Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Wednesdroid: Battle Bears Gold

10. July 2013

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Wednesdroid: Battle Bears Gold

Tweet Industry critics and analysts love to throw around the phrase “console quality” when they describe high-end mobile titles, and it’s not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to speed with prior console generations in terms of graphics, animation, and scope, and a number of high-profile franchises have [...]

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Puzzle & DS: Puzzle & Dragons Z Coming to Nintendo 3DS

3. July 2013

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Puzzle & DS: Puzzle & Dragons Z Coming to Nintendo 3DS

Tweet We keep talking about runaway mobile hit Puzzle & Dragons from GungHo Online Entertainment, seeing as how it’s made more money than anything ever, but they just keep on doing more, getting bigger, and usurping the world. Over on Siliconera, they’ve got a trailer and a story summary for Puzzle & Dragons Z, an enhanced version [...]

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iDied: LIMBO is Out for iOS

3. July 2013

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iDied: LIMBO is Out for iOS

Tweet The good thing about watching a scary movie or playing a terrifying game is that, if things get too freaky, you can just put it down and walk away for a while. So, when we heard that Playdead (a TriplePoint client) was putting their award-winning and unsettling game LIMBO on mobile devices so it [...]

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Contra Evolution Evolves into Actually Available Game

26. June 2013

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Contra Evolution Evolves into Actually Available Game

Tweet It is as it was foretold: Contra lives again! Just not for very long, because, you know, one-hit kills and aliens and stuff. Don’t let that stop you from giving it your best shot, of course. Contra Evolution, a release that “combines all of the best parts of the original Contra game that players remember with mechanics designed [...]

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Stuck in Phone LIMBO

26. June 2013

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Stuck in Phone LIMBO

Tweet Being in phone limbo is a terrifying prospect: caught in a never-ending loop of automated response menus, waiting on hold with only one terrible song playing over and over again, waiting for human contact that never comes. Well, now being in limbo on your phone just got a lot scarier, but in a supremely [...]

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Wednesdroid: Monster Blade

19. June 2013

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Wednesdroid: Monster Blade

Tweet Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would be free-to-play, and it would be the Play Pick by Nubee featured in this week’s look at the Google Play [...]

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Knights of Pen & Paper & Pre-orders & Previews

11. June 2013

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Knights of Pen & Paper & Pre-orders & Previews

Tweet We talked briefly about Knights of Pen & Paper +1 Edition a couple of months & days ago; it’s the game where you play players who are playing a game. Well, Paradox Interactive (a TriplePoint client & friend) has finally issued the errata to their last printing, and it came with a release date: June [...]

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Green Throttle Passing out the Green

4. June 2013

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Green Throttle Passing out the Green

Tweet Playing Android games on a Green Throttle Atlas controller can transform a mobile title into a full console experience, if you’re playing the right game. So much so that Green Throttle Games (a TriplePoint client) is helping its developer partners offer the controller as an option to players with a new affiliate program: if [...]

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LIMBO Got on the Vita, Baby

4. June 2013

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LIMBO Got on the Vita, Baby

Tweet We’ve been fans of LIMBO since its time on Xbox LIVE Arcade. Maybe it’s the art, maybe it’s the tone, maybe it’s the clever, diabolical puzzles and traps, but as haunting realms go, LIMBO from TriplePoint client Playdead is among the best to be trapped in. Now, thanks to the game’s release for the [...]

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Leviathan: Warships is Jazzing Up Gaming

6. May 2013

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Leviathan: Warships is Jazzing Up Gaming

Tweet A few weeks ago, TriplePoint client Paradox Interactive put a smooth, jazzy blip on our radar by unveiling perhaps the coolest game trailer ever conceived. Today, the game on display, Leviathan: Warships, has made its way to both Apple and Android tablets, delivering the turn-based tactical goodness it promised. Again, though, that’s not really why [...]

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Real-Time Shambler: Zombie Tycoon 2 is Out

30. April 2013

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Real-Time Shambler: Zombie Tycoon 2 is Out

Tweet We threatened revenge a while back if TriplePoint client Frima Studio neglected to release a game today. Well, they released it, so now they get to have the revenge. Zombie Tycoon 2: Brainhov’s Revenge is out for PS3 and Vita via PSN, and, P.S. — it’s free if you have PS Plus. Go start zombifying an [...]

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Nuns Attack the PS Vita

19. March 2013

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Nuns Attack the PS Vita

Tweet So, if nuns are attacking you, that pretty much plants you firmly in the “evil” camp, right? I’m not sure what we’re meant to infer about the PlayStation Vita from this news, but all the same, TriplePoint client Frima Studio is bringing a Nun Attack to the Vita. Before, Nun Attack had only been declared on mobile [...]

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