Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

Read more...

Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

Read more...

I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

Read more...

User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

Read more...

Nothing Unusual at All is Happening Today

Nothing Unusual at All is Happening Today

Just another regular day in the games industry! Dogfighting game War Thunder has a new set of combatants, there's a new contender in the console field, and SEGA's got a new sound engine. New DLC is ...

Read more...

Goodbye, LucasArts, and Thank You

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle.  Together with Grim Fandango and ...

Read more...

8 Reasons I Quit Playing Facebook Games

8 Reasons I Quit Playing Facebook Games

Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, ...

Read more...

How Not to Play Location-based Games like an Idiot

How Not to Play Location-based Games like an Idiot

Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! ...

Read more...

Archive | Handheld RSS feed for this section

Knights of Pen & Paper & Pre-orders & Previews

11. June 2013

0 Comments

Knights of Pen & Paper & Pre-orders & Previews

Tweet We talked briefly about Knights of Pen & Paper +1 Edition a couple of months & days ago; it’s the game where you play players who are playing a game. Well, Paradox Interactive (a TriplePoint client & friend) has finally issued the errata to their last printing, and it came with a release date: June [...]

Continue reading...

Green Throttle Passing out the Green

4. June 2013

0 Comments

Green Throttle Passing out the Green

Tweet Playing Android games on a Green Throttle Atlas controller can transform a mobile title into a full console experience, if you’re playing the right game. So much so that Green Throttle Games (a TriplePoint client) is helping its developer partners offer the controller as an option to players with a new affiliate program: if [...]

Continue reading...

LIMBO Got on the Vita, Baby

4. June 2013

0 Comments

LIMBO Got on the Vita, Baby

Tweet We’ve been fans of LIMBO since its time on Xbox LIVE Arcade. Maybe it’s the art, maybe it’s the tone, maybe it’s the clever, diabolical puzzles and traps, but as haunting realms go, LIMBO from TriplePoint client Playdead is among the best to be trapped in. Now, thanks to the game’s release for the [...]

Continue reading...

Leviathan: Warships is Jazzing Up Gaming

6. May 2013

0 Comments

Leviathan: Warships is Jazzing Up Gaming

Tweet A few weeks ago, TriplePoint client Paradox Interactive put a smooth, jazzy blip on our radar by unveiling perhaps the coolest game trailer ever conceived. Today, the game on display, Leviathan: Warships, has made its way to both Apple and Android tablets, delivering the turn-based tactical goodness it promised. Again, though, that’s not really why [...]

Continue reading...

Real-Time Shambler: Zombie Tycoon 2 is Out

30. April 2013

0 Comments

Real-Time Shambler: Zombie Tycoon 2 is Out

Tweet We threatened revenge a while back if TriplePoint client Frima Studio neglected to release a game today. Well, they released it, so now they get to have the revenge. Zombie Tycoon 2: Brainhov’s Revenge is out for PS3 and Vita via PSN, and, P.S. — it’s free if you have PS Plus. Go start zombifying an [...]

Continue reading...

Nuns Attack the PS Vita

19. March 2013

0 Comments

Nuns Attack the PS Vita

Tweet So, if nuns are attacking you, that pretty much plants you firmly in the “evil” camp, right? I’m not sure what we’re meant to infer about the PlayStation Vita from this news, but all the same, TriplePoint client Frima Studio is bringing a Nun Attack to the Vita. Before, Nun Attack had only been declared on mobile [...]

Continue reading...

RollerCoaster Tycoon 3D Opens its Rides to the Public

17. October 2012

1 Comment

RollerCoaster Tycoon 3D Opens its Rides to the Public

Tweet I think I understand what took Atari this long to get us a RollerCoaster Tycoon game on a handheld system. They forgot to click the little green flag, is what happened. I understand the problem — it happens constantly to me when I’m playing. I’ll set up the biggest, best, most bad-ass park the world [...]

Continue reading...

I Got 99Games but Nightclub Mayhem is Actually One

3. October 2012

0 Comments

I Got 99Games but Nightclub Mayhem is Actually One

Tweet 99Games has, according to their website, 11games. We like to think they’re getting there, though, and they’re doing pretty well by the games they’ve got so far, such as Nightclub Mayhem, which just got bumped up to VIP status with its 2.0 update. There’s new mini-games, new levels, and the game is now available for [...]

Continue reading...

Focus Holmes Interactive

14. September 2012

0 Comments

Focus Holmes Interactive

Tweet You’ve done it again, Holmes — and in 3D, no less. TriplePoint client Focus Home Interactive has announced another pairing with the man who made deerstalkers fashionable, Mr. Sherlock Holmes. This particular outing is on the Nintendo 3DS, and is entitled Sherlock Holmes and the Mystery of the Frozen City. If the solution to the [...]

Continue reading...

RollerCoaster Tycoon Now Enables 3-Dimensional Tossing of Cookies

4. September 2012

0 Comments

RollerCoaster Tycoon Now Enables 3-Dimensional Tossing of Cookies

Tweet There’s an easy joke to be made whenever news comes out for a game like RollerCoaster Tycoon. For a game as successful and celebrated as the RCT series (over 11 million units sold, according to Atari), you can say any subsequent release is just coasting on the power of the name alone. See? Easy. Then, you read [...]

Continue reading...

New Android Gaming Tablets Arriving in Time for Christmas

29. August 2012

0 Comments

New Android Gaming Tablets Arriving in Time for Christmas

Tweet Android gamers can look forward to two new toys to play with this fall. The French consumer electronics company Archos is set to release their GamePad in October, and the San Diego-based startup PlayMG is set to launch their MG tablet this November. Let’s take a quick look! MG PlayMG’s device features a unique [...]

Continue reading...

Gaming News Roundup — Monday, Aug. 20

20. August 2012

0 Comments

Gaming News Roundup — Monday, Aug. 20

Tweet After OnLive was quietly and mysteriously appropriated by a new benefactor, the new gaming console Ouya maintains its support for the cloud-based gaming service. PlayStation Vita reports some nice sales records and Phospor Games talks about its new mobile game Horn. Gamorlive creates a new portal for HTML5 cross-platform game development, Sony shows off [...]

Continue reading...