Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Steam & Papo & Yo

27. March 2013

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Steam & Papo & Yo

Tweet It was just about a year ago — at GDC 2012, in fact — that we had a chance to check out Papo & Yo from TriplePoint client Minority. For the uninitiated, Papo tells the story of a young boy and his monstrous friend who struggle against addiction and co-dependence against the colorful backdrop of a [...]

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Nuns Attack the PS Vita

19. March 2013

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Nuns Attack the PS Vita

Tweet So, if nuns are attacking you, that pretty much plants you firmly in the “evil” camp, right? I’m not sure what we’re meant to infer about the PlayStation Vita from this news, but all the same, TriplePoint client Frima Studio is bringing a Nun Attack to the Vita. Before, Nun Attack had only been declared on mobile [...]

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Zombie Tycoon 2 Spurs Undead to Seek Revenge

6. March 2013

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Zombie Tycoon 2 Spurs Undead to Seek Revenge

Tweet I may be unclear on what motivates zombies. Generally, I get the idea their thought process starts and ends with “acquire delicious brains,” but apparently now revenge has entered the equation. Revenge for what? For having to be zombies? Technically, though, in Zombie Tycoon 2: Brainhov’s Revenge, the only party specifically noted as needing/wanting revenge [...]

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XBLA Goes F2P, OMFG — Happy Wars are Happily Happening

12. October 2012

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XBLA Goes F2P, OMFG — Happy Wars are Happily Happening

Tweet Free-to-Play games have been around for a long time now, showing the world that you can make remarkable amounts of money with something you refer to as “free.” These addict-them-first-and-then-let-them-pay-you titles have become pervasive across PC and mobile platforms, but there’s been one holdout — the staunchly money-based Xbox 360, which you’d think would [...]

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20 Years for Good Behaviour

3. October 2012

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20 Years for Good Behaviour

Tweet It isn’t specified whether Behaviour Interactive, a game developer and TriplePoint client, is the sort of company that behaves well or behaves badly. We have to assume, though, that it’s good Behaviour, seeing as they’ve been in business for 20 years now. The company shared the news about their 20th birthday yesterday, citing their [...]

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Is Hell Yeah Out Today? Heck Yes

25. September 2012

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Is Hell Yeah Out Today? Heck Yes

Tweet The last time we mentioned Hell Yeah! Wrath of the Dead Rabbit, it was to mention that the game had been announced by the heck-fearing folks at TriplePoint client SEGA. Since then, we’ve tried to avoid invoking the titular wrath of Ash, the game’s non-heroic protagonist — we’ve seen what he does when social media [...]

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Jet Set Internet Radio!

18. September 2012

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Jet Set Internet Radio!

Tweet So, in case you haven’t heard about it — say, during the multiple times we’ve told you — Dreamcast classic Jet Set Radio is back from the street art renegades at TriplePoint client SEGA. More specifically, it’s back today, if you happen to have a PS3. Those of us with Xbox 360s and PCs have one [...]

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Sonic and the Very Colorful NiGHT

17. September 2012

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Sonic and the Very Colorful NiGHT

Tweet Is this the real life? Is this just fantasy? Well, it’s not Phantasy Star, in any case, but that’s pretty much the only classic SEGA title we’re not getting in October — the word went out today that the publisher and TriplePoint client is letting both Sonic Adventure 2 and NiGHTS into dreams… hit the interdownload-o-trons in a [...]

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Cooperation is Pretty RAW

12. September 2012

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Cooperation is Pretty RAW

Tweet Cooperation, is must be noted, is pretty raw. Also, cooperation is pretty in RAW, as revealed in a new video published today by TriplePoint client Focus Home Interactive. RAW, also known as Realms of Ancient War, has shown us in the past a number of examples of what their upcoming hack-n-slash title looks like, so it’s only fair [...]

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Valve Wants to Crash on Your Couch

10. September 2012

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Valve Wants to Crash on Your Couch

Tweet Steam has been very good friends with PC gamers for a long time now, and while they don’t mean to take undue advantage of that relationship, they’d really like to hang out with you in your living room some time. More to the point, they’re really impressed by that big HDTV you got recently, [...]

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News of Video of Making of Music of Orcs and Men

5. September 2012

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News of Video of Making of Music of Orcs and Men

Tweet I swear this never gets old. I freaking love making these headlines. I also kind of freaking dig this music, which seems suitably epic for the upcoming adventure Of Orcs and Men from TriplePoint client Focus Home Interactive. So, we’ve shared it with you. Please sit back and enjoy two minutes of orc-based cello performances.

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RollerCoaster Tycoon Now Enables 3-Dimensional Tossing of Cookies

4. September 2012

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RollerCoaster Tycoon Now Enables 3-Dimensional Tossing of Cookies

Tweet There’s an easy joke to be made whenever news comes out for a game like RollerCoaster Tycoon. For a game as successful and celebrated as the RCT series (over 11 million units sold, according to Atari), you can say any subsequent release is just coasting on the power of the name alone. See? Easy. Then, you read [...]

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