Author Archives | Rich Jones

Rich Jones - who has written 61 posts on Frisky Mongoose.


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Leaping Lepidopterology: Butterfly Sky

Thursday, August 8, 2013

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Leaping Lepidopterology: Butterfly Sky

Tweet Sometimes, a publisher’s back catalog gives you a pretty good idea what to expect from their next game. Funday Factory (a TriplePoint client) is the developer behind “award-winning apps Axe in Face, Driftin’ and Smashville.” So, for their next app, they’re obviously going to do something like… a game where you jump through a pleasant cloudy skyscape [...]

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Thursday Appdate: Planet Plop

Thursday, August 1, 2013

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Thursday Appdate: Planet Plop

Tweet My first round of Planet Plop from PiVi lasted all of three seconds. Appearances, I quickly learned, can be deceiving: despite the lighthearted and cartoonish visuals, the upbeat music, and a potentially juvenile name like Planet Plop, I found myself playing a game that was startlingly difficult — demanding precise control and quick reflexes, and built around [...]

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Rushing Waters: New Kingdom Rush Frontiers Content Inbound

Monday, July 29, 2013

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Rushing Waters: New Kingdom Rush Frontiers Content Inbound

Tweet When the sequel to possibly our favorite tower defense game came out last month, we were understandably excited. Kingdom Rush Frontiers represented a fresh dose of everything we loved in the title, including new levels, new enemies, and new heroes to fight them off, complete with the usual mayhem and humor that Ironhide Game Studio [...]

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Thursday Appdate: Le Vamp

Thursday, July 25, 2013

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Thursday Appdate: Le Vamp

Tweet When is it good to be bad? There’s a lot of pretty fantastic games out there that do pretty well for themselves by allowing the player the chance to thrive as the ‘bad guy’ – Evilot, Don’t Touch My Gems, and Vampire Season to name just a few. In some cases, these games work because beating [...]

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Contra Evolution Will Kill You Over a Tablet

Tuesday, July 16, 2013

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Contra Evolution Will Kill You Over a Tablet

Tweet So, Contra: Evolution finally released a couple of weeks ago, and it’s every bit as punishingly violent as you remember. With or without The Code, if you’ve been playing since it came out, you’ve probably been killed several dozen times by now. Well, now CocoaChina (a TriplePoint client) is giving you a reason to keep [...]

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Thursday Appdate: Tiny Thief

Thursday, July 11, 2013

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Thursday Appdate: Tiny Thief

Tweet If there’s one thing you can always count on in a Rovio game, it’s charm. Every title in the Angry Birds series is loaded with it, which is what’s made the franchise a household name, and it’s extremely evident in their new Rovio Stars publishing initiative as well. The newest title in that initiative, Tiny Thief, [...]

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You Have 94 Seconds to Utterly Destroy Your Friends

Wednesday, July 10, 2013

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You Have 94 Seconds to Utterly Destroy Your Friends

Tweet 94 seconds is barely enough time to gather your thoughts and think of one suitable answer to a word-based trivia question, but 94 Seconds gives you precisely that long to come up with as many answers as you can. One category, one letter to start with, one stressful conundrum. Now, however, Scimob (a TriplePoint client) [...]

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One More Week to Live: Nuclear Outrun Now Releasing July 18

Tuesday, July 9, 2013

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One More Week to Live: Nuclear Outrun Now Releasing July 18

Tweet You can’t rush some things — certainly not the end of the world, at any rate. Gamenauts (a TriplePoint client) gave us a heads-up today that they were now going to release Nerdook’s Nuclear Outrun next week, on July 18th. Not all the bombs are ready to drop just yet, perhaps, but at least we [...]

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Apple Got Everybody Presents for the App Store’s Birthday

Monday, July 8, 2013

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Apple Got Everybody Presents for the App Store’s Birthday

Tweet Five years old is such a precocious age. That’s how old the Apple App Store is this week (where does the time go?), and as indicated by various parenting guides, our wonderful little five-year-old platform is indeed a “creative and enthusiastic problem solver” with its myriad productivity apps, and it most certainly “abounds with [...]

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iDied: LIMBO is Out for iOS

Wednesday, July 3, 2013

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iDied: LIMBO is Out for iOS

Tweet The good thing about watching a scary movie or playing a terrifying game is that, if things get too freaky, you can just put it down and walk away for a while. So, when we heard that Playdead (a TriplePoint client) was putting their award-winning and unsettling game LIMBO on mobile devices so it [...]

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Flo Faster: Diner Dash Rush is Out

Friday, June 28, 2013

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Flo Faster: Diner Dash Rush is Out

Tweet When your game is called Diner Dash, it’s already implied that things will move at a pretty rapid clip. Flo, the famed restaurateur from PlayFirst (a TriplePoint client), did not become the star of the Dash series by resting on her laurels and letting the food get cold. So, when PlayFirst puts out a game called Diner [...]

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Lightbringers Brings Swords, Loot, and Combat; Maybe Light Eventually

Tuesday, June 25, 2013

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Lightbringers Brings Swords, Loot, and Combat; Maybe Light Eventually

Tweet Frima Studio (a TriplePoint client) has brought us a lot of things in the past — nuns, zombies, shooters that occur largely in space. This time, though, they’re bringing us something that brings us something! Lightbringers, a forthcoming hack-n-slash for mobile and web platforms, will probably involve bringing light from somewhere to someone, but it also [...]

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