Man! TriplePoint client Atari just keeps the re-imagined classics coming. Between Asteroids, Breakout, and the ongoing contest for Pong, it’s like a regular Atari circus on mobile devices. Well, maybe that’s unfair. I don’t really mean there’s an Atari circus; it’s not like there’s clowns or a big top or anything. So let’s see what the latest [...]
Continue reading...16. May 2012
Here’s how this is going to work: I’m going to tell you that Jetpack Joyride, the incredibly addictive, hugely charming winner of pretty much every award that Pocket Gamer has to offer, is now on Facebook in a free, perfect replication of its iOS version. Then, you’re going to go check it out for yourself. Then [...]
Continue reading...15. May 2012
Okay! So, Sonic the Hedgehog 4 Episode II is happening, and there are many adorable furry characters to keep track of across many potential platforms for their exploits. Let’s see if we can list the salient points along with TriplePoint client SEGA: Sonic is back Sonic is still a hedgehog who runs quickly and rolls into [...]
Continue reading...14. May 2012
Virtua Fighter 5 Final Showdown! It’s five words and ten syllables of concentrated face-punching goodness, and TriplePoint client SEGA would like you to know that you may have it on June 5th, 2012. That’s when it comes out for PSN, followed by XBLA on the 6th, and it’ll run you $14.99. That’s a deal — it’s [...]
Continue reading...10. May 2012
I don’t necessarily think it’s surprising that people enjoy Breakout and Asteroids. We’ve known this for a while. Still, for those games and a few others in Atari’s catalog to rack up over 10 million downloads in a single year… okay, that’s impressive. I’ll give you that. TriplePoint client Atari may now safely boast, with that figure [...]
Continue reading...9. May 2012
As if we expected his adventures to be any other kind of adventures, legendary monster hunter-killer-discusser Van Helsing is slated to have some incredible adventures soon in The Incredible Adventures of Van Helsing, coming from TriplePoint client NeocoreGames. While we’re certainly used to Mr. Van Helsing going up against the likes of Dracula and his ilk, [...]
Continue reading...8. May 2012
Okay. So, Mark Turmell, the guy behind legendarily awesome sports-mayhem-game NBA Jam, just put together a Facebook game for Zynga. Everyone who predicted the game to have nothing to do with either sports or farming, but to instead be a new take on match-three bubble shooters, raise your hand. None of you? Well, me neither, but [...]
Continue reading...7. May 2012
Freemium games may not be a business plan that’s for everybody, but it’s definitely not a plan that works for Edmund McMillen of Team Meat — they of the epic carnage-driven platformer that is Super Meat Boy. The Meating folks are working on a mobile version of SMB, and would like to let the world know that [...]
Continue reading...26. April 2012
Honestly, the headline should tell you everything you need to know to inform your decision to download Tango Chase, the newly released iOS game from TriplePoint client Herotainment. But, in case you’re still on the fence for some reason, here is a trailer. So go get it!
Continue reading...23. April 2012
So, have you played Ninja Fishing from TriplePoint client Gamenauts, yet? Apparently it’s becoming more and more likely that you have, since over 4 million players have reportedly done a little bit of fishing and aerial sushi preparation on their iPhones and iPads. As with all ninja hordes, though, 4 million is not nearly enough, so, [...]
Continue reading...19. April 2012
The great thing about Tango Chase is that it has very nearly the same name as Tango & Cash, if you let the “e” stand in for an ampersand. Heck, if TriplePoint client Herotainment can get Messrs. Russell or Stallone to fill the role of Tango, the simian star of the upcoming game, then I’m sold. In [...]
Continue reading...18. April 2012
The SNES was a young kid’s dream (in the early 90′s). Every game felt brand-spanking new, because it was. When video games first came along, “copycats” were neither a logical thing to consider, nor an option. Video games were casual. They were made for mainstream audiences. And back then, even the games that dared deal [...]
Continue reading...
17. May 2012
0 Comments