The Casual Collective first brought us Backyard Monsters on Facebook in March, and in that time, the game has grown to almost a million currently active players. We decided with such high numbers, it was about time to take a more in-depth look at this silent hit.
Backyard Monsters takes place, you guessed it, in your very own yard. You’ll have monsters inhabiting this space, with these monsters serving as your workers as you work to build a society and collect resourced for your monsters and buildings.
As you start the game, you’ll need to find a way to collect the game’s four main resources: Pebbles, Twigs, Putty and Goo. This is done by constructing collection buildings, which function similarly to attractions in games like Happy Island or Tiki Resort, if you’re familiar with those games, in that they collect a certain amount of each resource over time, and must be “cashed out” by you manually to add items to your totals.
These resources then function as currency in the game, with each new building or building upgrade costing a certain amount of each resource, or a combination of multiple types.
As the game progresses, you’ll be attacked by random groups of stray monsters, so you’ll need to build defensive buildings to protect your resources, Town Hall, and other items. You can also visit your friends’ yards and help them upgrade their own buildings, so long as you’ve built a Map Room on your own land back at home.
While your Twigs, Pebbles, etc. function as currency for building items, you’ll also need to keep track of your “Shiny,” or coins. These pieces of “Shiny” can be used to purchase new monsters, land expansions, or even bulk amounts of resources, allowing you to more quickly be able to afford that next upgrade or building.
Backyard Monsters isn’t your ordinary Facebook game, so if you’d like to see what makes the game so unique, head over to the game’s page on Facebook, and be sure to take a look at our Frisky Hands-On video below to see exactly what to expect from the game should you choose to play it.
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