Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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iDied: LIMBO is Out for iOS

3. July 2013

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iDied: LIMBO is Out for iOS

Tweet The good thing about watching a scary movie or playing a terrifying game is that, if things get too freaky, you can just put it down and walk away for a while. So, when we heard that Playdead (a TriplePoint client) was putting their award-winning and unsettling game LIMBO on mobile devices so it [...]

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Stuck in Phone LIMBO

26. June 2013

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Stuck in Phone LIMBO

Tweet Being in phone limbo is a terrifying prospect: caught in a never-ending loop of automated response menus, waiting on hold with only one terrible song playing over and over again, waiting for human contact that never comes. Well, now being in limbo on your phone just got a lot scarier, but in a supremely [...]

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Magic Gathers Up a Bunch of Platforms

25. June 2013

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Magic Gathers Up a Bunch of Platforms

Tweet I just wanted to tap you on the shoulder and remind you that today, you can tap your lands by actually tapping them: Magic: The Gathering 2014 from Wizards of the Coast is out this week for pretty much every conceivable platform, including a couple with a touch-screen interface. Specifically, the mobile versions — both [...]

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XBLA Goes F2P, OMFG — Happy Wars are Happily Happening

12. October 2012

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XBLA Goes F2P, OMFG — Happy Wars are Happily Happening

Tweet Free-to-Play games have been around for a long time now, showing the world that you can make remarkable amounts of money with something you refer to as “free.” These addict-them-first-and-then-let-them-pay-you titles have become pervasive across PC and mobile platforms, but there’s been one holdout — the staunchly money-based Xbox 360, which you’d think would [...]

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20 Years for Good Behaviour

3. October 2012

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20 Years for Good Behaviour

Tweet It isn’t specified whether Behaviour Interactive, a game developer and TriplePoint client, is the sort of company that behaves well or behaves badly. We have to assume, though, that it’s good Behaviour, seeing as they’ve been in business for 20 years now. The company shared the news about their 20th birthday yesterday, citing their [...]

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Is Hell Yeah Out Today? Heck Yes

25. September 2012

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Is Hell Yeah Out Today? Heck Yes

Tweet The last time we mentioned Hell Yeah! Wrath of the Dead Rabbit, it was to mention that the game had been announced by the heck-fearing folks at TriplePoint client SEGA. Since then, we’ve tried to avoid invoking the titular wrath of Ash, the game’s non-heroic protagonist — we’ve seen what he does when social media [...]

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Jet Set Internet Radio!

18. September 2012

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Jet Set Internet Radio!

Tweet So, in case you haven’t heard about it — say, during the multiple times we’ve told you — Dreamcast classic Jet Set Radio is back from the street art renegades at TriplePoint client SEGA. More specifically, it’s back today, if you happen to have a PS3. Those of us with Xbox 360s and PCs have one [...]

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Sonic and the Very Colorful NiGHT

17. September 2012

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Sonic and the Very Colorful NiGHT

Tweet Is this the real life? Is this just fantasy? Well, it’s not Phantasy Star, in any case, but that’s pretty much the only classic SEGA title we’re not getting in October — the word went out today that the publisher and TriplePoint client is letting both Sonic Adventure 2 and NiGHTS into dreams… hit the interdownload-o-trons in a [...]

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Cooperation is Pretty RAW

12. September 2012

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Cooperation is Pretty RAW

Tweet Cooperation, is must be noted, is pretty raw. Also, cooperation is pretty in RAW, as revealed in a new video published today by TriplePoint client Focus Home Interactive. RAW, also known as Realms of Ancient War, has shown us in the past a number of examples of what their upcoming hack-n-slash title looks like, so it’s only fair [...]

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Gaming News Roundup — Monday, Aug. 27

27. August 2012

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Gaming News Roundup — Monday, Aug. 27

Tweet Frisky Mongoose suspects plenty of people missing from work tomorrow since the Guild Wars 2 servers unlock in a matter of hours. Has the release date of the Wii U been leaked? Looks like Steve Perlman from OnLive is stepping down, and the company’s future still looks mysterious. Minecraft on XBLA sells 3.6 million, [...]

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XBLA Title Happy Wars Adopts Free-to-Play Model

24. August 2012

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XBLA Title Happy Wars Adopts Free-to-Play Model

Tweet Consider first the simplicity and simultaneous complexity of the title of  TriplePoint client Toylogic’s upcoming multiplayer game Happy Wars. Reading the oxymoronic phrase tends to discombobulate one’s brain, like trying to make sense of an impossible concept such as the total national debt or why some people listen to Nickelback. While you’re pondering that, [...]

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Plants vs. Zombies Sequel Announced

20. August 2012

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Plants vs. Zombies Sequel Announced

Tweet Let the sun shine on flowerbeds and call forth legions of zombie-killing flora and fauna. Plants vs. Zombies is getting a sequel. PVZ is the kind of game I purchased for multiple people during Steam sales, simply because it’s the perfect example of a game everyone needs to play at least once. Or twice. [...]

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