Be Very Naughty With Naughty Bear for iPhone: A Frisky Hands-On

Wed, Sep 29, 2010

iPhone, Mobile

When 505 Games announced and subsequently released Naughty Bear for the Xbox 360 and PS3 a few months ago, my first response was certainly not “I wish this game was on my iPhone” but the developers decided they would do it anyway. Naughty Bear for iPhone released just a few days ago and we’ve got you covered with our Frisky Hands-On of the game.

Naughty Bear has the same premise as the console version, in that you play as Naughty Bear who just can’t seem to get along with the other bears around him. This time, Naughty has not been invited to one of the other bear’s birthday party and this does not make Naughty very happy.

One of the first, stark differences you’ll notice in the iPhone version is that it plays very different from the console version, and from a different perspective to boot. The best way to describe it would be to say it’s much like 3D Pac-Man, but with a bear that loves to kill other bears.

At the beginning of each mission, you have an objective given to you that is generally one of three things: Kill X number of bears, Collect X number of cupcakes (think power pellets from Pac-Man) or Score a certain number of points. To kill a bear, you must activate a trap (such as smashing a power box) to make a bear come and then attack them or pick up a weapon that allows you to not only run faster, but kill faster too.

Each time a bear is killed, a combo racks up that you can increase and score even more points in. The combo does have a timer however, and will increasingly go down the more you go without another kill. Any of the other bears can kill you as well if you are caught without a weapon.

Overall, Naughty Bear for iPhone is an interesting port of the console game that brings some rather interesting ideas to the table that I wasn’t really expecting. You can download Naughty Bear [iTunes Link] from the iTunes App Store for just $2.99.

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- who has written 807 posts on Frisky Mongoose.

Talor is a Contributing Editor at Frisky Mongoose focusing on the mobile side of the social gaming world.

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