7 Books That Should be Video Games

Sat, Apr 10, 2010

Frisky Misc

Following the trend of Dante’s Inferno, an action title very loosely based off of the titular book, the folks at GamesRadar bring us a list of the top 7 classic books that would make great video games, along with their creative design ideas for how the games should play.

1. Heart of Darkness, the dark exploration of madness and the human condition by Joseph Conrad, envisioned as a Real Time Strategy game.

2. Hemingway’s For Whom the Bell Tolls transformed into a period first-person shooter set in the Spanish Civil War.

3. The Pilgrim’s Progress developed as a hardcore survival-horror action game, a la Resident Evil.

4. The Naked Lunch designed as a text adventure for a new generation.

5. A Confederacy of Dunces, the story of 30 year old Ignatius Reilly whose obscure philosophies make him a universal nuisance, turned into a point and click humor adventure in the same vein as Monkey Island or Sam and Max.

6. The terrifying story of militaristic rabbits, Watership Down, developed as a savage brawler with adorable artwork (think Castle Crashers).

7. And lastly, Pride and Prejudice, created as a lavish regency-style sims.

You can check out the original pitches, complete with concept art, here.

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Sarah Gray is a Weekend Editor at Frisky Mongoose focusing on video games and the social media that surrounds them.

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