Thursday Appdate: Planet Plop

Thursday Appdate: Planet Plop

My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I ...

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Wednesdroid: 9 Lives: Casey and Sphynx

Wednesdroid: 9 Lives: Casey and Sphynx

Have you ever had one of those days where everything goes wrong? You know, where you're plagued by angry cats, you accidentally destroy a priceless artifact at your job, and then a bunch of mummies ...

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Wednesdroid: Battle Bears Gold

Wednesdroid: Battle Bears Gold

Industry critics and analysts love to throw around the phrase "console quality" when they describe high-end mobile titles, and it's not difficult to see why. Mobile titles, particularly on tablets, have easily gotten up to ...

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Wednesdroid: Monster Blade

Wednesdroid: Monster Blade

Imagine for a moment that Infinity Blade and Monster Hunter had a child. For starters, it would naturally be named Monster Blade, but ideally, it would also inherit the best traits of its parents, it would ...

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Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Contra Evolution Will Kill You Over a Tablet

16. July 2013

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Contra Evolution Will Kill You Over a Tablet

Tweet So, Contra: Evolution finally released a couple of weeks ago, and it’s every bit as punishingly violent as you remember. With or without The Code, if you’ve been playing since it came out, you’ve probably been killed several dozen times by now. Well, now CocoaChina (a TriplePoint client) is giving you a reason to keep [...]

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iDied: LIMBO is Out for iOS

3. July 2013

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iDied: LIMBO is Out for iOS

Tweet The good thing about watching a scary movie or playing a terrifying game is that, if things get too freaky, you can just put it down and walk away for a while. So, when we heard that Playdead (a TriplePoint client) was putting their award-winning and unsettling game LIMBO on mobile devices so it [...]

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Here is How it Looks When You Punch People in Chronoblade

27. June 2013

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Here is How it Looks When You Punch People in Chronoblade

Tweet Earlier this week, we learned about Chronoblade, a “free-to-play, side-scrolling action RPG featuring visceral combo-filled gameplay” from nWay (a TriplePoint client). It’s all well and good to share these things with you by telling you about them — it’s what we’re here for, after all — but the TriplePoint team was able to actually sit [...]

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Contra Evolution Evolves into Actually Available Game

26. June 2013

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Contra Evolution Evolves into Actually Available Game

Tweet It is as it was foretold: Contra lives again! Just not for very long, because, you know, one-hit kills and aliens and stuff. Don’t let that stop you from giving it your best shot, of course. Contra Evolution, a release that “combines all of the best parts of the original Contra game that players remember with mechanics designed [...]

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Stuck in Phone LIMBO

26. June 2013

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Stuck in Phone LIMBO

Tweet Being in phone limbo is a terrifying prospect: caught in a never-ending loop of automated response menus, waiting on hold with only one terrible song playing over and over again, waiting for human contact that never comes. Well, now being in limbo on your phone just got a lot scarier, but in a supremely [...]

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Magic Gathers Up a Bunch of Platforms

25. June 2013

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Magic Gathers Up a Bunch of Platforms

Tweet I just wanted to tap you on the shoulder and remind you that today, you can tap your lands by actually tapping them: Magic: The Gathering 2014 from Wizards of the Coast is out this week for pretty much every conceivable platform, including a couple with a touch-screen interface. Specifically, the mobile versions — both [...]

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The Konami Code Had Better Be in Contra Evolution

20. June 2013

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The Konami Code Had Better Be in Contra Evolution

Tweet Basic and exciting news first: CocoaChina (a TriplePoint client) is teaming up with Konami to bring a completely faithful “reincarnation” of the original Contra to mobile devices. It’s called Contra Evolution, and it’s “the first fully licensed mobile version of Konami’s classic” and promises to deliver a game that “feels, sounds, and plays just like the [...]

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Sonic the Hedgehog Comes to Atlas Controller

12. June 2013

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Sonic the Hedgehog Comes to Atlas Controller

Tweet Sometimes, it takes an iconic console character and game to show just how perfect of a marriage there is to be had between Android games and the Green Throttle Atlas Controller — a console experience adapted to a mobile platform which then supports a console controller for a mobile console game! …I think! What’s [...]

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Throttling Up: The Bard’s Tale

24. May 2013

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Throttling Up: The Bard’s Tale

Tweet I was wrong about something when I noted that RPG classic The Bard’s Tale was coming to the Green Throttle Arena: I suggested that the game was the 2004 console version from InXile Entertainment, and not the 1980s version from Interplay. As it turns out, the game actually contains both tales — the original turn-based trilogy, and [...]

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Tiny Brains Coming to Big Conventions and New Consoles

23. May 2013

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Tiny Brains Coming to Big Conventions and New Consoles

Tweet Want to try out Tiny Brains? Unless your brain is actually tiny, the answer is plainly ‘yes.’ If you’re not interested in a “3D co-op action puzzle game in which up to four players can take the role of tiny (but super-powered!) lab animals,” then there’s something wrong with you and we at Frisky Mongoose cannot [...]

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Real-Time Shambler: Zombie Tycoon 2 is Out

30. April 2013

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Real-Time Shambler: Zombie Tycoon 2 is Out

Tweet We threatened revenge a while back if TriplePoint client Frima Studio neglected to release a game today. Well, they released it, so now they get to have the revenge. Zombie Tycoon 2: Brainhov’s Revenge is out for PS3 and Vita via PSN, and, P.S. — it’s free if you have PS Plus. Go start zombifying an [...]

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Pre-Order Papo & Yo, Get Discount & Music

5. April 2013

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Pre-Order Papo & Yo, Get Discount & Music

Tweet Papo & Yo is on its way to the PC shortly from TriplePoint client Minority, but not for another two weeks. Thankfully, Minority is offering a bit of good news to make up for this interminable wait, so we don’t all turn to frog-eating in order to cope with our problems. If you pre-order [...]

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