experiments are much more fun: start humming Korobeiniki right now, wherever you are. See how many people either join in, or ask why you’re humming the Tetris music. Bonus points for you, by the way, if you knew the [...]

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Boxes in Full Bloom: Bloom Box Out Now

29. May 2013

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Boxes in Full Bloom: Bloom Box Out Now

Tweet Last week, we planted the idea in your head that you might want to check out Bloom Box for iOS when it launched. Well, today that urge can blossom into reality, ’cause the game’s out now, and it’s on sale for a mere 99c. TriplePoint client Nexx Studio has all the dirt in a press [...]

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Thursday Appdate: Pudding Monsters

23. May 2013

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Thursday Appdate: Pudding Monsters

Tweet Zeptolab is a developer that made a name for itself in the field of severing things. Cut the Rope, their smash hit debut, has been downloaded over 300 million times, has won multiple awards, and regularly sits atop the App Store charts. In the years following Cut the Rope, Zeptolab has made two sequels – Cut the [...]

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Tiny Brains Coming to Big Conventions and New Consoles

23. May 2013

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Tiny Brains Coming to Big Conventions and New Consoles

Tweet Want to try out Tiny Brains? Unless your brain is actually tiny, the answer is plainly ‘yes.’ If you’re not interested in a “3D co-op action puzzle game in which up to four players can take the role of tiny (but super-powered!) lab animals,” then there’s something wrong with you and we at Frisky Mongoose cannot [...]

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Bloom Box: Free Flowers by Shooting Flowers at Flowers

21. May 2013

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Bloom Box: Free Flowers by Shooting Flowers at Flowers

Tweet There’s a common theme running through Bloom Box, the upcoming iOS puzzler from TriplePoint client Nexx Studio, but I just can’t seem to put my green thumb on it. Bloom Box tasks players with placing the titular bloom boxes into a field of flowers in such a way that, when triggered, they will fire projectiles (made [...]

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Evilot Out on iPad, Soon to Be Portedalot

15. May 2013

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Evilot Out on iPad, Soon to Be Portedalot

Tweet Last week, we talkedalot about Evilot, a crafty new mashup of tower-based-defense and three-based-matching: guard your lanes with horrid beasties, and if you line up three in a row or a column, they become even beastlier! Well, the game’s out today for iPad, so, thanksalot, TriplePoint client Syrenaica! Today’s release puts the anti-heroic match-defense [...]

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The Sporos Are Free, the Aliens Are Blitzing

15. May 2013

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The Sporos Are Free, the Aliens Are Blitzing

Tweet Some people celebrate milestones with a splashy announcement or a party, but not TriplePoint client Appxplore. No, they’ve decided that the proper way to mark two million downloads for puzzle-app Sporos is to unleash a torrent of spores and aliens upon us all — presumably because now that they’ve achieved their success, there’s nothing more [...]

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Windows 8 PCs are Crazy Machines

14. May 2013

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Windows 8 PCs are Crazy Machines

Tweet Okay. Being able to solve simple problems by assembling needlessly complicated Rube Goldberg devices? That’s fairly crazy. Being able to share those devices with like-minded inventors across multiple platforms? That’s very crazy. Getting access to Crazy Machines Golden Gears via the Windows Store and being able to download the game on Windows 8 PCs digitally for [...]

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Puzzle & Dragons & $3.7M per Day

13. May 2013

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Puzzle & Dragons & $3.7M per Day

Tweet So, remember a couple of weeks ago when we checked out Puzzle & Dragons to see what was captivating the world into shelling out $2.5 million per day for the match-three-RPG-monster-collection-awesomeness game? Here’s another funny story — that number is now up to $3.75 million per day. Puzzle & Dragons, according to a story on GamesIndustry this [...]

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Spry Fox Starts Down the Road Not Taken

13. May 2013

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Spry Fox Starts Down the Road Not Taken

Tweet Spry Fox — they of the Triple Town and Highgrounds puzzle hits of recent times — broke the icy silence today surrounding their next project. It’s called Road Not Taken, and yes, it’s inspired somewhat by the Robert Frost poem with the diverging roads. It’s also extremely pretty to look at, so far: According to the foxes [...]

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