They say the definition of insanity is doing the same thing, over and over, and expecting different results. They’re wrong: the definition of insanity is Bombermine, where up to a thousand players share the same gigantic map and play Bomberman together. Imprecise controls and mild latency be damned — this is glorious.
If you’re unfamiliar with Bomberman, first of all, that’s not okay. But, if you need to be told, it involves scrambling around on a grid of paths and blocks and dropping bombs which explode in all four cardinal directions, in an effort to carve out more blocks and kill the other players. Now, imagine the grid is hundreds and hundreds of squares, contains hundreds of players, all trying to race for treasures and kills. You heard right; there’s treasures now, which gives the players a good reason to cluster together into the iconic split-second squabbles that define Bomberman.
Sounds a bit chaotic, right? Okay, now imagine that there are powerups that turn you into an uncontrollable Nyan Cat, or spawn a dozen bombs at once, or set off nuclear detonations several squares wide. And then imagine that once the match starts to wind down, hundreds of Pac-Men appear and start to eat the level.
There’s social gaming, and then there’s giving a thousand people high explosives and seeing what happens. You need to witness this madness for yourself.