Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, it’s because in a fast-paced, high-tech market, it’s always true (and thus worth reiteration). It seems social media and video [...]
Continue reading...1. May 2012
It’s May! The weather has turned especially lovely and spring is in full swing. What better time to go directly to hell? TriplePoint client Redbana certainly agrees, and would like you to know that Spring Break in Hellgate Global makes for a delightful holiday, thanks to another monthly lineup of demon-hunting events. Protip: Do not [...]
Continue reading...17. April 2012
I recently logged into the newly patched Star Wars: The Old Republic and wandered over the densely populated fleet only to discover people with green wafting off their avatars. No matter, I thought, green is lovely in a giant metal spaceship. Then people started throwing up. And exploding. Turns out, Bioware had introduced the first [...]
Continue reading...25. January 2012
So you say you’ve gone online and conquered all there is to conquer online in Conquer Online. Well, the conquering heroes at NetDragon, a TriplePoint client, have added a bunch of new stuff that nobody has conquered quite yet. That’s right — there are new things in the game that are not yet firmly under your [...]
Continue reading...12. January 2012
When you get as popular and successful as Conquer Online has, you’re bound to start attracting pirates. Things are so bad for the iPad MMO from TriplePoint client NetDragon, that the pirates are actually showing up inside the game itself, utterly dominating the new expansion that launched today. Players can even make characters in an all-new [...]
Continue reading...5. January 2012
When you call your game Conquer, you’re giving it a lot to live up to. If the game doesn’t crush everything in its path, the irony-based taunting comes easily to its detractors. So, it’s both impressive and fortunate that TriplePoint client NetDragon is seeing a great deal of success with Conquer Online, the iPad-based MMO [...]
Continue reading...4. January 2012
Hell is a real place, and TriplePoint client Redbana has taken a thorough tally of its residents. Well, technically, this data tracks the folks living just outside of Hell — in an incorporated suburb, perhaps, in the gentrified neighborhood of Limbo, or Heck. In slightly less ridiculous terms, Redbana has spent 2011 analyzing the player [...]
Continue reading...4. January 2012
Technically, Russia is just gaining access for its gamers to play Golden Age, a browser-based MMO developed by Giant and published by TriplePoint client Syncopate. But, that’s still kind of like a glorious, unprecedented stage of advancement for the country’s art, culture, and technology, right? That’s a completely fair comparison. Stop looking at me like [...]
Continue reading...24. July 2011
With Casual Connect, the fish analogy is easy. You’re gathered in Seattle, surrounded by the sea, partying in aquariums, and hell, I even roomed with a finned friend this year. Our hotel pet (affectionately and temporarily named Sarah) stayed in her fishbowl out of necessity. But will the casual gaming industry do the same? Are [...]
Continue reading...9. February 2011
With gamification having consumed every aspect of our lives, there is no reason for you not to transform your surroundings into a realm of competition and adventure. There’s a very good chance, in fact, that several games are being played right under your nose – on your commute, at your workplace, in your haunts and [...]
Continue reading...6. February 2011
Beginning at kickoff today (6:30pm ET on FOX), Foursquare will open up a special edition check-in point globally to all users – look for the promoted trending venue, “Super Bowl Sunday”. If you missed out on the “PA Groundhog Day” badge earlier this week (when Punxsutawney Phil predicted an early spring), now’s your shot at [...]
Continue reading...3. February 2011
Last week, on the TriplePoint blog, I wrote a short piece about taking care of angry customers when the service has been poor. I advised providers to be forthright, humble, and to make an immediate reparatory gesture for best results. Karma, it seems, is a real kick in the teeth sometimes. Yesterday, a free-to-play MMORPG [...]
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1. May 2012
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