Thursday Appdate: Candymeleon

Thursday Appdate: Candymeleon

Recently on Gamasutra, BitMonster's Lee Perry wrote a very insightful blog on an often intangible facet of game design: player feedback, that bit of game "feel" that makes a game not just fun, but injects ...

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Waiting for Superman: The Beauty of Virality

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member ...

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I Play SimCity Social for the Writing

I Play SimCity Social for the Writing

“SimCity Social?” they ask me. “Sure, it’s got the SimCity branding and all, but isn’t it just another click-and-wait Facebook game?” Though I know the look of skepticism it will produce, my reply is, “Oh, I ...

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User-Generated Content and Generating Contented Users

User-Generated Content and Generating Contented Users

We at Frisky Mongoose like to play a lot of location-based games; it’s kind of our thing. There have been a lot of them over the years, as designers and developers have tried to gamify ...

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Nothing Unusual at All is Happening Today

Nothing Unusual at All is Happening Today

Just another regular day in the games industry! Dogfighting game War Thunder has a new set of combatants, there's a new contender in the console field, and SEGA's got a new sound engine. New DLC is ...

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Goodbye, LucasArts, and Thank You

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle.  Together with Grim Fandango and ...

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8 Reasons I Quit Playing Facebook Games

8 Reasons I Quit Playing Facebook Games

Two years ago, I ranted about the need for more challenge and chance in social games. Since then, the entire gaming industry has drastically changed. If I sound like a broken record on that note, ...

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How Not to Play Location-based Games like an Idiot

How Not to Play Location-based Games like an Idiot

Welcome to the wonderful world of location-based games! I see you’ve just downloaded a copy of Traveler’s Quest, or Dokobots, or CodeRunner, or perhaps you’ve got yourself on foursquare for the first time. That’s great! ...

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18. June 2013

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Knights of Pen & Paper & Publishing

Knights of Pen & Paper & Publishing

As happens so very frequently, an event we said was going to happen has now happened. Did you doubt us? We have such a high CHA score, you know. In this case, the foretold event was the release of Knights of Pen & Paper +1 Edition , a tabletop-style RPG for your tabletop and desktop and [...]

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18. June 2013

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PowerCloud Powers More Powerful Clouds

PowerCloud Powers More Powerful Clouds

A new offering is out today from our friends at PowerCloud Systems (a TriplePoint client), the folks behind that router we mentioned with the awesome name and logo. This logo, right here: Never gets old. The new system, similar to SkyDog, is a platform that lets you manage and micromanage and mobile-micromanage a network, but [...]

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17. June 2013

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Puzzle & Dragons to Puzzle and Drag through Europe

Puzzle & Dragons to Puzzle and Drag through Europe

The last time we checked up on runaway mobile hit Puzzle & Dragons, we mentioned the game was raking in over $3.7 million every day. That’s an amazing figure, mind you, and impressive for any game, but here’s something you need to understand — that amount is based on P&D‘s audiences in Japan and the United States. [...]

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17. June 2013

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PlayFirst Adds Another Dash of Fun to Google Play

PlayFirst Adds Another Dash of Fun to Google Play

Everybody loves to eat, and everybody loves a good success story, so it seemed fitting that Android users should be included in the audience for the mega-hit game Diner Dash from PlayFirst (a TriplePoint client). That happened last month, though, which makes the latest news seem a bit out of order: Cooking Dash has made its way [...]

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14. June 2013

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Atypical Games Wins Pretty Straightforward Award at WWDC

Atypical Games Wins Pretty Straightforward Award at WWDC

There are some quirky awards to be won out there in the wide world of games — best action sequence, best British game, loudest explosion — but it’s the ordinary awards that seem to go to the least ordinary titles. After all, if you’re going to win something like ‘Best Design,’ you need to have [...]

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13. June 2013

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Pinball Rocks Rolls Out

Pinball Rocks Rolls Out

Once again, a thing that we promised was going to happen has happened. Pinball Rocks HD, the new pinball title/music delivery and discovery mechanism from Sony Music Entertainment (a TriplePoint client), is out now, and is flipping, bumping, and scoring to the sounds of “Richie Kotzen, Chevelle, The Sword, Filter, Red, All That Remains, Hatebreed and [...]

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13. June 2013

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Unlock the Terrible Secret of Space on a Bucketz Ride

Unlock the Terrible Secret of Space on a Bucketz Ride

Space has a terrible secret; this we have known for a while. Now, finally, a brave team has stepped up to uncover this secret the only logical way possible: riding a rocket-powered platform clear from the earth’s core to the distant reaches of space, all while stashing a variety of objects inside their heads because [...]

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12. June 2013

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Blue Throttle: Sonic the Hedgehog Comes to Atlas Controller

Blue Throttle: Sonic the Hedgehog Comes to Atlas Controller

Sometimes, it takes an iconic console character and game to show just how perfect of a marriage there is to be had between Android games and the Green Throttle Atlas Controller — a console experience adapted to a mobile platform which then supports a console controller for a mobile console game! …I think! What’s happening [...]

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11. June 2013

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Knights of Pen & Paper & Pre-orders & Previews

Knights of Pen & Paper & Pre-orders & Previews

We talked briefly about Knights of Pen & Paper +1 Edition a couple of months & days ago; it’s the game where you play players who are playing a game. Well, Paradox Interactive (a TriplePoint client & friend) has finally issued the errata to their last printing, and it came with a release date: June 18, [...]

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10. June 2013

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Reliance Games Spending Summer in the Pacific Rim

Reliance Games Spending Summer in the Pacific Rim

After their work on After Earth, Reliance Games (a TriplePoint client) has lined up their next mobile title — and it’s got another big blockbuster behind it: Pacific Rim, a movie (and now also a game) where enormous robots beat up on equally enormous monsters. If we’re going to build enormous robots, after all, it’s nice [...]

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7. June 2013

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Flipping Out over In-game Music: Pinball Rocks HD

Flipping Out over In-game Music: Pinball Rocks HD

How many times have you been playing a game, heard a great song inside that game, and then decided you wanted to have the song from that game? I do this too often to keep track, though I’m fairly sure it started back when “Superman” by Goldfinger was included in Tony Hawk’s Pro Skater in 1999. [...]

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6. June 2013

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Why Are You Here When Kingdom Rush Frontiers is Out

Why Are You Here When Kingdom Rush Frontiers is Out

Okay — you liked Kingdom Rush, right? I feel like that’s a fair assumption if you’re here at Frisky Mongoose and you like fun at all. Well, let’s pretend that Kingdom Rush had new towers, new enemies, new levels, and new in-game heroes. You’d want to play that, right? You’d want to play that right now. Well, [...]

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